Also, there's almost always at least a little bit of overkill, so the game calculates rebuild bonus based upon how much the wreck was reclaimed. Even wrecks worth very little mass reclaim can provide full rebuild bonus... as they should.
Also, note that most wrecks have more hp than the units they are made from... which makes sense.
Statistics: Posted by Plasma_Wolf — 03 Feb 2014, 18:36
Statistics: Posted by ZLO_RD — 02 Feb 2014, 17:20
SC-Account wrote:Wrecks care about overkill. You can see it with nukes, TML, overcharge etc..
I guess fixing the TML "issue" would be possible by increasing damage by one (as said before), but it won't fix any other occurrence of this effect.
That said, I don't feel like TML's need to be buffed, although T2 MEX wreckages leaving no mass when reclaimed and 50% when rebuilt is kinda tricky, but it usually isn't too easy to get a T2 engineer there (takes a lot of time and micro). It has been known since FA-beta.. I don't think it is a big deal, to fix it properly would mean to fix the entire reclaim/rebuild system.
Statistics: Posted by FunkOff — 02 Feb 2014, 16:24
Statistics: Posted by ZLO_RD — 02 Feb 2014, 16:13
Statistics: Posted by SC-Account — 02 Feb 2014, 14:34
Statistics: Posted by ZLO_RD — 02 Feb 2014, 14:24
Statistics: Posted by Golol — 02 Feb 2014, 14:03
Statistics: Posted by errorblankfield — 02 Feb 2014, 12:55
Statistics: Posted by ZLO_RD — 02 Feb 2014, 12:41
Statistics: Posted by ZLO_RD — 02 Feb 2014, 12:26
Statistics: Posted by ZLO_RD — 02 Feb 2014, 00:04