Forged Alliance Forever Forged Alliance Forever Forums 2014-01-16T10:55:41+02:00 /feed.php?f=2&t=6292 2014-01-16T10:55:41+02:00 2014-01-16T10:55:41+02:00 /viewtopic.php?t=6292&p=62270#p62270 <![CDATA[Re: Looking for an old mod]]>
EDIT:

here is my mod i use for testing games and making Templates. It gives the ACU super everything and by upgrading it to tech 2 suite, it becomes t3 and can build everything.

As for the cap cost, just download the 4x unitcap mod from the vault and change the capcost to 0. this will make all units worth nothing towards the total unit cap.

Statistics: Posted by rockoe10 — 16 Jan 2014, 10:55


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2014-01-16T03:57:50+02:00 2014-01-16T03:57:50+02:00 /viewtopic.php?t=6292&p=62231#p62231 <![CDATA[Re: Looking for an old mod]]> Statistics: Posted by Deering — 16 Jan 2014, 03:57


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2014-01-15T08:05:30+02:00 2014-01-15T08:05:30+02:00 /viewtopic.php?t=6292&p=62056#p62056 <![CDATA[Re: Looking for an old mod]]> Statistics: Posted by batool100 — 15 Jan 2014, 08:05


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2014-01-15T06:50:13+02:00 2014-01-15T06:50:13+02:00 /viewtopic.php?t=6292&p=62052#p62052 <![CDATA[Re: Looking for an old mod]]>
Also, in reference to the Ai_freebuild and AI_instantbuild commands, is there any way to make those affect build speed for things like Nuke launchers and defenses? I understand that command probably doesn't touch those to avoid artillery fire-rate issues, but it'd make it a little bit easier to work on the sort of large-scale tactical missile and nuke tests I'm digging at.

Also, in case anybody's curious, in a sandbox game with AI_freebuild and Ai_instantbuild enabled, it only takes a Turtle AI 7 1/2 minutes to hit unit cap on Seton's Clutch.

Statistics: Posted by Spyder Vitrea — 15 Jan 2014, 06:50


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2014-01-15T06:47:11+02:00 2014-01-15T06:47:11+02:00 /viewtopic.php?t=6292&p=62051#p62051 <![CDATA[Re: Looking for an old mod]]>
Your idea is cool though

Statistics: Posted by Anaryl — 15 Jan 2014, 06:47


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2014-01-15T06:25:44+02:00 2014-01-15T06:25:44+02:00 /viewtopic.php?t=6292&p=62048#p62048 <![CDATA[Re: Looking for an old mod]]> Statistics: Posted by Spyder Vitrea — 15 Jan 2014, 06:25


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2014-01-15T06:00:20+02:00 2014-01-15T06:00:20+02:00 /viewtopic.php?t=6292&p=62043#p62043 <![CDATA[Re: Looking for an old mod]]> Statistics: Posted by FunkOff — 15 Jan 2014, 06:00


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2014-01-15T05:11:26+02:00 2014-01-15T05:11:26+02:00 /viewtopic.php?t=6292&p=62036#p62036 <![CDATA[Looking for an old mod]]>
Is there such a mod available for FA, or is there an option or console command I can use for this effect without having to PopupUnitCreateMenu for every unit?

Also, this is my first post, so if it's in the wrong place I apologize.

Sincerely,
S.V.

Statistics: Posted by Spyder Vitrea — 15 Jan 2014, 05:11


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