Forged Alliance Forever Forged Alliance Forever Forums 2014-01-28T17:40:13+02:00 /feed.php?f=2&t=6470 2014-01-28T17:40:13+02:00 2014-01-28T17:40:13+02:00 /viewtopic.php?t=6470&p=63526#p63526 <![CDATA[Re: Map without (or with very little) mass points]]> Statistics: Posted by ax0lotl — 28 Jan 2014, 17:40


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2014-01-28T17:22:25+02:00 2014-01-28T17:22:25+02:00 /viewtopic.php?t=6470&p=63522#p63522 <![CDATA[Re: Map without (or with very little) mass points]]> (you have to use trans to get into side crators)
edit 3v3 map

Statistics: Posted by ZLO_RD — 28 Jan 2014, 17:22


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2014-01-28T17:19:05+02:00 2014-01-28T17:19:05+02:00 /viewtopic.php?t=6470&p=63521#p63521 <![CDATA[Re: Map without (or with very little) mass points]]>
ColonelSheppard wrote:
Publo or Pueblo or whatever it was called exactly


It is Pueblo. I will check it out and post my findings.

I think such maps are good to show people value of battle reclime.

Statistics: Posted by Serafijn — 28 Jan 2014, 17:19


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2014-01-28T17:11:30+02:00 2014-01-28T17:11:30+02:00 /viewtopic.php?t=6470&p=63520#p63520 <![CDATA[Re: Map without (or with very little) mass points]]> Statistics: Posted by ColonelSheppard — 28 Jan 2014, 17:11


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2014-01-28T17:10:46+02:00 2014-01-28T17:10:46+02:00 /viewtopic.php?t=6470&p=63519#p63519 <![CDATA[Re: Map without (or with very little) mass points]]>
betelgeuze wrote:
Yesterday a played a map with just 1 mass point for each of the four players. I think it was called flat something.
THe map is huge, so in effect it turned into a long time of teching and ecoing up at the start, before the final clash.


Replay vault says Flat 512. Map is supergreen!

Statistics: Posted by Serafijn — 28 Jan 2014, 17:10


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2014-01-28T17:09:07+02:00 2014-01-28T17:09:07+02:00 /viewtopic.php?t=6470&p=63518#p63518 <![CDATA[Re: Map without (or with very little) mass points]]>
Blodir wrote:
Theta, summer duel, winter duel



They would all have too much mass points for what I envision. I mean only 2 or 3 mass points per player. And the duel maps are too narrow for the real reclime training, there are only three chokepoints, so only three reclime engineer-groups. Theta is more interesting in that aspect, but the game develops too fast due to all those masspoints..

Statistics: Posted by Serafijn — 28 Jan 2014, 17:09


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2014-01-28T17:08:51+02:00 2014-01-28T17:08:51+02:00 /viewtopic.php?t=6470&p=63517#p63517 <![CDATA[Re: Map without (or with very little) mass points]]> THe map is huge, so in effect it turned into a long time of teching and ecoing up at the start, before the final clash.

Statistics: Posted by betelgeuze — 28 Jan 2014, 17:08


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2014-01-28T17:02:14+02:00 2014-01-28T17:02:14+02:00 /viewtopic.php?t=6470&p=63516#p63516 <![CDATA[Re: Map without (or with very little) mass points]]> Statistics: Posted by Blodir — 28 Jan 2014, 17:02


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2014-01-28T16:46:51+02:00 2014-01-28T16:46:51+02:00 /viewtopic.php?t=6470&p=63515#p63515 <![CDATA[Map without (or with very little) mass points]]> Statistics: Posted by Serafijn — 28 Jan 2014, 16:46


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