Forged Alliance Forever Forged Alliance Forever Forums 2012-02-23T12:40:45+02:00 /feed.php?f=2&t=689 2012-02-23T12:40:45+02:00 2012-02-23T12:40:45+02:00 /viewtopic.php?t=689&p=7042#p7042 <![CDATA[Re: UI Questions]]>
In that case its a mod incompat, so i have no idea. I never used hotbuild.

Statistics: Posted by AdmiralZeech — 23 Feb 2012, 12:40


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2012-02-22T18:30:24+02:00 2012-02-22T18:30:24+02:00 /viewtopic.php?t=689&p=6999#p6999 <![CDATA[Re: UI Questions]]>
AdmiralZeech wrote:
TheStrategist wrote:Thanks for linking this mod, It looks and feels really slick, but I think it broke gaz ui's "middle mouse build temple rotate" function. Did you have this problem?

I can't seem to figure out how to rebind this.

EDIT: when selecting templates through the GUI, the build template rotate function functions normally. Frustrating.


Back up your game.prefs to another location, then delete it. the game will generate a fresh one with default settings, and hopefully that will bring the thing back. You can then remake all your settings, or alternatively try to merge your backed up game.prefs to the new one. Thats a bit advanced tho.


Didn't work. Maybe Funkoff knows how to get around this?

Statistics: Posted by TheStrategist — 22 Feb 2012, 18:30


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2012-02-22T12:24:20+02:00 2012-02-22T12:24:20+02:00 /viewtopic.php?t=689&p=6959#p6959 <![CDATA[Re: UI Questions]]>
TheStrategist wrote:
Thanks for linking this mod, It looks and feels really slick, but I think it broke gaz ui's "middle mouse build temple rotate" function. Did you have this problem?

I can't seem to figure out how to rebind this.

EDIT: when selecting templates through the GUI, the build template rotate function functions normally. Frustrating.


Back up your game.prefs to another location, then delete it. the game will generate a fresh one with default settings, and hopefully that will bring the thing back. You can then remake all your settings, or alternatively try to merge your backed up game.prefs to the new one. Thats a bit advanced tho.

Statistics: Posted by AdmiralZeech — 22 Feb 2012, 12:24


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2012-02-22T12:21:53+02:00 2012-02-22T12:21:53+02:00 /viewtopic.php?t=689&p=6958#p6958 <![CDATA[Re: UI Questions]]>
monty wrote:
i like gaz ui mod, but theres one problem. when i select an ACU and SCUs, this 'circle' is always visible, even when the strategic overlay options is always turned off. explain to me what's going on?


Its an option, i vaguely recall its called selected unit info or something. You should be able to turn it off in the menu where all the gazui modules are.

Statistics: Posted by AdmiralZeech — 22 Feb 2012, 12:21


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2012-02-22T08:55:34+02:00 2012-02-22T08:55:34+02:00 /viewtopic.php?t=689&p=6954#p6954 <![CDATA[Re: UI Questions]]>
I can't seem to figure out how to rebind this.

EDIT: when selecting templates through the GUI, the build template rotate function functions normally. Frustrating.

Statistics: Posted by TheStrategist — 22 Feb 2012, 08:55


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2012-02-22T08:47:05+02:00 2012-02-22T08:47:05+02:00 /viewtopic.php?t=689&p=6953#p6953 <![CDATA[Re: UI Questions]]> Statistics: Posted by monty — 22 Feb 2012, 08:47


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2012-02-22T04:03:20+02:00 2012-02-22T04:03:20+02:00 /viewtopic.php?t=689&p=6949#p6949 <![CDATA[Re: UI Questions]]>
TheStrategist wrote:
1. Is it possible to rebind build mode keys? e.g. bind land fac to Q.

(I do have GAZ UI but I dont think it does this)

If I have any more I'll add them to this thread.

Thanks in advance for any answers.


This is a link to zulan's hotbuild. It allows you to bind any build key to anything you want, but it's defaults are VERY good, arguably the best.

http://forums.gaspowered.com/viewtopic.php?t=32628

Statistics: Posted by FunkOff — 22 Feb 2012, 04:03


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2012-02-22T03:35:43+02:00 2012-02-22T03:35:43+02:00 /viewtopic.php?t=689&p=6948#p6948 <![CDATA[UI Questions]]>
(I do have GAZ UI but I dont think it does this)

If I have any more I'll add them to this thread.

Thanks in advance for any answers.

Statistics: Posted by TheStrategist — 22 Feb 2012, 03:35


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