Forged Alliance Forever Forged Alliance Forever Forums 2014-02-07T22:03:35+02:00 /feed.php?f=2&t=6566 2014-02-07T22:03:35+02:00 2014-02-07T22:03:35+02:00 /viewtopic.php?t=6566&p=64500#p64500 <![CDATA[Re: ranked/unranked games]]> Statistics: Posted by Ze_PilOt — 07 Feb 2014, 22:03


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2014-02-07T22:02:45+02:00 2014-02-07T22:02:45+02:00 /viewtopic.php?t=6566&p=64499#p64499 <![CDATA[Re: ranked/unranked games]]>
sasin wrote:
Proposal:

I propose you eliminate global rating and instead have a team rating and a 1v1 rating. Then, you can continue to allow unranked games. Right now, people are concerned about playing ranked team games because they don't want to hurt their global rating, which presumably they've earned by playing 1v1. If instead of global rating you have a separate team rating, then they can play team games without being concerned about hurting their 1v1 rating they've earned. !


Err.. 1v1 and global rating are already separate !?

Statistics: Posted by Ze_PilOt — 07 Feb 2014, 22:02


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2014-02-07T22:00:04+02:00 2014-02-07T22:00:04+02:00 /viewtopic.php?t=6566&p=64498#p64498 <![CDATA[Re: ranked/unranked games]]>
sasin wrote:
but I think that removing rating will really hurt the FAF experience for me as well as others who may feel similarly.


I'm sure you will survive.

Statistics: Posted by Ze_PilOt — 07 Feb 2014, 22:00


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2014-02-07T21:58:42+02:00 2014-02-07T21:58:42+02:00 /viewtopic.php?t=6566&p=64497#p64497 <![CDATA[Re: ranked/unranked games]]>
TheYeti wrote:
TheYeti wrote: So, if you do not want feedback, dont ask for it.


To be honest, I wasn't really asking for it.

Statistics: Posted by Ze_PilOt — 07 Feb 2014, 21:58


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2014-02-07T21:38:38+02:00 2014-02-07T21:38:38+02:00 /viewtopic.php?t=6566&p=64496#p64496 <![CDATA[Re: ranked/unranked games]]>
I was present in lobby yesterday for some time.

But I don't see what this update would solve. If you don't display rankings for each player, it's pretty much a giant guess on how you should balance.

If there however will be some colors / badges / whatever; that is still a rating, except a lot less accurate.

Losing on purpose to lower rating (smurfing) won't go away either if you replace the number by something invisible or a badge /color.

I have zero problems with making every game ranked, but please don't screw us all by making it harder to balance games. Instead of this you could add a giant wildcard to the rating of players who play unranked a lot.

Somehow a lot of people like to "score" and get points and all. Taking that aspect away will reduce the attractiveness of the game for a lot of people... is my guess.

Statistics: Posted by E8400-CV — 07 Feb 2014, 21:38


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2014-02-07T20:56:25+02:00 2014-02-07T20:56:25+02:00 /viewtopic.php?t=6566&p=64493#p64493 <![CDATA[Re: ranked/unranked games]]> Proposal:

I propose you eliminate global rating and instead have a team rating and a 1v1 rating. Then, you can continue to allow unranked games. Right now, people are concerned about playing ranked team games because they don't want to hurt their global rating, which presumably they've earned by playing 1v1. If instead of global rating you have a separate team rating, then they can play team games without being concerned about hurting their 1v1 rating they've earned. If someone were to never play ranked team games, his team rating would just sit at 0. So, you would probably see much fewer unranked games, one of your 3 goals.

So, you can still allow unranked games, because they won't be "abused." They can be used to try experimental strategies and play totally for fun etc., as they're intended to be. So, you will have less whiners, because people can play unranked if they want to. They just have less of an incentive to.

It doesn't address abusers, but abusers will exist pretty much no matter what unless you stop trying to balance games, I suspect.

Please consider this proposal! I think it meets your objectives but doesn't hurt people as much! If you don't like it, of the 3 you listed, I'd rather just see all games be ranked!

Statistics: Posted by sasin — 07 Feb 2014, 20:56


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2014-02-07T20:49:30+02:00 2014-02-07T20:49:30+02:00 /viewtopic.php?t=6566&p=64490#p64490 <![CDATA[Re: ranked/unranked games]]>

TheYeti wrote:
ColonelSheppard wrote:
TheYeti wrote:If I may suggest, make ranked maps and unranked maps

i dont think you got Pilot's point


I kind of get what Pilot is getting, trying to make rating less of a focus in games, but like usual its Pilot and yourself who dont understand what I am saying. The problem also ties into what I was saying. It saddens me to see that the community managers deflect anyone elses input that does not directly corelate to their immediate ideas. So, if you do not want feedback, dont ask for it. Starcraft already has a system like that using a medal indication without calling someone a noob/medium/good/ and so on... which is degrading to players.

Now that I have that out of the way, I have a proposal for the problem I had mentioned. Please hold off on snide comments and think about what I am saying first. I am looking for constructive feedback to help further the community as a whole.

Theory:

A good chunk of people do not play a more diverse maps because they take longer to fill than the maps they normally play.

