Forged Alliance ForeverForged Alliance Forever Forums2014-01-29T03:21:46+02:00/feed.php?f=2&t=64612014-01-29T03:21:46+02:002014-01-29T03:21:46+02:00/viewtopic.php?t=6461&p=63567#p63567Statistics: Posted by Aulex — 29 Jan 2014, 03:21
]]>2014-01-28T18:15:30+02:002014-01-28T18:15:30+02:00/viewtopic.php?t=6461&p=63529#p63529Statistics: Posted by Plasma_Wolf — 28 Jan 2014, 18:15
]]>2014-01-28T16:32:46+02:002014-01-28T16:32:46+02:00/viewtopic.php?t=6461&p=63512#p63512 https://www.dropbox.com/s/nr7zkf0t8bsp166/lasergun2c.mp3 this one sounds much more like an actual lasergun! A little... dissonant... though.
I'm doing it completely for the fun of it, but yes it'd be nice to see some of it implemented if I reach that level. And competition would of course be great if anyone has experience in sound design.
]]>2014-01-28T09:00:58+02:002014-01-28T09:00:58+02:00/viewtopic.php?t=6461&p=63487#p63487Statistics: Posted by Plasma_Wolf — 28 Jan 2014, 09:00
]]>2014-01-28T08:37:13+02:002014-01-28T08:37:13+02:00/viewtopic.php?t=6461&p=63486#p63486Statistics: Posted by Golol — 28 Jan 2014, 08:37
]]>2014-01-27T22:26:50+02:002014-01-27T22:26:50+02:00/viewtopic.php?t=6461&p=63447#p63447Statistics: Posted by Plasma_Wolf — 27 Jan 2014, 22:26
]]>2014-01-27T15:17:56+02:002014-01-27T15:17:56+02:00/viewtopic.php?t=6461&p=63418#p63418
]]>2014-01-27T14:22:55+02:002014-01-27T14:22:55+02:00/viewtopic.php?t=6461&p=63416#p63416https://www.dropbox.com/s/7incys4e1c1ctb8/lasergun.wav sounds way too massive xD Never done sound design before I've always just used sample libraries and synth presets
]]>2014-01-27T13:49:01+02:002014-01-27T13:49:01+02:00/viewtopic.php?t=6461&p=63411#p63411Statistics: Posted by Szakalot — 27 Jan 2014, 13:49
]]>2014-01-27T13:33:53+02:002014-01-27T13:33:53+02:00/viewtopic.php?t=6461&p=63408#p63408Statistics: Posted by rxnnxs — 27 Jan 2014, 13:33
]]>2014-01-27T10:45:22+02:002014-01-27T10:45:22+02:00/viewtopic.php?t=6461&p=63397#p63397 I think this technical difficulty has to be overcome before someone actually puts efforts into creating new sounds. We encountered it in Nomads, so we're interested in a good solution too.
]]>2014-01-27T10:21:37+02:002014-01-27T10:21:37+02:00/viewtopic.php?t=6461&p=63395#p63395 I would like to start discussing reworking some sound effects.
On of the common gripe against FA is that the sound effects has less "kick" than TA. And it diminish greatly the level of destruction that happens in the game.