Forged Alliance Forever Forged Alliance Forever Forums 2014-02-12T05:47:42+02:00 /feed.php?f=2&t=6620 2014-02-12T05:47:42+02:00 2014-02-12T05:47:42+02:00 /viewtopic.php?t=6620&p=64995#p64995 <![CDATA[Re: No time to manage battles in SupCom <_<]]>
- Engineers capping mexes, hydro, radar, PD and then attack move reclaim.
- Engineers building a line of pgens or factories, and then being told to assist a factory.
- Engineers reclaiming on an attack move command being told to assist a factory once they are finished.
- Engineer building an outpost is given a ground assist command so it will help the factory when it is finished.
- Air factory spamming scout planes and interceptors into a patrol route.
- When I give my aircraft an attack command, I always que a patrol route afterwards so they will stay airborne.
- When I have a Ghetto Gunship, I que a patrol command after all the attack/move commands so it stays airborne.
- When giving attack commands with artillery, MML and snipers, etc, I follow it with a move command back to safe position.
- When making a transport drop, I put a move command into the que. The transport will go back to base after the drop.

The advantage is that I can get more automation - so my attention is not divided. The disadvantage is that those commands can be wasted if the unit is killed or circumstances change. Sometimes the best thing to do is to give a simple move command and come back to that unit later. Depending on how good you are with multi-tasking.

Statistics: Posted by Hawkei — 12 Feb 2014, 05:47


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2014-02-12T01:25:28+02:00 2014-02-12T01:25:28+02:00 /viewtopic.php?t=6620&p=64975#p64975 <![CDATA[Re: No time to manage battles in SupCom <_<]]> Statistics: Posted by Gerfand — 12 Feb 2014, 01:25


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2014-02-12T01:06:18+02:00 2014-02-12T01:06:18+02:00 /viewtopic.php?t=6620&p=64972#p64972 <![CDATA[Re: No time to manage battles in SupCom <_<]]>
Little tips:
Have one lead factory with everyone else assisting it so I don't have to mirco factories. (This discovery alone reduced my in-game APM stress by a ton.)
Anytime you need a reactionary unit, make one of the assisting factories do it. It will build the que of units you give it, then resume assisting the main factory.
Use attack orders as your factory rally point. This way if a stray LAB crosses your spam line, it's hunted down proper.
^And toss in some t1 engies into your standard loop of units. With the attack move, they will auto-reclaim. Really helps when your moving up as they clean up the mass field without thought. (If defending, remember to spend them else where or they basically just run into PD...)
Use patrols with air units when possible. Play it by ear if fuel is needed -but intys in the air are much better than landed intys. An ambush or group of land spam can easily screw you over if you park your guys in a bad spot. Save the worry, patrol all the time and toss in a resupply or two.
Build templates.

Statistics: Posted by errorblankfield — 12 Feb 2014, 01:06


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2014-02-12T00:47:15+02:00 2014-02-12T00:47:15+02:00 /viewtopic.php?t=6620&p=64971#p64971 <![CDATA[Re: No time to manage battles in SupCom <_<]]> Statistics: Posted by Joly — 12 Feb 2014, 00:47


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2014-02-12T00:08:27+02:00 2014-02-12T00:08:27+02:00 /viewtopic.php?t=6620&p=64969#p64969 <![CDATA[Re: No time to manage battles in SupCom <_<]]>
Flynn wrote:
Is it me or does everyone feel bad when they leave the battle in SupCom to go off and micro other things to do with economy? When my units are fighting I want to be microing them for the most effective outcome, not elsewhere placing mexes or cueing build orders. Just a little rant :oops:

Either get higher APM or you reached your skill barrier...

Statistics: Posted by D4E_Omit — 12 Feb 2014, 00:08


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2014-02-11T23:03:32+02:00 2014-02-11T23:03:32+02:00 /viewtopic.php?t=6620&p=64966#p64966 <![CDATA[Re: No time to manage battles in SupCom <_<]]> While reading this and the answer from ZLO there is the thing that came up in my mind again:
the patrol command should allow another stance: NOT standing when shooting.
this i will propose as a thing that shall be fixed.
then there would not be such things as using shift to queue orders and click up and down and again and so forth, and then, when clicking to close, a patrol route is clicked.... (when you click right on a move position order, it is changing to a patrol).

now i hope not flynn, tha you also would like to have FA to be changed into a more battle oriented game. on another thread (i dont find it right now) someone is wanting this.. maybe you? i read it yesterday but i already forgot where it was written...

i know what you are talking about, but for me it is even the selfmurderish style. i do eco while my commander ist at the front or standing in the middle and getting sniped... well, kind of overwhelming the game is..

