Hawkei wrote:
Your timing seems reasonable... I would tend to make my parties with 3 LAB's, not 2. 3 LAB's is a much more capable number and when properly controlled can take out the first tanks as well as the engineers. I would follow it up with a second group of LAB's and then stop entirely after that...
It can only be done under the right conditions and only if you are good with your micro. Essentially, if you should aim to take out a tank, with 3 LAB's, without loosing any. If you can't do this then your micro isn't upto the task. You should stick with Mantis.
Also, the decision on which unit to use for raiding depends on what faction your opponent is playing. Aurora, are exceptionally good at killing LAB's. So if your opponent is Aeon, don't use LAB's, use the Jester and the Mantis. If your opponent is UEF, then I would suggest Mantis. The striker has a good turn rate and rate of fire. It is the next best LAB killer. If your opponent is Cybran or Seraphim the LAB can do some real damage. Both the Mantis and Thaam will have difficulty stopping you.
What build order do you use for three labs?
I dont send them up against tanks as thats just suicide. I just use them for hitting mexes and engies. I send multiple waves until their effectiveness is lost.
The auroras are slow, its easy to run away and save the labs.Statistics: Posted by Herbert — 24 Mar 2014, 15:53
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