Forged Alliance Forever Forged Alliance Forever Forums 2014-07-18T08:54:06+02:00 /feed.php?f=2&t=7370 2014-07-18T08:54:06+02:00 2014-07-18T08:54:06+02:00 /viewtopic.php?t=7370&p=77313#p77313 <![CDATA[Re: Leaving a game appropriately]]>
Poch wrote:
AFAIK it has nothing to do with ALT-F4 ing since like everyone said it just pop up confirmation pop-up.
There is a quick exit option didn't check what it does, and didnt tested what happends if you kill process in task mgr maybe it triggers the timer.

From my personnal experience it is like this.

8 players game
everyone connected but 2 ppl that are connected through FAF proxy
one of them leave
Everyone has kicked (like intended) the leaver BUT the guy that wasn't connected to him.
That guy has a timeout window of ~45s before he is able to kick.

When you play with people on TS you start noticing it has nothing to do with alt-f4 and it seems more related with people not being connected.

Oh and btw, 99,99% of the time it makes replay desync at that exact time but a lot of you have noticed already.
I'd rather have working games than working replays but having both would be nice.

Is there a way to check before exiting FA if people are really connected or are connected via FAF proxy ?


Replay desyncs happened way before the proxy was in place.

Statistics: Posted by Ze_PilOt — 18 Jul 2014, 08:54


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2014-07-17T23:52:49+02:00 2014-07-17T23:52:49+02:00 /viewtopic.php?t=7370&p=77307#p77307 <![CDATA[Re: Leaving a game appropriately]]>
Perhaps if someone's ACU is dead there is 0 delay to kick? or something?

Zero can you figure something out ?

Statistics: Posted by Typo91 — 17 Jul 2014, 23:52


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2014-07-16T00:29:11+02:00 2014-07-16T00:29:11+02:00 /viewtopic.php?t=7370&p=77205#p77205 <![CDATA[Re: Leaving a game appropriately]]>
I too would like to know a way too see if Proxy wil be used.

Statistics: Posted by E8400-CV — 16 Jul 2014, 00:29


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2014-07-14T22:17:01+02:00 2014-07-14T22:17:01+02:00 /viewtopic.php?t=7370&p=77165#p77165 <![CDATA[Re: Leaving a game appropriately]]> oops

Statistics: Posted by odin002 — 14 Jul 2014, 22:17


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2014-07-14T11:04:37+02:00 2014-07-14T11:04:37+02:00 /viewtopic.php?t=7370&p=77142#p77142 <![CDATA[Re: Leaving a game appropriately]]> There is a quick exit option didn't check what it does, and didnt tested what happends if you kill process in task mgr maybe it triggers the timer.

From my personnal experience it is like this.

8 players game
everyone connected but 2 ppl that are connected through FAF proxy
one of them leave
Everyone has kicked (like intended) the leaver BUT the guy that wasn't connected to him.
That guy has a timeout window of ~45s before he is able to kick.

When you play with people on TS you start noticing it has nothing to do with alt-f4 and it seems more related with people not being connected.

Oh and btw, 99,99% of the time it makes replay desync at that exact time but a lot of you have noticed already.
I'd rather have working games than working replays but having both would be nice.

Is there a way to check before exiting FA if people are really connected or are connected via FAF proxy ?

Statistics: Posted by Poch — 14 Jul 2014, 11:04


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2014-05-11T01:12:36+02:00 2014-05-11T01:12:36+02:00 /viewtopic.php?t=7370&p=72642#p72642 <![CDATA[Re: Leaving a game appropriately]]> Alt+F4 gives a message asking you to confirm if you want to leave. That seems to be normal behaviour, so I would not expect a problem there?
Exiting through the Score button, after your death but when the game has not yet ended, might give the problem?
Did this problem exist already on GPGnet?
I assume indeed that exiting though the menu is always OK, but again this is only an assumption...

Statistics: Posted by ax0lotl — 11 May 2014, 01:12


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2014-05-11T01:03:53+02:00 2014-05-11T01:03:53+02:00 /viewtopic.php?t=7370&p=72640#p72640 <![CDATA[Re: Leaving a game appropriately]]> Statistics: Posted by E8400-CV — 11 May 2014, 01:03


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2014-05-10T21:17:04+02:00 2014-05-10T21:17:04+02:00 /viewtopic.php?t=7370&p=72632#p72632 <![CDATA[Re: Leaving a game appropriately]]> (if you need to leave the game, while still being alive)

Statistics: Posted by keyser — 10 May 2014, 21:17


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2014-05-10T21:08:35+02:00 2014-05-10T21:08:35+02:00 /viewtopic.php?t=7370&p=72631#p72631 <![CDATA[Re: Leaving a game appropriately]]>
I already try fix this but i need a test, i create a Mod for test my fix but never player test my mod-fix ...

Test my mod, is in my mod vault : XINNONY TRY FIX CORRECT DISCONNECT v2

Statistics: Posted by Xinnony — 10 May 2014, 21:08


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2014-05-10T21:04:59+02:00 2014-05-10T21:04:59+02:00 /viewtopic.php?t=7370&p=72630#p72630 <![CDATA[Re: Leaving a game appropriately]]> Statistics: Posted by rockoe10 — 10 May 2014, 21:04


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2014-05-10T23:41:32+02:00 2014-05-10T17:32:33+02:00 /viewtopic.php?t=7370&p=72619#p72619 <![CDATA[Re: Leaving a game appropriately]]> As far as I know you exit by pressing the score button (after no longer being alive).
If there is no score button, I think the way to go is the one you just desribed (the menu). So far, no one complained about the way I leave games but if I am mistaken let me know pls.

Edited to fix typos.

Statistics: Posted by --- — 10 May 2014, 17:32


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2014-05-10T16:43:11+02:00 2014-05-10T16:43:11+02:00 /viewtopic.php?t=7370&p=72616#p72616 <![CDATA[Re: Leaving a game appropriately]]>
I think people really need to be educated about this. Maybe we could have a pop up window that appears for somebody who has just killed the client by Alt + F4 telling them to only do so if the game is not responding or stuff.

Statistics: Posted by Lionhardt — 10 May 2014, 16:43


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2014-05-10T16:27:22+02:00 2014-05-10T16:27:22+02:00 /viewtopic.php?t=7370&p=72613#p72613 <![CDATA[Leaving a game appropriately]]> Statistics: Posted by rockoe10 — 10 May 2014, 16:27


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