RoLa wrote:
So basically you need about 10 Percivals to defend your SMD.
(SMD health - Death Nuke ) / DPS SCU = (3800-1000) / 400 = 7 seconds
Percival has 1600 damage per shot every 4 seconds. The Scu has 29500 HP. 10 Percivals make 32000 Damage in 4-7 seconds.
You need this defense at every smd - lets say 30 percivals in total. But if I scout you with the eye i would try something different.
By the way you cant stop 4 Teleporting SCUs to destroy a vital SMDs with their own death nuke.
RoLa wrote:
A finished paragon could be also destroyed by 5-6 teleporting scus using their death nuke
ColonelSheppard wrote:
a halfway build paragon will most likely not leave a wreck because of the massive overkill, a finished paragon will also not leave a wreck and also prevent all your bombers from leaving wrecks
Statistics: Posted by Mycen — 08 Jan 2014, 20:48
True, the Aeon Player had a better economy.
there is no realy way you could finish 100 strats faster than he will get a paragon if you have an equal eco up.
so if they build the paragon together (I asume that because well what team would not)
and one player of your team had 100 strats than that means you had like 3 times their eco well and if in that case you use teh strats to snipe a non finished paragon that means he will reclaim your strats and can halfway rebuild it with just the reclaim. you realy have to use 100 strats for killing an acu
Exactly. Also, loads of T1 engineers are just going to play traffic jam. At that point, adding more engineers will not help you right away. While you'd let them assist T3 air factories, I'd rather have CZARs and Carriers the moment that my Paragon would be finished. Granted, building a CZAR really lets you avoid traffic jams.
unitcap
As I said, no kennels. You have to do it with easy-to-manage Aeon units with lots of build power.
when the paragon is up you spam hives or kennel
you get some t3 air facs up and spam asf to catch strats.
than you get lots of pds next the para to stop telesnipes and a few antinukes
than you jsut sit back and spam rapid fire artys
because well you see the mass/buildtime ratio is kinda high for air units therefor landunits and buildings are a way better investment usually as you can spam them faster
Statistics: Posted by Plasma_Wolf — 08 Jan 2014, 13:25
Mycen wrote:
... Teleporting seraphim SCUs aren't all that hard to defend against. you can build enough percivals to take them out before they destroy a shielded SMD for a much lower cost than the SCU.
Statistics: Posted by RoLa — 08 Jan 2014, 09:25
RoLa wrote:
The paragon is only an option if the eco is so good that the game could be won also with other ways easily or on thermo in a no tele+nuke+hill+air+whatever game.
Statistics: Posted by Mycen — 08 Jan 2014, 04:59
Statistics: Posted by Mr-Smith — 07 Jan 2014, 16:13
Statistics: Posted by RoLa — 07 Jan 2014, 15:25
Statistics: Posted by Blodir — 07 Jan 2014, 14:56
Statistics: Posted by Plasma_Wolf — 07 Jan 2014, 13:22
Statistics: Posted by RoLa — 07 Jan 2014, 09:22
Statistics: Posted by monty — 07 Jan 2014, 07:10
Statistics: Posted by Hawkei — 07 Jan 2014, 04:41