Reaper Zwei wrote:...<stuff>...
Statistics: Posted by Domino — 03 Dec 2013, 12:46
Statistics: Posted by Domino — 03 Dec 2013, 12:44
Statistics: Posted by errorblankfield — 03 Dec 2013, 11:06
Statistics: Posted by rockoe10 — 03 Dec 2013, 10:08
Reaper Zwei wrote:<more stuff>
Firewall wrote:
Yea. I was paraphrasing.
Statistics: Posted by Reaper Zwei — 03 Dec 2013, 08:35
Statistics: Posted by Hawkei — 03 Dec 2013, 06:16
Reaper Zwei wrote:...<stuff>...
Firewall wrote:
As Domino said. It is a complex change and must be done correctly.
Firewall wrote:
Once players have had time to locate their own preferences.
Statistics: Posted by Reaper Zwei — 03 Dec 2013, 05:31
Statistics: Posted by Hawkei — 03 Dec 2013, 04:03
ZLO_RD wrote:
because reclaim as it is now allows to boost your economy early game and create VERY varius build orders, and rushes
Statistics: Posted by Reaper Zwei — 03 Dec 2013, 02:25
Statistics: Posted by ZLO_RD — 02 Dec 2013, 23:51
so the cost is 60% for reclaiming instead of 81%
and 60% of the unit cost for repairing.
Statistics: Posted by Domino — 02 Dec 2013, 21:42
Statistics: Posted by Domino — 02 Dec 2013, 21:41
and 60% of the unit cost for repairing.
Statistics: Posted by ZLO_RD — 02 Dec 2013, 21:25
Statistics: Posted by Domino — 02 Dec 2013, 19:51