Proposal:

To make the community more diverse and get certain players in this community to take a risk and try new maps. I propose featured maps that are rotated in and out on a weekly basis with respect to the community leaders decision as to which maps these will be from week to week. Now I know how coveted these avatar images are next to peoples names, so as an award for winning these featured maps in sets of say 10, 50, 100, 200, 300, 500 or whatever progression you choose, people will recieve corresponding avatars for their wins.

Conclusion:

As for the last time I will state this, I understand that managing FAF takes alot of time and energy, and with that said, I understand you guys have plenty of responsibilty as it is. However, what I am suggesting is to maybe get people try new maps/strategies while still catering to their desire to see a game take less than 10 minutes to fill. So if you want healthy progression in the community you need to make it rewarding for players.

Statistics: Posted by sasin — 07 Feb 2014, 20:49


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2014-02-07T20:48:17+02:00 2014-02-07T20:48:17+02:00 /viewtopic.php?t=6566&p=64489#p64489 <![CDATA[Re: ranked/unranked games]]> I think that on some level you end up punishing a lot of people who have done nothing wrong to stop a few bad apples. To me, rating is a great tool for many reasons, mostly centered around personal goals and feelings of accomplishment.

1. It feels good to be able to measure your progress and see your rating go up. Call it an "e-peen" or whatever you want, but I take some pride in how I've improved as a player and my improvement in rating is a nice way to measure that. It gives me something to strive for. I think I, and many other people (although not everyone), are capable of taking pride in it without raging, whining, and using deceptive means to inflate it. After all, you can't feel much pride in a rating that you artificially enhanced ;).

2. It feels good to play well in individual games, and one way to do so is to outplay someone who is ranked much higher than you. Seeing that you won your side on twin rivers against a player ~500 points better than you feels great. Furthermore, it helps you improve, because you know that you should emulate the way you played that game. Without the rating, you wouldn't know if you played great or if the other guy was a noob etc.

3. It's useful for balancing games beyond seeing who is or isn't breaking the balance. For example, in dual arches or seton's it's useful to see if individual positions are balanced against each other. Or, for example, if I'm hosting a game with a friend who is ~1200 and wants to try air but has little experience with it, it's really useful to know the quality of the opponent's air player. As someone who hosts a lot of games and plays with people of various skill levels, I find the rating to be a great tool to put together a game that will be fun for all involved. To this end, game quality and an indicator of who is or isn't breaking game quality just can't do as good a job. Human judgement can outperform a computer algorithm in this regard, at least unless the algorithm starts getting very fancy (taking into account maps people have had success on, etc.)

For those reasons, I think that rating is really valuable. Furthermore, I'm not convinced that your solution, if I understand it correctly, addresses the problems. If I get it, there is still a rating calculated, but the rating is hidden from players. It is still used to balance games, in that names will light up if they don't balance with the rest of the game or opponents. You listed 3 problems.

1. Whining- Maybe this will diminish whining, but there may be some people who continue to whine because people always whine about stuff. They can still whine about bad teammates who cost them games, cheap tactics, and whatever else. Also, they know that the secret rating still exists, and may still "e-peen" about it, because you can figure it out. All this said, I agree that whining may reduce.

2. Abusers- I think this would still be just as strong as it is now, right? Because the names are lit up? If I want to be able to join a game with lower ranked players, I can lose on purpose, and then join the lower ranked game and have my name light up as okay. It's just like now with rating right?

3. Ranking not reflecting skill- Is the problem that people choose to play ranked in games that they know they are good at, and then want to play unranked on maps they are bad at? Most of the people who systematically play unranked that I know about will rank 1v1 but only play unranked in team games. Those players may not be as good at team as they are at 1v1. I will put forward a proposal that I hope would address these people. However, there are a host of reasons why people's ranks are imperfect representations of their ability. Some people are really good at playing t1 land spam but less good at other games. Their rating will not reflect their skill when they play on white fire, etc. Certain players are seton's specialists, who will not be so good when they play on dual arches. These things happen. Everyone has to take rating as an imperfect measure. And it will be under the new system too.

Overall, I feel like there is so much that we lose by getting rid of rating. I'm sympathetic that you have to deal with all of the whiners etc. that really sucks. But please, please don't punish all of us because some people are obnoxious.

Ze_PilOt wrote:
All games must be ranked.

There is a big contradiction currently.

- Most of the lobbies are based of rating ( under 1000, above 1500,....)
- Most of the lobbies are unranked.

That means that the outcome of the games doesn't affect your rating.
That means that balancing the game with that rating is completely stupid, as the rating is not based of the games you are playing.

Three outcomes/possibilities :
- All games are ranked, all ratings are displayed, deal with it. But you can use them to balance games.
- No game are ranked, all rating is removed from FAF, no balance is possible.
- All games are ranked, no rating is displayed, use the game balance index to balance games, good luck with that.


Ze_PilOt wrote:
Ithilis_Quo wrote:And what problem this solve ?


It solves several things.
- Whining/Whiners
- Abusers (lowering your rank on purpose to bash noobs).
- People using a tool for balancing game that is biased by the fact that the outcome never affect the rating in the first place.





