Forged Alliance Forever Forged Alliance Forever Forums 2013-12-03T12:46:19+02:00 /feed.php?f=2&t=5837 2013-12-03T12:46:19+02:00 2013-12-03T12:46:19+02:00 /viewtopic.php?t=5837&p=58958#p58958 <![CDATA[Re: Reclaim Being Nerfed]]>
Firewall wrote:
Reaper Zwei wrote:...<stuff>...

As Domino said. It is a complex change and must be done correctly. Which means that extensive testing must be done outside of FAF code to arrive at the correct figures. The best solution really is to allow the mod to de-stabilise the game in any direction the players wish and monitor the responses in emergent gameplay, tactical diversity and enjoyment. Then monitor preferred preferences over a significant sample of replays. With the host having control over repair discount, reclaim value, and reclaim rate.

Once players have had time to locate their own preferences. Or indeed reinforced their preferences for the current figures. Then we can talk about what the community, in general, would prefer.



spot on pal. :)

Statistics: Posted by Domino — 03 Dec 2013, 12:46


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2013-12-03T12:44:17+02:00 2013-12-03T12:44:17+02:00 /viewtopic.php?t=5837&p=58957#p58957 <![CDATA[Re: Reclaim Being Nerfed]]>
Calm down you 2, its just a general discussion, some people will like the idea while others will not..

reaper, i dont know anything about faf or what will and wont be implimented, i wasnt saying this mod will get implimented,
i generalised that if in the future reclaim/repair rates were changed in faf then players would have via using this mod a general idea
on how much the rates should be nerf'd if at all.

i merely supplied this mod as a test mod for players to test the numbers. its not on the vault, its just in this thread.
it also serves the players who do want a change to said rates right now, besides how is one supposed to test this stuff without
a mod to do so.. you simply cannot imagine how the game would be if x were nerfed, alot of things happen when such a dynamic
game change is used..

:)

Statistics: Posted by Domino — 03 Dec 2013, 12:44


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2013-12-03T11:06:26+02:00 2013-12-03T11:06:26+02:00 /viewtopic.php?t=5837&p=58952#p58952 <![CDATA[Re: Reclaim Being Nerfed]]>
Reaper Zwei wrote:
Yeah I kinda got that. You need a sense of sarcasm man. Come to think of it so does error.


Woah, dude.

Woah.

Way to far man.

That crossed the line.

Statistics: Posted by errorblankfield — 03 Dec 2013, 11:06


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2013-12-03T10:08:23+02:00 2013-12-03T10:08:23+02:00 /viewtopic.php?t=5837&p=58949#p58949 <![CDATA[Re: Reclaim Being Nerfed]]>

Statistics: Posted by rockoe10 — 03 Dec 2013, 10:08


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2013-12-03T08:35:06+02:00 2013-12-03T08:35:06+02:00 /viewtopic.php?t=5837&p=58940#p58940 <![CDATA[Re: Reclaim Being Nerfed]]>
Firewall wrote:
Reaper Zwei wrote:<more stuff>


dang I don't remember saying that either.

Firewall wrote:
Yea. I was paraphrasing.


Yeah I kinda got that. You need a sense of sarcasm man. Come to think of it so does error.

Statistics: Posted by Reaper Zwei — 03 Dec 2013, 08:35


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2013-12-03T06:16:02+02:00 2013-12-03T06:16:02+02:00 /viewtopic.php?t=5837&p=58935#p58935 <![CDATA[Re: Reclaim Being Nerfed]]>
Reaper Zwei wrote:
<more stuff>

Yea. I was paraphrasing. ;)

Everyone has a preference. If you are opting for the status quo that is your preference. You should consider the possibility that the mod could actually verify your position. The only solution is to try it and see what happens. I put some numbers out there based on an educated guess. I could be right. But I could also be wrong.

I'm also not particularly interested in incorporating this mod into FAF. Unless there is a definite need, community interest and a consensus on what changes ought to be made. At this stage I am merely curious. I have a hypothesis - and I want to test it.

Statistics: Posted by Hawkei — 03 Dec 2013, 06:16


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2013-12-03T05:31:26+02:00 2013-12-03T05:31:26+02:00 /viewtopic.php?t=5837&p=58933#p58933 <![CDATA[Re: Reclaim Being Nerfed]]>
Firewall wrote:
Reaper Zwei wrote:...<stuff>...



heh. Funny, I don't remember saying that.

Firewall wrote:
As Domino said. It is a complex change and must be done correctly.


You guys are making it sound as if you think this is a case of engymod: a mod that will be part of the game at some point.

Firewall wrote:
Once players have had time to locate their own preferences.


We need a mod for people to know their preferences?

