Forged Alliance Forever Forged Alliance Forever Forums 2014-05-12T11:14:58+02:00 /feed.php?f=2&t=7382 2014-05-12T11:14:58+02:00 2014-05-12T11:14:58+02:00 /viewtopic.php?t=7382&p=72736#p72736 <![CDATA[Re: Changing the Army Index of a projectile]]> viewtopic.php?f=2&t=6526

I've the projectiles reflecting when using a very basic version of the script. Fully functionality is something I've having issues with.

Resin

Statistics: Posted by Resin_Smoker — 12 May 2014, 11:14


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2014-05-12T10:37:53+02:00 2014-05-12T10:37:53+02:00 /viewtopic.php?t=7382&p=72733#p72733 <![CDATA[Re: Changing the Army Index of a projectile]]> Statistics: Posted by errorblankfield — 12 May 2014, 10:37


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2014-05-12T08:09:19+02:00 2014-05-12T08:09:19+02:00 /viewtopic.php?t=7382&p=72721#p72721 <![CDATA[Re: Changing the Army Index of a projectile]]>
Nombringer wrote:
Have you had a look at the code for the loyalist? It might be in there


It doesn't change the faction only changes the target and what it's allowed to damage.
While it would appear strait forward to do, applying this it a projectile is turning out to be very difficult.

Statistics: Posted by Resin_Smoker — 12 May 2014, 08:09


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2014-05-12T07:40:18+02:00 2014-05-12T07:40:18+02:00 /viewtopic.php?t=7382&p=72718#p72718 <![CDATA[Re: Changing the Army Index of a projectile]]> Statistics: Posted by Nombringer — 12 May 2014, 07:40


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2014-05-12T07:21:32+02:00 2014-05-12T07:21:32+02:00 /viewtopic.php?t=7382&p=72717#p72717 <![CDATA[Changing the Army Index of a projectile]]>
Resin

Statistics: Posted by Resin_Smoker — 12 May 2014, 07:21


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