Sheeo wrote:
I have never, ever, heard of someone actually build 8 smds to counter the Sera ylona. Do you have a replay? And we're not considering the range of the smds here, are we?
Sheeo wrote:
You're saying that the Scathis isn't a game ender, and that the Monkey and Megalith cannot be used strategically? Not counting the Soulripper.
Statistics: Posted by Mycen — 21 Apr 2014, 18:35
Statistics: Posted by keyser — 18 Apr 2014, 13:21
Statistics: Posted by Sheeo — 18 Apr 2014, 09:20
Statistics: Posted by E8400-CV — 16 Apr 2014, 19:30
Statistics: Posted by Mycen — 16 Apr 2014, 17:57
Statistics: Posted by errorblankfield — 10 Apr 2014, 16:30
Mycen wrote:So depending on timing, arty are useless or base destroying -very little middle ground. If you don't have enough shields up by the time the first arty fires, you're done for. You can't really hope to build more shields while under fire (unless you have insane build power). But if you do have enough shields, the arty can fire all day without any progression -waste of mass for Mr. Arty. His only option his then another expensive artillery installment. Slight tweaks to either arty or shields results in arty either killing everything or doing nothing.
So we need to dial it back a touch it sounds.
I disagree with this analysis. Just because you can't necessarily break an enemy's shields does NOT mean the artillery is useless. Having one will make it impossible for your opponent to expand anymore - you can destroy anything he builds before he can get sufficient shield coverage up. Also, one successful attack (even a suicidal one) by some unit in support of the artillery, whether it be strats, navy, tac missiles, or whatever, can take down his shields, allowing your artillery to finish the job. Don't think merely in terms of "T3 arty vs. shields", just as with every unit, long-range artillery should be used in conjunction with other units for maximum effectiveness.
I think the current balance with T3 artillery is quite good. They are still very expensive and take a while to build, but they are also well worth the investment now. If you're scouting properly you shouldn't be surprised by them. I'm quite opposed to increasing the range on them though, they already can hit most of the map on normal-sized maps, and on larger maps you should have to hold a forward base in order to bombard the enemy base. If you want to shoot from the comfort of your own base on a 40x40 or larger, build a Mavor.
By the way, when buffing the Mavor, please please please don't make it impossible to defend against. If it has extreme accuracy it will be literally impossible to defend against - something no other strategic unit can claim. It's expensive, but it's not that expensive.
Statistics: Posted by errorblankfield — 09 Apr 2014, 07:16
Statistics: Posted by E8400-CV — 08 Apr 2014, 22:06
It's expensive, but it's not that expensive.
Statistics: Posted by Golol — 08 Apr 2014, 19:12