]]>2014-01-29T02:25:08+02:002014-01-29T02:25:08+02:00/viewtopic.php?t=6467&p=63560#p63560Statistics: Posted by Swkoll — 29 Jan 2014, 02:25
]]>2014-01-29T01:04:24+02:002014-01-29T01:04:24+02:00/viewtopic.php?t=6467&p=63558#p63558Statistics: Posted by Anaryl — 29 Jan 2014, 01:04
]]>2014-01-28T15:38:00+02:002014-01-28T15:38:00+02:00/viewtopic.php?t=6467&p=63507#p63507
Anaryl wrote: This isn't a pressing balance concern
Sorry, but read the thread please. I don't think I ever argued it is a balance concern.
It's been mentioned by people who I believe know what they're talking about that it is a PERFORMANCE concern, therefore changes are presented to address the performance concerns, with the side-effects on game mechanics (and balance?) being considered.
Statistics: Posted by whootle — 28 Jan 2014, 15:38
]]>2014-01-28T14:53:47+02:002014-01-28T14:53:47+02:00/viewtopic.php?t=6467&p=63504#p63504 Proof first, then analysis then solution.
]]>2014-01-28T11:10:27+02:002014-01-28T11:10:27+02:00/viewtopic.php?t=6467&p=63491#p63491Statistics: Posted by Reaper Zwei — 28 Jan 2014, 11:10
]]>2014-01-28T07:54:53+02:002014-01-28T07:54:53+02:00/viewtopic.php?t=6467&p=63484#p63484 As we all probably know, t1 engi spam is seen a lot for various reasons. It apparently causes issues with pathfinding though. So, apart from allocating more resources to pathfinding, we can also perhaps reduce the pathfinding load (since 100s of engies assisting a factory seems a waste of pathfinding resources).
Suggestions are: 1. keep things as is 2. let engineers merge into factories to upgrade build power 3. let engineers permanent assist factories (but BP can still be raided) 4. allow new buildpower upgrades on factories 5. Introduce factory adjacency (or rework factory assist)
I think keeping this as is is problematic as 100s of engies assisting a factory takes up a lot of pathfinding resources. I think reducing the resources required somehow (e.g. making engineers no collide when given an assist command, if that is possible) is a good idea.
Allowing engineers to merely merge into factories changes the mechanics quite a lot, as no easy vet for t4 and no easy raid targets. If people are happy with this change to game mechanics, I don't mind. I prefer not to change mechanics so I'm in favour of option 3, but it appears to be too complex to appeal to people. Option 5 has not been discussed much at this stage.
Given the above, for those wanting change, option 4 appears to be the most popular.
Arguments against option 2 and 4 is that you are taking away easy vet for t4 and making your build power less raidable. While that is certainly true, and certainly does change things, the same argument can be applied to support factories and they were still implemented. And as before, the counter arguments of not being able to use them to build t4, reclaim, move/run from nukes etc. still means there are reasons why engineers can still be better even if you allow Option 2 or 4 to go ahead.
So - allow BP upgrades on factories FTW!
Statistics: Posted by whootle — 28 Jan 2014, 07:54