Forged Alliance Forever Forged Alliance Forever Forums 2013-11-18T16:20:41+02:00 /feed.php?f=2&t=5799 2013-11-18T16:20:41+02:00 2013-11-18T16:20:41+02:00 /viewtopic.php?t=5799&p=58278#p58278 <![CDATA[Re: map size in the ladder]]> Statistics: Posted by Mr-Smith — 18 Nov 2013, 16:20


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2013-11-18T09:09:51+02:00 2013-11-18T09:09:51+02:00 /viewtopic.php?t=5799&p=58259#p58259 <![CDATA[Re: map size in the ladder]]>

Statistics: Posted by ZLO_RD — 18 Nov 2013, 09:09


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2013-11-18T08:48:29+02:00 2013-11-18T08:48:29+02:00 /viewtopic.php?t=5799&p=58256#p58256 <![CDATA[Re: map size in the ladder]]>
ZLO_RD wrote:
so whole topic was made about how 1v1 should sffect global rating?


no

Statistics: Posted by rootbeer23 — 18 Nov 2013, 08:48


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2013-11-18T07:22:58+02:00 2013-11-18T07:22:58+02:00 /viewtopic.php?t=5799&p=58255#p58255 <![CDATA[Re: map size in the ladder]]> Statistics: Posted by ZLO_RD — 18 Nov 2013, 07:22


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2013-11-18T05:15:37+02:00 2013-11-18T05:15:37+02:00 /viewtopic.php?t=5799&p=58254#p58254 <![CDATA[Re: map size in the ladder]]>
rootbeer23 wrote:
you are right. the game time is not a good meter stick. it should be the map size or the average game time from past ladder games.


skwoll are you saying you didnt read the thread?

Statistics: Posted by rootbeer23 — 18 Nov 2013, 05:15


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2013-11-18T05:04:31+02:00 2013-11-18T05:04:31+02:00 /viewtopic.php?t=5799&p=58253#p58253 <![CDATA[Re: map size in the ladder]]> Statistics: Posted by Swkoll — 18 Nov 2013, 05:04


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2013-11-18T03:53:09+02:00 2013-11-18T03:53:09+02:00 /viewtopic.php?t=5799&p=58251#p58251 <![CDATA[Re: map size in the ladder]]> Statistics: Posted by Lu_Xun_17 — 18 Nov 2013, 03:53


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2013-11-17T23:56:03+02:00 2013-11-17T23:56:03+02:00 /viewtopic.php?t=5799&p=58246#p58246 <![CDATA[Re: map size in the ladder]]>
Anaryl wrote:
It could be abused so easily, playing only big maps, or protracting the length of the game on purpose to cheat the rating system. This in turn would transform ranked, to hour-long cases, diminishing your number of daily games and interactions. It could ultimately discourage a vital and very active part of players that play ranked and possibly to the death of ladder; and death of competitive play is death of a game whether you want to admit it or not.


Unlikely, too much risk.


What the ladder needs is a stat reset. Too many vestiges from unpopulated ladder, sequence, crude, not representive of trueskill of ladder. Non-performers occupy prime spots on ladder.


No reset will be done or is needed. A 1v1 is a 1v1, whatever the system behind, so these trueskill rating are correct and representative.

If you want a dynamic system, that what the league system is for. Trueskill isn't meant to move a lot through time.

Statistics: Posted by Ze_PilOt — 17 Nov 2013, 23:56


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2013-11-17T22:57:54+02:00 2013-11-17T22:57:54+02:00 /viewtopic.php?t=5799&p=58241#p58241 <![CDATA[Re: map size in the ladder]]> a brief drama, but now something that is working fine, and mostly accepted by players I think.
id hope we can have some stability in the ladder now, and see this system used for all of 2014.

would be nice if we could avoid any further changes to the ladder now, and focus development in other areas.

FireMessiah,
a happy ladder player :)

Statistics: Posted by FireMessiah — 17 Nov 2013, 22:57


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2013-11-17T22:16:55+02:00 2013-11-17T22:16:55+02:00 /viewtopic.php?t=5799&p=58239#p58239 <![CDATA[Re: map size in the ladder]]>

It could be abused so easily, playing only big maps, or protracting the length of the game on purpose to cheat the rating system. This in turn would transform ranked, to hour-long cases, diminishing your number of daily games and interactions. It could ultimately discourage a vital and very active part of players that play ranked and possibly to the death of ladder; and death of competitive play is death of a game whether you want to admit it or not.


Unlikely, too much risk.


What the ladder needs is a stat reset. Too many vestiges from unpopulated ladder, sequence, crude, not representive of trueskill of ladder. Non-performers occupy prime spots on ladder.

Statistics: Posted by Anaryl — 17 Nov 2013, 22:16


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2013-11-17T18:35:47+02:00 2013-11-17T18:35:47+02:00 /viewtopic.php?t=5799&p=58234#p58234 <![CDATA[Re: map size in the ladder]]> if the 1v1 map is large, or alternatively the game is long no matter the map size, the trueskill rating should be affected more. makes sense, doesnt it?"

I could try to be charming or trolling, but not this time. So, to the point....
No, it would be bad and that's an understatement.
It could be abused so easily, playing only big maps, or protracting the length of the game on purpose to cheat the rating system. This in turn would transform ranked, to hour-long cases, diminishing your number of daily games and interactions. It could ultimately discourage a vital and very active part of players that play ranked and possibly to the death of ladder; and death of competitive play is death of a game whether you want to admit it or not.

I may understand what you have thought about anyway, in a sense that on bigger maps, there are theoretically more threat points, capacity to deploy revolutionary strategy and tactics.But I think it's impossible for a rating system to evaluate such qualitative aspects of gameplay, so this is another major reason it is not a good idea.

Statistics: Posted by prodromos — 17 Nov 2013, 18:35


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2013-11-17T17:06:18+02:00 2013-11-17T17:06:18+02:00 /viewtopic.php?t=5799&p=58231#p58231 <![CDATA[Re: map size in the ladder]]> Statistics: Posted by Ze_PilOt — 17 Nov 2013, 17:06


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2013-11-17T14:43:11+02:00 2013-11-17T14:43:11+02:00 /viewtopic.php?t=5799&p=58227#p58227 <![CDATA[Re: map size in the ladder]]>
Nombringer wrote:
True mozart, also a longer game means you were more evenly matched, not that it should be worth more rating to winner.


you are right. the game time is not a good meter stick. it should be the map size or the average game time from past ladder games.

Statistics: Posted by rootbeer23 — 17 Nov 2013, 14:43


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2013-11-17T12:58:04+02:00 2013-11-17T12:58:04+02:00 /viewtopic.php?t=5799&p=58218#p58218 <![CDATA[Re: map size in the ladder]]>
Eh, tbh I dont think rating system needs any change at all. Its good how it is.

Statistics: Posted by Nombringer — 17 Nov 2013, 12:58


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2013-11-17T12:57:11+02:00 2013-11-17T12:57:11+02:00 /viewtopic.php?t=5799&p=58217#p58217 <![CDATA[Re: map size in the ladder]]> anyway, if you think it is about "rewarding" a "play style", then you should be in favour. someone who plays better on small maps
than on big maps gets more points than the opposite kind of player with the current situation.

Statistics: Posted by rootbeer23 — 17 Nov 2013, 12:57


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