Statistics: Posted by rxnnxs — 11 Feb 2014, 23:03


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2014-02-11T20:31:46+02:00 2014-02-11T20:31:46+02:00 /viewtopic.php?t=6620&p=64949#p64949 <![CDATA[Re: No time to manage battles in SupCom <_<]]>
I cannot stress how much this will help multitasking, especially if you are used to playing team games, ect

Statistics: Posted by Nombringer — 11 Feb 2014, 20:31


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2014-02-11T19:23:18+02:00 2014-02-11T19:23:18+02:00 /viewtopic.php?t=6620&p=64939#p64939 <![CDATA[Re: No time to manage battles in SupCom <_<]]>
ZLO_RD wrote:
if you not confident, or there are alot of t1 arty in enemy army -> retreat before going on micro other things.
also you can actually make move order for your army so tanks change direction, and then go micro eco for 1-2 seconds and then make one more move order and that way you at least dodge arty...
also you should try to make your economy with kinda automatic way, all thouse "lines" of power and factories and inf cueue serve that purpose, cause all your base productions does not need to be managed alot and you just micro and manual reclaim all free time...
you can get advantage from better base managment or from better micro, but in second situation you have to attack constantly xD

there are no clear way, you just have to treat your attansion/time, APM/CPM as limited resources, and try use them efficient...

if some one is bad at micro and macro at the same time on some maps you can send 2 mech marines to two sides of his base and he will feel very very bad even if he will not loose any units, cause he will have to cancel alot of orders for his engyneers (or delay queuing)

actually you can setup move order before all this queuing that you have for expanding engy/ACU, and if you have to retreat with engy or change direction where acu moves (to kill Lab for example) you can just drag that move order around and when enemy unit killed you can drag order to same place again, i have seen this done by Lu_Xun in some old white fire game (he had ton of stuff queued for acu and there were spirit/aurora passing by and he just draged move order and killed them without canceling stuff and then dragged move order back)


Good advice ZLO, I will definitely be trying this in future. Not my topic but thanks for that bit of information.

Statistics: Posted by TEA_Downside — 11 Feb 2014, 19:23


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2014-02-11T19:07:56+02:00 2014-02-11T19:07:56+02:00 /viewtopic.php?t=6620&p=64937#p64937 <![CDATA[Re: No time to manage battles in SupCom <_<]]>
ZLO_RD wrote:
if you not confident, or there are alot of t1 arty in enemy army -> retreat before going on micro other things.

actually you can setup move order before all this queuing that you have for expanding engy/ACU, and if you have to retreat with engy or change direction where acu moves (to kill Lab for example) you can just drag that move order around and when enemy unit killed you can drag order to same place again, i have seen this done by Lu_Xun in some old white fire game (he had ton of stuff queued for acu and there were spirit/aurora passing by and he just draged move order and killed them without canceling stuff and then dragged move order back)


This last part is interesting, I will try this. Thanks.

Statistics: Posted by Serafijn — 11 Feb 2014, 19:07


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2014-02-11T18:24:29+02:00 2014-02-11T18:24:29+02:00 /viewtopic.php?t=6620&p=64932#p64932 <![CDATA[Re: No time to manage battles in SupCom <_<]]> also you can actually make move order for your army so tanks change direction, and then go micro eco for 1-2 seconds and then make one more move order and that way you at least dodge arty...
also you should try to make your economy with kinda automatic way, all thouse "lines" of power and factories and inf cueue serve that purpose, cause all your base productions does not need to be managed alot and you just micro and manual reclaim all free time...
you can get advantage from better base managment or from better micro, but in second situation you have to attack constantly xD

there are no clear way, you just have to treat your attansion/time, APM/CPM as limited resources, and try use them efficient...

if some one is bad at micro and macro at the same time on some maps you can send 2 mech marines to two sides of his base and he will feel very very bad even if he will not loose any units, cause he will have to cancel alot of orders for his engyneers (or delay queuing)

actually you can setup move order before all this queuing that you have for expanding engy/ACU, and if you have to retreat with engy or change direction where acu moves (to kill Lab for example) you can just drag that move order around and when enemy unit killed you can drag order to same place again, i have seen this done by Lu_Xun in some old white fire game (he had ton of stuff queued for acu and there were spirit/aurora passing by and he just draged move order and killed them without canceling stuff and then dragged move order back)

Statistics: Posted by ZLO_RD — 11 Feb 2014, 18:24


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2014-02-11T17:37:31+02:00 2014-02-11T17:37:31+02:00 /viewtopic.php?t=6620&p=64927#p64927 <![CDATA[No time to manage battles in SupCom <_<]]>

Statistics: Posted by Flynn — 11 Feb 2014, 17:37


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