I for one don't really care if there is a mod that can do this I just don't want to see it put in the main game.

Statistics: Posted by Reaper Zwei — 03 Dec 2013, 05:31


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2013-12-03T04:03:28+02:00 2013-12-03T04:03:28+02:00 /viewtopic.php?t=5837&p=58928#p58928 <![CDATA[Re: Reclaim Being Nerfed]]>
Reaper Zwei wrote:
...<stuff>...

As Domino said. It is a complex change and must be done correctly. Which means that extensive testing must be done outside of FAF code to arrive at the correct figures. The best solution really is to allow the mod to de-stabilise the game in any direction the players wish and monitor the responses in emergent gameplay, tactical diversity and enjoyment. Then monitor preferred preferences over a significant sample of replays. With the host having control over repair discount, reclaim value, and reclaim rate.

Once players have had time to locate their own preferences. Or indeed reinforced their preferences for the current figures. Then we can talk about what the community, in general, would prefer.

Statistics: Posted by Hawkei — 03 Dec 2013, 04:03


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2013-12-03T02:25:23+02:00 2013-12-03T02:25:23+02:00 /viewtopic.php?t=5837&p=58924#p58924 <![CDATA[Re: Reclaim Being Nerfed]]>
Domino wrote:
prolly why its a good idea to impliment something like this as a mod and not directly into faf code, its a big game changer and has to be done correctly.


You make it sound as if its something that will be implemented at some point. You know something the rest of us don't?

ZLO_RD wrote:
because reclaim as it is now allows to boost your economy early game and create VERY varius build orders, and rushes


just another reason why not to nerf reclaim.

If the 81% in wreaks is nerfed would that even affect rocks? Not that I want a change. Also not as if it is just rocks that effect early build orders and rushes.

Statistics: Posted by Reaper Zwei — 03 Dec 2013, 02:25


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2013-12-02T23:56:24+02:00 2013-12-02T23:56:24+02:00 /viewtopic.php?t=5837&p=58917#p58917 <![CDATA[Re: Reclaim Being Nerfed]]> Statistics: Posted by Domino — 02 Dec 2013, 23:56


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2013-12-02T23:51:23+02:00 2013-12-02T23:51:23+02:00 /viewtopic.php?t=5837&p=58916#p58916 <![CDATA[Re: Reclaim Being Nerfed]]>
Domino wrote:
so you want to reclaim slower/faster but get the same reclaim amount but at a modified time scale?

Yea, i want see engyneers reclime slower, that will nerf reclaim stealing, you have to control reclaim are much longer to get advantage -> more strategical play
But i already changed my mind and i am against any changes that will be added in game,
because reclaim as it is now allows to boost your economy early game and create VERY varius build orders, and rushes, and that is what i really like in this game

Statistics: Posted by ZLO_RD — 02 Dec 2013, 23:51


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2013-12-02T21:42:51+02:00 2013-12-02T21:42:51+02:00 /viewtopic.php?t=5837&p=58909#p58909 <![CDATA[Re: Reclaim Being Nerfed]]>
ZLO_RD wrote:
so the cost is 60% for reclaiming instead of 81%
:(

and 60% of the unit cost for repairing.
:)

to bad i wanted nefr rate of reclaim not value



so you want to reclaim slower/faster but get the same reclaim amount but at a modified time scale?

Statistics: Posted by Domino — 02 Dec 2013, 21:42


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2013-12-02T21:41:05+02:00 2013-12-02T21:41:05+02:00 /viewtopic.php?t=5837&p=58908#p58908 <![CDATA[Re: Reclaim Being Nerfed]]>

someone should start a poll or something :)

Statistics: Posted by Domino — 02 Dec 2013, 21:41


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2013-12-02T21:25:30+02:00 2013-12-02T21:25:30+02:00 /viewtopic.php?t=5837&p=58907#p58907 <![CDATA[Re: Reclaim Being Nerfed]]>

so the cost is 60% for reclaiming instead of 81%
:(

and 60% of the unit cost for repairing.
:)

to bad i wanted nefr rate of reclaim not value

Statistics: Posted by ZLO_RD — 02 Dec 2013, 21:25


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2013-12-02T19:51:25+02:00 2013-12-02T19:51:25+02:00 /viewtopic.php?t=5837&p=58903#p58903 <![CDATA[Re: Reclaim Being Nerfed]]>
:)

sorry, i forgot to disable a param where units are spawned with half health, i used this to test repairing,

http://www.mediafire.com/download/y2dgqpkb7agxf7r/nerf_reclaim%20BETA%202.rar

its removed in this new upload. so you can test it without problems.

Statistics: Posted by Domino — 02 Dec 2013, 19:51


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