Forged Alliance Forever Forged Alliance Forever Forums 2014-02-07T08:49:25+02:00 /feed.php?f=2&t=6571 2014-02-07T08:49:25+02:00 2014-02-07T08:49:25+02:00 /viewtopic.php?t=6571&p=64399#p64399 <![CDATA[Re: Ze_PilOt: wtf did you do]]> Statistics: Posted by Ze_PilOt — 07 Feb 2014, 08:49


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2014-02-07T08:11:05+02:00 2014-02-07T08:11:05+02:00 /viewtopic.php?t=6571&p=64397#p64397 <![CDATA[Re: Ze_PilOt: wtf did you do]]>
Kopia wrote:
There are no unranked games now? Was this intentional? If so, do away with it now.

Revert the game system back to it's previous state.


You should find a way of making a point without being such an ass. No wonder zep is grumpy all of the time

Statistics: Posted by nine2 — 07 Feb 2014, 08:11


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2014-02-07T06:39:15+02:00 2014-02-07T06:39:15+02:00 /viewtopic.php?t=6571&p=64395#p64395 <![CDATA[Re: Ze_PilOt: wtf did you do]]>
buletproof_bob wrote:
I havent run into this myself, but if true, then I think its pretty great. I dont see any point playing unranked, the more games you play, the more accurate the ranking becomes. I think every game should count. I have seen people claim countless times, that the point is not getting a higher rank, bur to get a more accurate one for more balance, and people still do everything they can to only play games they know they will win, which defeats the purpose.
Play ranked and stop stressing out about it. The system is there for a good reason.

I also want to mention how many team games I could not start, because players were bitching that game quality of 85% is not good enough.

Unless you for example train noobs ending in you losing points even when winning and losing more points when magically losing/crashing/disconnecting. If you like to experiment and try stuff you know is most likely not nearly the most effective way of winning you also probably will end up with lower score while a player who plays consistently hist strongest map/position/strategy will end up with much higher rating.

I don't care much about rating, but the way it is now it will not end up any better. Those that really really care about their points will hang on to their strongest way of playing (leading to boredom), while those which don't care so much will end up underrated, which again will lead to bad balanced games and inaccurate ratings...

Here is another idea one could try, should be very simple:
Allow players to either host ranked or unranked when they start the game, but make it impossible to change it after the lobby is hosted. That way it will not be possible to switch to unranked if the balance isn't in favour of the host and those who join know what they will get.

Statistics: Posted by SC-Account — 07 Feb 2014, 06:39


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2014-02-07T04:24:34+02:00 2014-02-07T04:24:34+02:00 /viewtopic.php?t=6571&p=64385#p64385 <![CDATA[Re: Ze_PilOt: wtf did you do]]> Play ranked and stop stressing out about it. The system is there for a good reason.

I also want to mention how many team games I could not start, because players were bitching that game quality of 85% is not good enough.

Statistics: Posted by buletproof_bob — 07 Feb 2014, 04:24


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2014-02-07T03:02:46+02:00 2014-02-07T03:02:46+02:00 /viewtopic.php?t=6571&p=64381#p64381 <![CDATA[Ze_PilOt: wtf did you do]]>
There is no point for removing unranked games. It does not harm anyone. Without unranked, you'll be unable to play practice with pros like I so often liked to do, FFAs will now be impossible because of this, or even experimenting with new plays is now impossible. Why would you do something that is unproven in a ranked game? You'd rather stick with your current BO and there'd be absolutely no improvement to the newbs' BOs. This goes double for the pros since it'd take them 2 lost games to equal the amount of rating won in probably 15 games.

Revert the game system back to it's previous state.

Statistics: Posted by TheKoopa — 07 Feb 2014, 03:02


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