Hawkei wrote:
Hi Guys,
In general I do agree with the concept that if a higher rated player says not to do something, you probably shouldn't. However, when they say not to do something - which is central to my play style and has accounted for me winning many games. That is where I fundamentally disagree.
I believe I could best illustrate my point with replays. I will attach a some replays to this post when I am able.
As for the 2 scout + 4 inty suggestion. This was the bare minimum I would recommend. I would typically build a bomber or transport. But my point was intended to illustrate that the Intel gained from those planes will easily account for the deficiency in tanks. 2 air scouts + 4 interceptors patrolling over enemy territory = full battlefield intel. It allows you to avoid his strength and find his weakness. Which in the end is worth much more than the 10 tanks which you now don't have.
The only way that a land only build would be superior would be if the opponent had such an innate knowledge of the meta-game that they knew, by instinct, exactly what you were going to do. This only happens at the professional level.
I fail to see how this proves anything. Second game you showed him your tech before you had any bombers out, effectively countering yourself. At that point air factory was a huge waste of money already. There's really not that much intel that can be gained on this map. You just put down a radar, if you see him making no units you march into his base and kill him since he's teching or ecoing. You really don't need to know what he is doing exactly.Statistics: Posted by Blodir — 29 Jan 2014, 10:02
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