Also, in reference to the Ai_freebuild and AI_instantbuild commands, is there any way to make those affect build speed for things like Nuke launchers and defenses? I understand that command probably doesn't touch those to avoid artillery fire-rate issues, but it'd make it a little bit easier to work on the sort of large-scale tactical missile and nuke tests I'm digging at.
Also, in case anybody's curious, in a sandbox game with AI_freebuild and Ai_instantbuild enabled, it only takes a Turtle AI 7 1/2 minutes to hit unit cap on Seton's Clutch.Statistics: Posted by Spyder Vitrea — 15 Jan 2014, 06:50
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