Why randomly? The guys that are offsetting the balance will be orange/red (or others color, I don't like the red/green scheme :)

Statistics: Posted by sasin — 07 Feb 2014, 20:48


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2014-02-07T20:28:30+02:00 2014-02-07T20:28:30+02:00 /viewtopic.php?t=6566&p=64488#p64488 <![CDATA[Re: ranked/unranked games]]>
ColonelSheppard wrote:
TheYeti wrote:If I may suggest, make ranked maps and unranked maps

i dont think you got Pilot's point


I kind of get what Pilot is getting, trying to make rating less of a focus in games, but like usual its Pilot and yourself who dont understand what I am saying. The problem also ties into what I was saying. It saddens me to see that the community managers deflect anyone elses input that does not directly corelate to their immediate ideas. So, if you do not want feedback, dont ask for it. Starcraft already has a system like that using a medal indication without calling someone a noob/medium/good/ and so on... which is degrading to players.

Now that I have that out of the way, I have a proposal for the problem I had mentioned. Please hold off on snide comments and think about what I am saying first. I am looking for constructive feedback to help further the community as a whole.

Theory:

A good chunk of people do not play a more diverse maps because they take longer to fill than the maps they normally play.

Proposal:

To make the community more diverse and get certain players in this community to take a risk and try new maps. I propose featured maps that are rotated in and out on a weekly basis with respect to the community leaders decision as to which maps these will be from week to week. Now I know how coveted these avatar images are next to peoples names, so as an award for winning these featured maps in sets of say 10, 50, 100, 200, 300, 500 or whatever progression you choose, people will recieve corresponding avatars for their wins.

Conclusion:

As for the last time I will state this, I understand that managing FAF takes alot of time and energy, and with that said, I understand you guys have plenty of responsibilty as it is. However, what I am suggesting is to maybe get people try new maps/strategies while still catering to their desire to see a game take less than 10 minutes to fill. So if you want healthy progression in the community you need to make it rewarding for players.

Statistics: Posted by TheYeti — 07 Feb 2014, 20:28


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2014-02-07T18:57:36+02:00 2014-02-07T18:57:36+02:00 /viewtopic.php?t=6566&p=64473#p64473 <![CDATA[Re: ranked/unranked games]]>
Ze_PilOt wrote:
Ithilis_Quo wrote:How it solve? You dont change people when they dont want to change. It is imposible and in all situation it was very badly - totaly wrong decision.


Because they won't have the tools anymore to behave as they do now.

So, I let them no choice. It solves it.


The colour scheme and the fact that people have inner circle bubles will make sure this behavior won't disappear.
This is kinda like saying that you will remove tabacco from the stores to remove the problem of smokers.

Statistics: Posted by SlipperySloth — 07 Feb 2014, 18:57


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2014-02-07T18:52:23+02:00 2014-02-07T18:52:23+02:00 /viewtopic.php?t=6566&p=64471#p64471 <![CDATA[Re: ranked/unranked games]]>
So the top player would be in the experimental division and plays more games than spot two in the xp division, although his hidden rating could be lower than spot two. that way you can gauge skill by division and move up your division by playing more and move up and down in divisions by an increase or decrease of skill. If that makes sense.

Instead of the rating you would just see (1. XP) or (10, MOLE) division number and title of division.

Statistics: Posted by ZaZen — 07 Feb 2014, 18:52


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2014-02-07T17:27:55+02:00 2014-02-07T17:27:55+02:00 /viewtopic.php?t=6566&p=64461#p64461 <![CDATA[Re: ranked/unranked games]]>
This is what i was talking about, i want to have ANY tool that will allow me to control game, becouse only the game quality % is somehow blind.

If the role of rating as my tool will be taken by colours of players in lobby, im totally fine with that :)

Statistics: Posted by Wild_Green — 07 Feb 2014, 17:27


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2014-02-07T17:17:46+02:00 2014-02-07T17:17:46+02:00 /viewtopic.php?t=6566&p=64460#p64460 <![CDATA[Re: ranked/unranked games]]>
Wild_Green wrote:
I know but what i mean, if i want to get satysfying game now ill have to randomly kick players or kick them one by one and ask to come back, until we will have chance of game that we will enjoy? Thats my only fear now. And i have nothing to put it away.


Why randomly? The guys that are offsetting the balance will be orange/red (or others color, I don't like the red/green scheme :)

Statistics: Posted by Ze_PilOt — 07 Feb 2014, 17:17


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2014-02-07T17:14:58+02:00 2014-02-07T17:14:58+02:00 /viewtopic.php?t=6566&p=64459#p64459 <![CDATA[Re: ranked/unranked games]]>
TheYeti wrote:
If I may suggest, make ranked maps and unranked maps

i dont think you got Pilot's point

Statistics: Posted by ColonelSheppard — 07 Feb 2014, 17:14


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2014-02-07T17:13:54+02:00 2014-02-07T17:13:54+02:00 /viewtopic.php?t=6566&p=64458#p64458 <![CDATA[Re: ranked/unranked games]]> Statistics: Posted by TheYeti — 07 Feb 2014, 17:13


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