Forged Alliance Forever Forged Alliance Forever Forums 2014-01-19T17:24:36+02:00 /feed.php?f=2&t=6294 2014-01-19T17:24:36+02:00 2014-01-19T17:24:36+02:00 /viewtopic.php?t=6294&p=62667#p62667 <![CDATA[Re: Worst Map?]]>
My opinion is that maps only become a problem/boring/whatever when they become so overused to the point that there becomes an 'optimal' strategy to the point where ratings become meaningless. Like for Seton's you HAD to do this and HAD to do that or you'd be at a disadvantage.

Statistics: Posted by Epson — 19 Jan 2014, 17:24


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2014-01-19T12:40:18+02:00 2014-01-19T12:40:18+02:00 /viewtopic.php?t=6294&p=62639#p62639 <![CDATA[Re: Worst Map?]]>
ColonelSheppard wrote:
hmm i tend to disagree

Gap of Rohan is played by noobs exclusively (almost) and replaced many of the thermo maps, so i would actually call that a good step too, i mean at least we are without restrictions now

Gap of Rohan is played mostly by 1000-1500 rated players (average) with exception of a couple of semi-high rated players farming rating with TML rush. The noobs (<1000) tend to have a much wider variety of maps played, but they often use mods.

Statistics: Posted by Blodir — 19 Jan 2014, 12:40


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2014-01-19T10:54:39+02:00 2014-01-19T10:54:39+02:00 /viewtopic.php?t=6294&p=62623#p62623 <![CDATA[Re: Worst Map?]]>
Ze_PilOt wrote:
After two years of fighting for making FAF a better FA, Seton is no longer 90% of the played games. Not even 10%.
While the player base is increasing.
That's a big victory for me.


Now do it with Gap of Rohan :D

Statistics: Posted by Ato0theJ — 19 Jan 2014, 10:54


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2014-01-19T00:38:15+02:00 2014-01-19T00:38:15+02:00 /viewtopic.php?t=6294&p=62585#p62585 <![CDATA[Re: Worst Map?]]>
da_monstr wrote:
You're right, it has been replaced by Gap of Rohan games.

hmm i tend to disagree

Gap of Rohan is played by noobs exclusively (almost) and replaced many of the thermo maps, so i would actually call that a good step too, i mean at least we are without restrictions now

Statistics: Posted by ColonelSheppard — 19 Jan 2014, 00:38


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2014-01-19T00:04:40+02:00 2014-01-19T00:04:40+02:00 /viewtopic.php?t=6294&p=62584#p62584 <![CDATA[Re: Worst Map?]]> Statistics: Posted by da_monstr — 19 Jan 2014, 00:04


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2014-01-18T23:30:29+02:00 2014-01-18T23:30:29+02:00 /viewtopic.php?t=6294&p=62583#p62583 <![CDATA[Re: Worst Map?]]> While the player base is increasing.
That's a big victory for me.

Statistics: Posted by Ze_PilOt — 18 Jan 2014, 23:30


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2014-01-18T23:29:17+02:00 2014-01-18T23:29:17+02:00 /viewtopic.php?t=6294&p=62582#p62582 <![CDATA[Re: Worst Map?]]>

*Hides, but takes popcorn...*

Statistics: Posted by IceDreamer — 18 Jan 2014, 23:29


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2014-01-18T22:28:05+02:00 2014-01-18T22:28:05+02:00 /viewtopic.php?t=6294&p=62574#p62574 <![CDATA[Re: Worst Map?]]> Statistics: Posted by Bartok — 18 Jan 2014, 22:28


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2014-01-18T11:39:02+02:00 2014-01-18T11:39:02+02:00 /viewtopic.php?t=6294&p=62507#p62507 <![CDATA[Re: Worst Map?]]> Statistics: Posted by Nombringer — 18 Jan 2014, 11:39


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2014-01-18T10:42:06+02:00 2014-01-18T10:42:06+02:00 /viewtopic.php?t=6294&p=62506#p62506 <![CDATA[Re: Worst Map?]]> Statistics: Posted by Lu_Xun_17 — 18 Jan 2014, 10:42


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2014-01-18T05:33:34+02:00 2014-01-18T05:33:34+02:00 /viewtopic.php?t=6294&p=62495#p62495 <![CDATA[Re: Worst Map?]]>
Firewall wrote:
Quite possible to have indepth strategic games on these maps. You just need to play them differently. It's all about mobility.


Exactly. People constantly whine about things like how useless Aircraft carriers/Mavors/strat subs/etc. are, and I'm just like, "You actually think those units are meant to be useful on a 20x20? lawlz"

I don't know why people think that changing the map size affects only the speed of the game, that's totally wrong. It drastically your unit choices and how you use those units.

ColonelSheppard wrote:
because they do :


And it's so great! :D

Statistics: Posted by Mycen — 18 Jan 2014, 05:33


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2014-01-17T20:47:57+02:00 2014-01-17T20:47:57+02:00 /viewtopic.php?t=6294&p=62444#p62444 <![CDATA[Re: Worst Map?]]> Statistics: Posted by Epson — 17 Jan 2014, 20:47


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2014-01-17T18:10:34+02:00 2014-01-17T18:10:34+02:00 /viewtopic.php?t=6294&p=62425#p62425 <![CDATA[Re: Worst Map?]]>
Firewall wrote:
Why to people think that 81x81 km maps take so long to play?

*hust* because they do "hust*

:mrgreen:

Statistics: Posted by ColonelSheppard — 17 Jan 2014, 18:10


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2014-01-17T17:51:27+02:00 2014-01-17T17:51:27+02:00 /viewtopic.php?t=6294&p=62423#p62423 <![CDATA[Re: Worst Map?]]>
Aircraft carriers become quite useful, because of the distances air need to cover, and the need for mobile radar. Battleships become less potent, because they are too slow, and too easily intercepted by air. Nukes take forever to get anywhere. So Strat subs are useful. T3 arty cannot aquire range, and is basically only useful as a navy standoff weapon.

Teleporting SCU's are very powerful builders. Squads of Seraphim teleporting SCU's with TML upgrade are LEET!!!

Quite possible to have indepth strategic games on these maps. You just need to play them differently. It's all about mobility.

Statistics: Posted by Hawkei — 17 Jan 2014, 17:51


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2014-01-16T16:41:57+02:00 2014-01-16T16:41:57+02:00 /viewtopic.php?t=6294&p=62291#p62291 <![CDATA[Re: Worst Map?]]>
Sulo wrote:
All of 81x81 maps could just be rescaled to 10x10 or 20x20 and still work the same but faster.


That counts for every map, you can scale it to any size and then have the according gameplay.

ZLO_RD wrote:
Rush cyb support commanders on 81km water map
and make RAS + stealth, and acu stealth, and hide -> profit

I'd suggest ACU teleport. Of course, you need proper scouting and a great deal of SCUs with RAS to make it work, but then you can be anywhere at (almost) anytime.

Statistics: Posted by Plasma_Wolf — 16 Jan 2014, 16:41


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