Forged Alliance Forever Forged Alliance Forever Forums 2014-02-08T15:28:41+02:00 /feed.php?f=2&t=6314 2014-02-08T15:28:41+02:00 2014-02-08T15:28:41+02:00 /viewtopic.php?t=6314&p=64597#p64597 <![CDATA[Re: [BUG] 0 mass wreck gives 50% rebuild]]> Statistics: Posted by ZLO_RD — 08 Feb 2014, 15:28


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2014-01-16T07:00:37+02:00 2014-01-16T07:00:37+02:00 /viewtopic.php?t=6314&p=62251#p62251 <![CDATA[Re: [BUG] 0 mass wreck gives 50% rebuild]]>
Code:
            prop:SetMaxHealth(bp.Defense.Health)
            prop:SetHealth(self, bp.Defense.Health * (bp.Wreckage.HealthMult or 1))


to this:
Code:
         #prop:SetMaxHealth(bp.Defense.Health)
            prop:SetHealth(self, bp.Defense.Health * (bp.Wreckage.HealthMult or 1))


Bam, problem solved with 1 character of difference.

Statistics: Posted by FunkOff — 16 Jan 2014, 07:00


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2014-01-16T06:58:25+02:00 2014-01-16T06:58:25+02:00 /viewtopic.php?t=6314&p=62250#p62250 <![CDATA[Re: [BUG] 0 mass wreck gives 50% rebuild]]>
This will still make the wreck worthless, but it'll also cut the rebuild bonus to like half a percent.

Statistics: Posted by FunkOff — 16 Jan 2014, 06:58


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2014-01-16T04:22:43+02:00 2014-01-16T04:22:43+02:00 /viewtopic.php?t=6314&p=62234#p62234 <![CDATA[[BUG] 0 mass wreck gives 50% rebuild]]>
Edit: looks like it work for all destroyed structures, you can rebuild on them starting with 50% no matter how much overkill there were, unless you try to reclaim before rebuild

Statistics: Posted by ZLO_RD — 16 Jan 2014, 04:22


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