Forged Alliance Forever Forged Alliance Forever Forums 2014-01-07T00:33:52+02:00 /feed.php?f=2&t=5940 2014-01-07T00:33:52+02:00 2014-01-07T00:33:52+02:00 /viewtopic.php?t=5940&p=61209#p61209 <![CDATA[Re: Mod request]]> Statistics: Posted by Mad`Mozart — 07 Jan 2014, 00:33


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2013-12-31T11:45:45+02:00 2013-12-31T11:45:45+02:00 /viewtopic.php?t=5940&p=60514#p60514 <![CDATA[Re: Mod request]]>
thanks for testing it,

the way it works is, both enter the game with cheats on and no fog so you can see everything.
one player presses alt + a after that, other players can press alt + w to watch the player who pressed alt + a.
in multiplayer lan, it works fine for me, it should also work in multiplayer.

Statistics: Posted by Domino — 31 Dec 2013, 11:45


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2013-12-31T05:12:24+02:00 2013-12-31T05:12:24+02:00 /viewtopic.php?t=5940&p=60498#p60498 <![CDATA[Re: Mod request]]>
Domino wrote:
hey,

spent an hour or 2 on this tonight,

http://www.mediafire.com/download/4bt8pov688dh1bi/player_advisor%20(beta1%2030_12_13).rar

2 hot keys,

ALT + A - toggle advisor mode on/off
ALT + W - Toggle Watch Mode on/off

very much in BETA at the moment, just finding the code to accomplish this DIFFICULT mod,
i thought it would be easy however, i was having blonde moment at the time.. so had to find away to
get the advisors camera settings into each watchers UI/User Layer.. task complete.

i can also use the same tecnique to send the advisors mouse position in the world and on the ui
so i can hook up some kind of pointer on the waters screen to the advisor can point at units and stuff.
that will come in beta 2..

i have no idea how this performs when someone is watching an advisor, there "might" be some lag
i cant test this performance because i only have one screen (i do have 2 pc but they both use the same screen via a switch)

anyway... test the performance and let me know how it performs..

there should not be any compatability problems, its all fully hooked in with no overrides. :)

how it works is,

one player presses alt + a and all other players who want to watch press alt + w, the players who press alt +w will match the advisors camera.
all can press there key combination again to resume normal camera function.

cheers.


Swkoll and I tried to test it but we couldn't get it to work, do you need to do anything besides for the alt-w/a commands. We tried doing it via me being observer, his opponent and his ally, nothing worked.

Statistics: Posted by Aulex — 31 Dec 2013, 05:12


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2013-12-30T22:25:06+02:00 2013-12-30T22:25:06+02:00 /viewtopic.php?t=5940&p=60480#p60480 <![CDATA[Re: Mod request]]>
spent an hour or 2 on this tonight,

http://www.mediafire.com/download/4bt8pov688dh1bi/player_advisor%20(beta1%2030_12_13).rar

2 hot keys,

ALT + A - toggle advisor mode on/off
ALT + W - Toggle Watch Mode on/off

very much in BETA at the moment, just finding the code to accomplish this DIFFICULT mod,
i thought it would be easy however, i was having blonde moment at the time.. so had to find away to
get the advisors camera settings into each watchers UI/User Layer.. task complete.

i can also use the same tecnique to send the advisors mouse position in the world and on the ui
so i can hook up some kind of pointer on the waters screen to the advisor can point at units and stuff.
that will come in beta 2..

i have no idea how this performs when someone is watching an advisor, there "might" be some lag
i cant test this performance because i only have one screen (i do have 2 pc but they both use the same screen via a switch)

anyway... test the performance and let me know how it performs..

there should not be any compatability problems, its all fully hooked in with no overrides. :)

how it works is,

one player presses alt + a and all other players who want to watch press alt + w, the players who press alt +w will match the advisors camera.
all can press there key combination again to resume normal camera function.

cheers.

