Statistics: Posted by sasin — 10 Mar 2014, 21:56
Statistics: Posted by Resin_Smoker — 10 Mar 2014, 21:54
Statistics: Posted by Ze_PilOt — 10 Mar 2014, 21:52
Statistics: Posted by Resin_Smoker — 10 Mar 2014, 21:45
Statistics: Posted by Ze_PilOt — 10 Mar 2014, 21:36
Statistics: Posted by sasin — 10 Mar 2014, 21:26
Statistics: Posted by Ze_PilOt — 10 Mar 2014, 21:02
Just thinking about the multi-bombing issue. What would happen if we reduced the hovering decent delay? That way, spamming the 'S' key would effectively tell the bomber to land (which is the normal VTOL behaviour for this aircraft). Which would result in the bomber needing to climb to altitude again when given another attack command. Increasing it's exposure to AA fire. This combined with a slower deceleration rate when stopping would give a more realistic flight behaviour.
The problem with removing multi-bombing altogether is that the plane is simply not as effective in it's conventional role. Meaning that to gain reasonable return on it's cost, players need to resort to such micro-intensive methods. I think that an attempt at reducing multi-bombing must be accompanied with improvements to the turning physics for the aircraft. It would go a long way toward allaying peoples concerns if the capability of the aircraft were to be preserved. It would shift the game focus to the macro-game, which, I see as beneficial. It could extend the utility of this aircraft into later parts of the game.
Statistics: Posted by sasin — 10 Mar 2014, 20:57
Statistics: Posted by Resin_Smoker — 08 Mar 2014, 22:28
Statistics: Posted by errorblankfield — 08 Mar 2014, 20:16
Statistics: Posted by Resin_Smoker — 08 Mar 2014, 18:32
Statistics: Posted by AdmiralZeech — 08 Mar 2014, 15:17
Statistics: Posted by rockoe10 — 06 Mar 2014, 18:59
Statistics: Posted by Hawkei — 06 Mar 2014, 18:47