Forged Alliance Forever Forged Alliance Forever Forums 2017-12-08T14:12:25+02:00 /feed.php?f=2&t=7250 2017-12-08T14:12:25+02:00 2017-12-08T14:12:25+02:00 /viewtopic.php?t=7250&p=157754#p157754 <![CDATA[Re: Challenge Maps]]>
It would be even more awesome if the first ones were at least newbie focused (dodging a bomber for 2 minutes is useless skill for a newbie)

I think something like these below would be really nice for newbie to improve :
-capture all the nearby mexes within x minutes while building x tanks while not stalling/wasting. (that's it to say it is important to expand asap + protecting them)

-a 101 eco challenge (get all the nearby t1 mex within x minutes, then get the first t2 at x minutes, then all the t2 mex at x minutes, then all the mass storage at x minutes, then t3 mexes at x minutes)

Then I don't really know what other challenges could be interesting for them.

Statistics: Posted by surtsan — 08 Dec 2017, 14:12


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2014-05-05T14:44:58+02:00 2014-05-05T14:44:58+02:00 /viewtopic.php?t=7250&p=72276#p72276 <![CDATA[Re: Challenge Maps]]> - Do not waste mass/energy
- Do not stall mass/energy.

Statistics: Posted by Ze_PilOt — 05 May 2014, 14:44


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2014-05-05T14:10:43+02:00 2014-05-05T14:10:43+02:00 /viewtopic.php?t=7250&p=72275#p72275 <![CDATA[Re: Challenge Maps]]> now all you have to do is play it!
post any problems and such things here.
more importantly, have fun!

i think i will wait for dominos tool before placing hordes of units onto maps but i may have to do it manually anyway... oh well

if you are Ze_PilOt, post here to approve/dissaprove of this map please.

should i upload this to the map vault or what? im not sure :/

Statistics: Posted by Exotic_Retard — 05 May 2014, 14:10


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2014-04-27T00:19:42+02:00 2014-04-27T00:19:42+02:00 /viewtopic.php?t=7250&p=71837#p71837 <![CDATA[Re: Challenge Maps]]>
i modified zeps build tanks challenge to be more playable.
you have 10 minutes to build tanks
the amount of tanks you have to build is configurable in the game lobby
at the moment its easy/medium/hard (100/200/300)

however, i really dont know what i am doing
what i really really want is to be able to get the unit count of a certain type of unit and save that to a variable.
if someone can help me that would be nice
also if someone else could work on these that would also be nice, i am really bad at this challenge map creation stuff :(

instructions: set a difficulty, play, if you succeed your score is the time taken to win, with respect to difficulty. (so only hard vs hard should be compared)
lower is better. feedback on this and the concept maps, as well as pretty much anything is welcome!

Statistics: Posted by Exotic_Retard — 27 Apr 2014, 00:19


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2014-04-26T21:30:04+02:00 2014-04-26T21:30:04+02:00 /viewtopic.php?t=7250&p=71822#p71822 <![CDATA[Re: Challenge Maps]]> http://www.mediafire.com/view/u0y037yj5 ... .fafreplay

13 tanks

321 tanks

rating: low 2000s

Statistics: Posted by Napalm175 — 26 Apr 2014, 21:30


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2014-04-26T20:42:55+02:00 2014-04-26T20:42:55+02:00 /viewtopic.php?t=7250&p=71819#p71819 <![CDATA[Re: Challenge Maps]]>

Statistics: Posted by Blackheart — 26 Apr 2014, 20:42


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2014-04-26T20:40:53+02:00 2014-04-26T20:40:53+02:00 /viewtopic.php?t=7250&p=71817#p71817 <![CDATA[Re: Challenge Maps]]>
Blackheart wrote:
About 430 at min 10

How many at 5?

Statistics: Posted by Ze_PilOt — 26 Apr 2014, 20:40


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2014-04-26T20:30:21+02:00 2014-04-26T20:30:21+02:00 /viewtopic.php?t=7250&p=71816#p71816 <![CDATA[Re: Challenge Maps]]> Statistics: Posted by Blackheart — 26 Apr 2014, 20:30


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2014-04-26T19:59:49+02:00 2014-04-26T19:59:49+02:00 /viewtopic.php?t=7250&p=71815#p71815 <![CDATA[Re: Challenge Maps]]>
You only have an engy and a scout and must avoid a bomber for 2 min. Only the engy must survive.

Now it's really up to people to turn these maps into actual challenges with several objectives.

Statistics: Posted by Ze_PilOt — 26 Apr 2014, 19:59


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2014-04-26T18:52:16+02:00 2014-04-26T18:52:16+02:00 /viewtopic.php?t=7250&p=71814#p71814 <![CDATA[Re: Challenge Maps]]>
Anyway, the second time was better:
5min: 10.
10min: 324.
Global Ranking: 1600.

Statistics: Posted by Plasma_Wolf — 26 Apr 2014, 18:52


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2014-04-26T18:18:56+02:00 2014-04-26T18:18:56+02:00 /viewtopic.php?t=7250&p=71813#p71813 <![CDATA[Re: Challenge Maps]]>
ZLO_RD wrote:
i do not understand, i get 20+ tanks before 5 min passed and i complete objective and game ends, what i am doing wrong?

möööööp read Zeps post
"You shall not use the challange map because it will auto end game after 20 tanks"

Statistics: Posted by ColonelSheppard — 26 Apr 2014, 18:18


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2014-04-26T18:11:15+02:00 2014-04-26T18:11:15+02:00 /viewtopic.php?t=7250&p=71811#p71811 <![CDATA[Re: Challenge Maps]]> Statistics: Posted by ZLO_RD — 26 Apr 2014, 18:11


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2014-04-26T18:01:52+02:00 2014-04-26T18:01:52+02:00 /viewtopic.php?t=7250&p=71810#p71810 <![CDATA[Re: Challenge Maps]]> player can only build walls
all acu upgrades except drone upgrade are disabled
2 objectives: build 5 walls, when that is done a new one is set: build 20 walls, the entire mission has a time limit of 10 min

Challenge_wall.v0001.rar

im trying to get the acu to start with the drone upgrade already finished, or set it in an objective at least (not very preferable)
if i can get some documentation or lists of lua commands and things like that, that would be great.
just a list of usefull links would also be nice


also is there any progress update on dominos tool?
seems like it would be usefull in speeding up unit placement

Statistics: Posted by Exotic_Retard — 26 Apr 2014, 18:01


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2014-04-26T15:36:08+02:00 2014-04-26T15:36:08+02:00 /viewtopic.php?t=7250&p=71806#p71806 <![CDATA[Re: Challenge Maps]]> 11 at min 5
327 at min 10
though unfortunally ugly power overbuild
1800something rating
faforever.com/faf/vault/replay_vault/replay.php?id=2126494
Image

Statistics: Posted by ColonelSheppard — 26 Apr 2014, 15:36


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2014-04-26T13:59:06+02:00 2014-04-26T13:59:06+02:00 /viewtopic.php?t=7250&p=71805#p71805 <![CDATA[Re: Challenge Maps]]> http://wiki.teamliquid.net/starcraft2/Challenge_Missions

Also survival missions like 5th_dimension would make great challenges, however the awards for beating each challenge needs to be adjusted fairly. With a 3 star system we initially thought of it might be hard to keep the difficulty consistent considering it would be nice to offer some challenge to high level players as well. Maybe there could be a whole new set of "Expert" challenges which would include extremely difficult variations of the more advanced (survivals and such) challenge maps.

now to watch zeps video -->

Statistics: Posted by Blodir — 26 Apr 2014, 13:59


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