Forged Alliance Forever Forged Alliance Forever Forums 2014-01-05T23:17:16+02:00 /feed.php?f=2&t=6160 2014-01-05T23:17:16+02:00 2014-01-05T23:17:16+02:00 /viewtopic.php?t=6160&p=61117#p61117 <![CDATA[Re: Submarine Speed Bug]]>
FunkOff wrote:
In fa subs are balanced funny in that they are faster than surface ships. I think a little realism is cool, but if subs moved faster above water.... we would need to completely rebalance them. I mean.... they have paper armor and die too fast to be effetive above water


What are you talking about? They die very easily above water, as well as lose their radar immunity (making them even easier to detect and counter) because they're not meant to normally operate above water. The speed boost when surfaced works precisely because they're not effective above water - you can only use it to get into position or escape a counterattack, not for actual combat purposes.

As Gerfand pointed out, it's supposed to be a feature. There's no rebalancing required.

ZLO_RD wrote:
this is very interesting and actually makes sence that underwater sub moves slower


Not really. Modern submarines are designed to operate underwater, and their hydrodynamics mean that the increased turbulence actually makes them slower when surfaced. But as a gameplay feature it makes sense. And since many of these subs have surface weapons like WWII subs, maybe they're designed to be faster when surfaced? :|

Statistics: Posted by Mycen — 05 Jan 2014, 23:17


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2014-01-05T17:11:42+02:00 2014-01-05T17:11:42+02:00 /viewtopic.php?t=6160&p=61077#p61077 <![CDATA[Re: Submarine Speed Bug]]> Statistics: Posted by Anaryl — 05 Jan 2014, 17:11


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2014-01-05T02:25:14+02:00 2014-01-05T02:25:14+02:00 /viewtopic.php?t=6160&p=61045#p61045 <![CDATA[Re: Submarine Speed Bug]]> like the Harby reclaim and fire at the same time

Statistics: Posted by Gerfand — 05 Jan 2014, 02:25


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2014-01-05T01:23:40+02:00 2014-01-05T01:23:40+02:00 /viewtopic.php?t=6160&p=61040#p61040 <![CDATA[Re: Submarine Speed Bug]]> Statistics: Posted by ZLO_RD — 05 Jan 2014, 01:23


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2014-01-04T16:23:01+02:00 2014-01-04T16:23:01+02:00 /viewtopic.php?t=6160&p=60997#p60997 <![CDATA[Re: Submarine Speed Bug]]> Statistics: Posted by FunkOff — 04 Jan 2014, 16:23


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2014-01-04T16:10:42+02:00 2014-01-04T16:10:42+02:00 /viewtopic.php?t=6160&p=60995#p60995 <![CDATA[Re: Submarine Speed Bug]]> Statistics: Posted by ZLO_RD — 04 Jan 2014, 16:10


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2014-01-04T15:56:09+02:00 2014-01-04T15:56:09+02:00 /viewtopic.php?t=6160&p=60993#p60993 <![CDATA[Submarine Speed Bug]]>
As with all submarines, if you need to improve its speed, simply surface the vessel for increased speed, although this makes it more vulnerable to surface fire.

But if the Sub deep up, there aren´t faster!

Statistics: Posted by mofa13 — 04 Jan 2014, 15:56


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