buletproof_bob wrote:
I havent run into this myself, but if true, then I think its pretty great. I dont see any point playing unranked, the more games you play, the more accurate the ranking becomes. I think every game should count. I have seen people claim countless times, that the point is not getting a higher rank, bur to get a more accurate one for more balance, and people still do everything they can to only play games they know they will win, which defeats the purpose.
Play ranked and stop stressing out about it. The system is there for a good reason.
I also want to mention how many team games I could not start, because players were bitching that game quality of 85% is not good enough.
Unless you for example train noobs ending in you losing points even when winning and losing more points when magically losing/crashing/disconnecting. If you like to experiment and try stuff you know is most likely not nearly the most effective way of winning you also probably will end up with lower score while a player who plays consistently hist strongest map/position/strategy will end up with much higher rating.
I don't care much about rating, but the way it is now it will not end up any better. Those that really really care about their points will hang on to their strongest way of playing (leading to boredom), while those which don't care so much will end up underrated, which again will lead to bad balanced games and inaccurate ratings...
Here is another idea one could try, should be very simple:
Allow players to either host ranked or unranked when they start the game, but make it impossible to change it after the lobby is hosted. That way it will not be possible to switch to unranked if the balance isn't in favour of the host and those who join know what they will get.Statistics: Posted by SC-Account — 07 Feb 2014, 06:39
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