Forged Alliance Forever Forged Alliance Forever Forums 2013-12-16T21:18:11+02:00 /feed.php?f=2&t=5916 2013-12-16T21:18:11+02:00 2013-12-16T21:18:11+02:00 /viewtopic.php?t=5916&p=59615#p59615 <![CDATA[Re: Custom script maps and ranked]]> Statistics: Posted by Mad`Mozart — 16 Dec 2013, 21:18


]]>
2013-12-16T18:30:42+02:00 2013-12-16T18:30:42+02:00 /viewtopic.php?t=5916&p=59594#p59594 <![CDATA[Re: Custom script maps and ranked]]>
Lame wrote:
the point is if you would want to make a map which has unpassable corners instead of using lava you could do the same with civilian t2 PD.


true, there are multiple ways to make terrain impassable.

Lame wrote:
now which is worse:

losing engys you send over lava

losing engys to surprise buttsex from t2 pd


i fail to spot any difference.

Statistics: Posted by rootbeer23 — 16 Dec 2013, 18:30


]]>
2013-12-16T18:27:01+02:00 2013-12-16T18:27:01+02:00 /viewtopic.php?t=5916&p=59593#p59593 <![CDATA[Re: Custom script maps and ranked]]>
Gorton wrote:
it's not lava. It's reskinned water.


time to face the facts: water is not really water. it's a collection of blue pixels.

Gorton wrote:
I tried to place a naval factory in it to check if it was normal water.


since your factory went boom, i assume you did conclude that it was not normal water.

Gorton wrote:
Then suddenly, unexpectedly engies die


After the first game it would not be unexpected anymore.

Gorton wrote:
, because this isn't part of normal game function.


why is that a bad thing?

Statistics: Posted by rootbeer23 — 16 Dec 2013, 18:27


]]>
2013-12-16T17:27:10+02:00 2013-12-16T17:27:10+02:00 /viewtopic.php?t=5916&p=59590#p59590 <![CDATA[Re: Custom script maps and ranked]]> Then suddenly, unexpectedly engies die, because this isn't part of normal game function.

Statistics: Posted by Gorton — 16 Dec 2013, 17:27


]]>
2013-12-16T15:11:50+02:00 2013-12-16T15:11:50+02:00 /viewtopic.php?t=5916&p=59583#p59583 <![CDATA[Re: Custom script maps and ranked]]> As long is applys to all engis / units and does not give sera / aeon hover units an even bigger advantage.

Statistics: Posted by Mr-Smith — 16 Dec 2013, 15:11


]]>
2013-12-16T14:23:35+02:00 2013-12-16T14:23:35+02:00 /viewtopic.php?t=5916&p=59582#p59582 <![CDATA[Re: Custom script maps and ranked]]>
now which is worse:

losing engys you send over lava

losing engys to surprise buttsex from t2 pd

Statistics: Posted by Lame — 16 Dec 2013, 14:23


]]>
2013-12-16T14:07:26+02:00 2013-12-16T14:07:26+02:00 /viewtopic.php?t=5916&p=59580#p59580 <![CDATA[Re: Custom script maps and ranked]]>
Lame wrote:
so make all maps that have civilians in it unranked because that really changes the game.

I didn't read the whole topic but with this particular part I disagree because if you really care that much about your precious points you'd play a map unranked first to test it out before you play it ranked. :)

Statistics: Posted by lextoc — 16 Dec 2013, 14:07


]]>
2013-12-16T12:21:13+02:00 2013-12-16T12:21:13+02:00 /viewtopic.php?t=5916&p=59574#p59574 <![CDATA[Re: Custom script maps and ranked]]>
Firewall wrote:
If Mex points appear out of nowhere. This is unexpected.

Crazy Rush unranked noooooo :(

Statistics: Posted by ColonelSheppard — 16 Dec 2013, 12:21


]]>
2013-12-16T12:07:22+02:00 2013-12-16T12:07:22+02:00 /viewtopic.php?t=5916&p=59570#p59570 <![CDATA[Re: Custom script maps and ranked]]>
Bravo.

Statistics: Posted by errorblankfield — 16 Dec 2013, 12:07


]]>
2013-12-16T07:14:40+02:00 2013-12-16T07:14:40+02:00 /viewtopic.php?t=5916&p=59563#p59563 <![CDATA[Re: Custom script maps and ranked]]>
Lame wrote:
so make all maps that have civilians in it unranked because that really changes the game.


The issue is not whether it changes the game, or is imbalanced. The issue is whether or not it conforms to the expected premise within which people enter the game. That is: I expect to have an ACU, with all the capabilities and a complete build palette. I expect all my units to function with all their intended attributes.

I can understand the concept of hostile civilian units. Because that is an accepted aspect of the game. If however, those civilians were scripted with and AI and started contesting map control in their own right. That is unexpected.

It is expected that if there is water that I should be able to build naval units on it. Or operate amphibious units within it. If those units mysteriously disappear or die. That is unexpected.

If for some reason, I can't build air units. Or my air units do not function in the usual manner. This is unexpected.

If my ACU gets struck by a bolt of lightning. This is unexpected.

If Mex points appear out of nowhere. This is unexpected.

If mysterious flying Valkyries swoop in and pinch my Nuclear missile. This is unexpected.


Lava on the other hand is not water. It would be unexpected at first. But I could adjust to the concept. I would however prefer that units sustain damage over time, rather than instantly being destroyed. Walking an ACU into the Lava would be a hard way to learn. :(

Statistics: Posted by Hawkei — 16 Dec 2013, 07:14


]]>
2013-12-16T04:55:05+02:00 2013-12-16T04:55:05+02:00 /viewtopic.php?t=5916&p=59560#p59560 <![CDATA[Re: Custom script maps and ranked]]> Statistics: Posted by errorblankfield — 16 Dec 2013, 04:55


]]>
2013-12-15T17:56:21+02:00 2013-12-15T17:56:21+02:00 /viewtopic.php?t=5916&p=59547#p59547 <![CDATA[Re: Custom script maps and ranked]]>
Lava doesnt have an impact on the game at all once you realize you cannot walk on it - which was kind of self explaining to begin with

Statistics: Posted by Lame — 15 Dec 2013, 17:56


]]>
2013-12-15T17:54:12+02:00 2013-12-15T17:54:12+02:00 /viewtopic.php?t=5916&p=59546#p59546 <![CDATA[Re: Custom script maps and ranked]]> Statistics: Posted by Ze_PilOt — 15 Dec 2013, 17:54


]]>
2013-12-15T15:45:02+02:00 2013-12-15T15:45:02+02:00 /viewtopic.php?t=5916&p=59536#p59536 <![CDATA[Re: Custom script maps and ranked]]> Statistics: Posted by rockoe10 — 15 Dec 2013, 15:45


]]>
2013-12-15T00:43:55+02:00 2013-12-15T00:43:55+02:00 /viewtopic.php?t=5916&p=59520#p59520 <![CDATA[Custom script maps and ranked]]> Am fairly certain maps with custom scripts shouldn't be ranked at all.

Statistics: Posted by Gorton — 15 Dec 2013, 00:43


]]>