Statistics: Posted by Domino — 30 Dec 2013, 22:25


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2013-12-23T21:18:06+02:00 2013-12-23T21:18:06+02:00 /viewtopic.php?t=5940&p=59949#p59949 <![CDATA[Re: Mod request]]>
No thanks needed, most of these things ive done are quite easy code wise including this one. :)
ill try and get this done soon, it just needs 2 function hooks and a few new functions.

ill do it where one player can "take control" via a button on the UI, (one click take control another click release control)
and the other "players" cameras will all match the player in control.

we cant control there mouse, but i can show something on screen though that represents the controlling players mouse. ( a pointer )

:)

Statistics: Posted by Domino — 23 Dec 2013, 21:18


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2013-12-23T20:30:35+02:00 2013-12-23T20:30:35+02:00 /viewtopic.php?t=5940&p=59948#p59948 <![CDATA[Re: Mod request]]> Statistics: Posted by RoundTabler — 23 Dec 2013, 20:30


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2013-12-23T19:52:44+02:00 2013-12-23T19:52:44+02:00 /viewtopic.php?t=5940&p=59945#p59945 <![CDATA[Re: Mod request]]>
Mad`Mozart wrote:
Domino wrote:hehe, a mod for this would be good, whereby the camera of player x is replicated from player y, so when player y moves his view the view of player x matches the view.

kinda like player y controls his own camera and also player x camera.

Nice idea too, could you do that? :)



yeah i could prolly do that, the idea is sound, code wise its easy enough.

Statistics: Posted by Domino — 23 Dec 2013, 19:52


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2013-12-22T22:37:48+02:00 2013-12-22T22:37:48+02:00 /viewtopic.php?t=5940&p=59894#p59894 <![CDATA[Re: Mod request]]>
Domino wrote:
hehe, a mod for this would be good, whereby the camera of player x is replicated from player y, so when player y moves his view the view of player x matches the view.

kinda like player y controls his own camera and also player x camera.

Nice idea too, could you do that? :)

Statistics: Posted by Mad`Mozart — 22 Dec 2013, 22:37


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2013-12-22T21:34:05+02:00 2013-12-22T21:34:05+02:00 /viewtopic.php?t=5940&p=59891#p59891 <![CDATA[Re: Mod request]]>
kinda like player y controls his own camera and also player x camera.

Statistics: Posted by Domino — 22 Dec 2013, 21:34


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2013-12-21T08:38:01+02:00 2013-12-21T08:38:01+02:00 /viewtopic.php?t=5940&p=59822#p59822 <![CDATA[Re: Mod request]]> Statistics: Posted by Zock — 21 Dec 2013, 08:38


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2013-12-21T02:23:23+02:00 2013-12-21T02:23:23+02:00 /viewtopic.php?t=5940&p=59808#p59808 <![CDATA[Re: Mod request]]> Statistics: Posted by Nombringer — 21 Dec 2013, 02:23


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2013-12-21T01:53:49+02:00 2013-12-21T01:53:49+02:00 /viewtopic.php?t=5940&p=59807#p59807 <![CDATA[Re: Mod request]]> that is interesting!

Statistics: Posted by ZLO_RD — 21 Dec 2013, 01:53


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2013-12-21T01:27:05+02:00 2013-12-21T01:27:05+02:00 /viewtopic.php?t=5940&p=59804#p59804 <![CDATA[Re: Mod request]]>
This changes everything.

Statistics: Posted by Nombringer — 21 Dec 2013, 01:27


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2013-12-21T00:07:20+02:00 2013-12-21T00:07:20+02:00 /viewtopic.php?t=5940&p=59800#p59800 <![CDATA[Re: Mod request]]> Statistics: Posted by Mad`Mozart — 21 Dec 2013, 00:07


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2013-12-20T23:54:59+02:00 2013-12-20T23:54:59+02:00 /viewtopic.php?t=5940&p=59798#p59798 <![CDATA[Re: Mod request]]>
No mod needed.

Statistics: Posted by Zock — 20 Dec 2013, 23:54


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