ZLO_RD wrote:
if you not confident, or there are alot of t1 arty in enemy army -> retreat before going on micro other things.
also you can actually make move order for your army so tanks change direction, and then go micro eco for 1-2 seconds and then make one more move order and that way you at least dodge arty...
also you should try to make your economy with kinda automatic way, all thouse "lines" of power and factories and inf cueue serve that purpose, cause all your base productions does not need to be managed alot and you just micro and manual reclaim all free time...
you can get advantage from better base managment or from better micro, but in second situation you have to attack constantly xD
there are no clear way, you just have to treat your attansion/time, APM/CPM as limited resources, and try use them efficient...
if some one is bad at micro and macro at the same time on some maps you can send 2 mech marines to two sides of his base and he will feel very very bad even if he will not loose any units, cause he will have to cancel alot of orders for his engyneers (or delay queuing)
actually you can setup move order before all this queuing that you have for expanding engy/ACU, and if you have to retreat with engy or change direction where acu moves (to kill Lab for example) you can just drag that move order around and when enemy unit killed you can drag order to same place again, i have seen this done by Lu_Xun in some old white fire game (he had ton of stuff queued for acu and there were spirit/aurora passing by and he just draged move order and killed them without canceling stuff and then dragged move order back)
Good advice ZLO, I will definitely be trying this in future. Not my topic but thanks for that bit of information.Statistics: Posted by TEA_Downside — 11 Feb 2014, 19:23
]]>