Forged Alliance Forever Forged Alliance Forever Forums 2014-02-02T20:58:50+02:00 /feed.php?f=2&t=6506 2014-02-02T20:58:50+02:00 2014-02-02T20:58:50+02:00 /viewtopic.php?t=6506&p=63957#p63957 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]> Statistics: Posted by pip — 02 Feb 2014, 20:58


]]>
2014-02-02T20:49:38+02:00 2014-02-02T20:49:38+02:00 /viewtopic.php?t=6506&p=63954#p63954 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]> Statistics: Posted by Kulu — 02 Feb 2014, 20:49


]]>
2014-02-02T15:53:12+02:00 2014-02-02T15:53:12+02:00 /viewtopic.php?t=6506&p=63923#p63923 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]>
:(

Statistics: Posted by errorblankfield — 02 Feb 2014, 15:53


]]>
2014-02-02T15:49:12+02:00 2014-02-02T15:49:12+02:00 /viewtopic.php?t=6506&p=63921#p63921 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]> Statistics: Posted by pip — 02 Feb 2014, 15:49


]]>
2014-02-02T14:01:35+02:00 2014-02-02T14:01:35+02:00 /viewtopic.php?t=6506&p=63902#p63902 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]> Statistics: Posted by errorblankfield — 02 Feb 2014, 14:01


]]>
2014-02-01T21:04:06+02:00 2014-02-01T21:04:06+02:00 /viewtopic.php?t=6506&p=63846#p63846 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]>
Kulu wrote:
Is it wanted that the Cybran ACU has no targed "marker" for the teleport? The other races are good to spot now, but Cybran seems to not have one at all now.


There is an animation like the others, you can check it in balance testing mod, but it was disabled to keep Teleport + laser upgrade not easy to spot.

Statistics: Posted by pip — 01 Feb 2014, 21:04


]]>
2014-02-01T20:48:15+02:00 2014-02-01T20:48:15+02:00 /viewtopic.php?t=6506&p=63845#p63845 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]> Statistics: Posted by Kulu — 01 Feb 2014, 20:48


]]>
2014-02-01T19:45:46+02:00 2014-02-01T19:45:46+02:00 /viewtopic.php?t=6506&p=63836#p63836 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]> Statistics: Posted by pip — 01 Feb 2014, 19:45


]]>
2014-02-01T19:00:34+02:00 2014-02-01T19:00:34+02:00 /viewtopic.php?t=6506&p=63832#p63832 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]>
pip wrote:
You sure it's invisible when you built it? I think it's not activated so that it doesn't crush your eco, and you need to activate it. Look at the purple fx around the SCU to be sure the cloak is on.

It is definetly invisible, just tested with a friend.
Also it has no purple stuff and disabling and re-enabling cloak does make it cost power!

Statistics: Posted by D4E_Omit — 01 Feb 2014, 19:00


]]>
2014-02-01T18:47:52+02:00 2014-02-01T18:47:52+02:00 /viewtopic.php?t=6506&p=63827#p63827 <![CDATA[Re: BUG - Cloak preset SCU doesn't cost power!]]> Statistics: Posted by pip — 01 Feb 2014, 18:47


]]>
2014-02-01T18:31:52+02:00 2014-02-01T18:31:52+02:00 /viewtopic.php?t=6506&p=63824#p63824 <![CDATA[BUG - Cloak preset SCU doesn't cost power!]]>
No logs or replays needed.. You'd have to +10 into an hour long game or you can just check for yourself in 2 min..

Statistics: Posted by D4E_Omit — 01 Feb 2014, 18:31


]]>