Statistics: Posted by Mycen — 04 Apr 2014, 19:25
E8400-CV wrote:Then captured units should also die...
And what about factories those given/captured units build?
E8400-CV wrote:
Then deal with the higher rated opponent first or kill off all the eco of the weaker enemy. It's not that hard to get objectives straight.
I always have a good laugh when I'm playing setons (full share) and the enemy team kills off a noob in my team. Some time ago they sniped my rock player, then did not attack anywhere. I could upgrade all the rock mexes simultaneously and ultimately rolled over that sea. If the other team had a good priority list, they would have not sniped that ACU, but picked off his eco.
Mycen wrote:
I've mostly been playing ladder and 1v1s lately, and what I've noticed in those games is that the focus is on finding, isolating, and destroying the enemy ACU. How many ladder matches have you played where you've ignored an exposed ACU in order to go about decimating as much of the enemy base as you can? I'm guessing none, right?
Mycen wrote:
I feel like these arguments about how Full Share only punishes people who don't work well as a team could certainly work for Share Until Death too. If you allow your allies to get sniped, you weren't working with them either, right?
Pope_Melvin wrote:
What is annoying is (afaik) there is no way of checking which mode you are playing. Having to ask 'is full share on?' in general chat is a great way to tell everyone that you're planning a snipe.
Statistics: Posted by E8400-CV — 04 Apr 2014, 17:19
E8400-CV wrote:
Then deal with the higher rated opponent first or kill off all the eco of the weaker enemy. It's not that hard to get objectives straight.
I always have a good laugh when I'm playing setons (full share) and the enemy team kills off a noob in my team. Some time ago they sniped my rock player, then did not attack anywhere. I could upgrade all the rock mexes simultaneously and ultimately rolled over that sea. If the other team had a good priority list, they would have not sniped that ACU, but picked off his eco.
Pope_Melvin wrote:
What is annoying is (afaik) there is no way of checking which mode you are playing. Having to ask 'is full share on?' in general chat is a great way to tell everyone that you're planning a snipe.
Statistics: Posted by Mycen — 04 Apr 2014, 16:08
Mycen wrote:
I've usually found cross-faction unit sharing to be repugnant to begin with. It's one thing to hand over control of some of your units for your ally to use, it's quite another to share engis so that you both are building units from both factions. Using Kennels powered by a Paragon to spam Yolona Osses? Ugh.E8400-CV wrote:If you play 2 v 1 with the one guy having double base, you should work together and harass the heck out of your enemy. Given equal skill levels, your (plural) teamplay is just garbage if you don't win.
That sounds nice and obvious when you say it, but I'm not clear why it's a "given" that you're at equal skill levels.
Remember, most games are between randomly composed teams. (Whoever happens to be logged on and joins your game.) In fact, the method I most often see to balance teams is to put the lowest and highest rated players on one team, and the middle-ranked players on the other team. The entire purpose of that arrangement is that the player who's really good has to also work with players who are not so great.
With Full Share, if you then go and kill those players who aren't so great, their resources are diverted into the economy of a player who could easily be better than any of you - would you have joined the game if it was intentionally set up with a superior player taking on more than one inferior opponent? You can of course, try to wait to kill the lower-rated player's ACU (assuming you actually can afford to wait, because you do have to deal with their highly-skilled teammate at some point) but don't you find it rather perverse that players would be incentivized to not kill each other?
Of course, this point is often moot if the players are all relatively equally-matched. But as I said above, that's far from the norm. I would like to say that most of the time it really is difficult for a player with double eco to take advantage of that boost with the attention advantage multiple players have, but given the faf community's propensity for chokepoint maps of all varieties (not just setons, but gap, thermo, fort rockstone, etc.) it often isn't that difficult, since it's not like they can be easily flanked or harassed. But on more normal maps the full share advantage is usually easily negated, that's certainly true.
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Statistics: Posted by E8400-CV — 04 Apr 2014, 13:15
Statistics: Posted by Pope_Melvin — 04 Apr 2014, 11:18
E8400-CV wrote:
If you play 2 v 1 with the one guy having double base, you should work together and harass the heck out of your enemy. Given equal skill levels, your (plural) teamplay is just garbage if you don't win.
-_V_- wrote:
Full share makes you force to be smarter when you play cause you have to evaluate the consequences, and you just don't go in gambling and only think about the snipe. Maybe it's just that seeing the bigger picture is not the forte of way too many players ? Ahem!
-_V_- wrote:
I do not recall that many players complaining about the fact we could MANUALLY give our units when we were about to die , during GPGnet times. CTRL-X, F4, GIVE . Remember ?
Statistics: Posted by Mycen — 03 Apr 2014, 22:36
Statistics: Posted by Golol — 03 Apr 2014, 17:19
-_V_- wrote:How to explain no share actually ?
Because units got their commander dying, they just suicide ?
IF THAT makes sense, then you can just imagine than once you give a unit, it gets reprogrammed to be linked to another commander, therefore shouldn't die when the original commander dies.
Aurion wrote:-_V_- wrote:Aurion wrote:no share means you actually get an advantage when killing an ACU.
In full share also if you do it right. But agreed it might take a bit more thinking.
How do you explain two proven equally skilled player losing to one player with almost double eco? It's a lot easier to fund lots of eco in one project and then another if you only have to work together with yourself.
* stupid play / retards ?
* the sole player is just better ?
* you sniped one ACU when you were already losing ?
* you didn't use proper team play ?
* you did poor decisions ?
* ultimate solution you didn't just give your base to the best of the 2 remaining ?
and so on ...
Well, I'm pretty sure that if we would do statistics on this (in anything other Seton's, again) I'm sure in games where one guy gets a huge eco there is too often (statistics) a comeback to use the excuses like you did. You have to kill the eco first in full share (effectively removing snipes as a possibility, because killing eco and then sniping an ACU isn't really very useful).
Statistics: Posted by E8400-CV — 03 Apr 2014, 17:14
Aurion wrote:no share means you actually get an advantage when killing an ACU.
How do you explain two proven equally skilled player losing to one player with almost double eco? It's a lot easier to fund lots of eco in one project and then another if you only have to work together with yourself.
Statistics: Posted by Aurion — 03 Apr 2014, 16:21
Statistics: Posted by -_V_- — 03 Apr 2014, 13:59
Statistics: Posted by Golol — 03 Apr 2014, 13:52
How do you explain two proven equally skilled player losing to one player with almost double eco? It's a lot easier to fund lots of eco in one project and then another if you only have to work together with yourself.
Statistics: Posted by -_V_- — 03 Apr 2014, 13:51
The x2 excuse is just plain BS. If ONE player manages and BALANCES the eco of two bases, and at the same time handles the units perfectly on TWO bases, well he deserves to beat you 1v2.
Statistics: Posted by Aurion — 03 Apr 2014, 12:34