Forged Alliance Forever Forged Alliance Forever Forums 2014-09-28T00:15:56+02:00 /feed.php?f=2&t=5796 2014-09-28T00:15:56+02:00 2014-09-28T00:15:56+02:00 /viewtopic.php?t=5796&p=81947#p81947 <![CDATA[Re: The New Campaing "Find your way"]]> Statistics: Posted by Apofenas — 28 Sep 2014, 00:15


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2014-09-27T23:11:30+02:00 2014-09-27T23:11:30+02:00 /viewtopic.php?t=5796&p=81942#p81942 <![CDATA[Re: The New Campaing "Find your way"]]> Statistics: Posted by pip — 27 Sep 2014, 23:11


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2014-09-27T23:08:51+02:00 2014-09-27T23:08:51+02:00 /viewtopic.php?t=5796&p=81941#p81941 <![CDATA[Re: The New Campaing "Find your way"]]> Anyway, hope it's made one day!

Statistics: Posted by todaywiththeCJB — 27 Sep 2014, 23:08


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2014-09-27T22:21:12+02:00 2014-09-27T22:21:12+02:00 /viewtopic.php?t=5796&p=81935#p81935 <![CDATA[Re: The New Campaing "Find your way"]]> I would play it with pleasure...

Statistics: Posted by Martin_PL — 27 Sep 2014, 22:21


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2013-11-23T14:16:51+02:00 2013-11-23T14:16:51+02:00 /viewtopic.php?t=5796&p=58428#p58428 <![CDATA[Re: The New Campaing "Find your way"]]>
The game starts with a complete friendly base and a complete enemy base, they both produce an equal amount of units that are fighting each other. It's up to the player to tip the balance in their favour.
Maybe even have missions where you control only a small group of T4 (and your commander) and you need to take out the enemy. If you lose units you're not getting them back.
Or have missions that teach players too be better multiplayer players, like a mission where you control a 30 something ASF's and you need to use micro to win.

Statistics: Posted by johnie102 — 23 Nov 2013, 14:16


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2013-11-22T11:38:23+02:00 2013-11-22T11:38:23+02:00 /viewtopic.php?t=5796&p=58390#p58390 <![CDATA[Re: The New Campaing "Find your way"]]>
I agree with the previous comments. There needs to be constant time pressure, and the objectives need to be far more complicated. ACU's too easy to kill in the late game and time based mission progression, or score based attack waves would be much better.

I was also thinking about the idea of "head-to-head" campaigns. Where instead of a co-op team, players are on opposing teams with mutually exclusive objectives. Much like the original campaigns - except that players would be playing the opposite perspectives simultaneously.

Statistics: Posted by Hawkei — 22 Nov 2013, 11:38


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2013-11-21T01:05:18+02:00 2013-11-21T01:05:18+02:00 /viewtopic.php?t=5796&p=58357#p58357 <![CDATA[Re: The New Campaing "Find your way"]]>
Which is another point. FA's gameplay is all about expansion and claiming map control. You CANNOT do that in the current campaign model because every time you establish a Mass point, if you don't then turtle up around it and protect it with significant defence, it will be taken out. This again promotes turtling in one base in one place until you get a strong hold and a tech advantage, and then you get an easy ride. It's a bad model to begin with.

QED: There is NO method by which you can achieve good gameplay with the 'You start from nothing while they have a base' standpoint.

Statistics: Posted by IceDreamer — 21 Nov 2013, 01:05


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2013-11-20T13:14:58+02:00 2013-11-20T13:14:58+02:00 /viewtopic.php?t=5796&p=58341#p58341 <![CDATA[Re: The New Campaing "Find your way"]]>
I really love the idea to create a new campaing based on all the mods and abilitys we now have with FAF. I mostly play vs. Ai, campaing or the coop missions so im verry happy about this "project".

In the past i just create some little maps and also try to make a special map where you fight against Ai's and "neutral" Ai allied buildings but always fail with the scripting and the restrictions of the map editor.

But now with the awesome tool domino has build over the last couple of months, we will get a tool witch makes most thinks a lot easyer. So... it would be a pleasure for me to get involved in this project.



Some thoughts ....


Like Cerberus13 wrote in his last post, the most important thing we have to handle, ist to aviod this "easy end" for those missions. The actual problem with most of the maps is once you could handle the first waves and set up a working eco and defence the rest of the mission is only a matter of time and no skill or a good unit composition.

The first idea is to get the player under time pressure so he cant turtle like hell or max out his eco. But always stay under time pressure is somethink I personaly hate at most RTS games. The problem with the eco system of FA I think, is the unlimeted amount of mass and energy you can get but you cant cange this because it one of the fundamental thinks of FA. So we have to find another way to let the people not massing T4's and roll over the map. A idea I had in the past was to use the max amount of units or to change somethink in this way, maybe to increase the amount of population a T4 needs up to 100 or even 150 so you have to think about what you are build. This is only a idea and sure there will be other problems with this but maybe its a way to reduce this T4 massingin missions.

Another idea is to involve the Acu more in combat and to ristrict tech levels a lot more in this new campaing. Maybe you have to fight with T1 and ACU aiganst a few T3 units witch you can't defeat without your ACU's overcharge.

An there is one more idea I had in the past. Is it possible to create a dynamic campaing? So if you could reach a secondary objective in mission one you maybe have one more type of unit or another starting position in mission two... something like this.


So ... enougth from myself :)

Statistics: Posted by McGeifer — 20 Nov 2013, 13:14


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2013-11-19T21:05:57+02:00 2013-11-19T21:05:57+02:00 /viewtopic.php?t=5796&p=58328#p58328 <![CDATA[Re: The New Campaing "Find your way"]]> One thing I would love, if possible, is to try to avoid the easy sandbox element that you get after the first 10 minutes of the campaign mission. While the beginning of most campaign missions are hard and fun, it tends to slack off as soon as you manage to get a decent army/defense grid up. Then its just chill in your base and mass t4's.

Progressive waves, would be cool, or even better, 'informal deadlines' to get through the 'first' stage before map expansion so you cant just chill and eco for 30 minutes to survive the next set of objectives.

Something like, you move in on planet under the cover of stealth, and have 15 minutes to establish a foothold before you are scouted *cue massive attack* or,
You have 20 minutes to crush the enemy base, to move on to your final objective, before off map reinforcements crush you, or the map expands anyway, and you now have two sets of objectives at once, and two sets of enemy waves attacking you at once, to punish you for your laziness.

Or you can read dotswarlock's 'books' and get ideas for campaign missions from them ^^
But yea, this sounds awesome.

Statistics: Posted by Tex — 19 Nov 2013, 21:05


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2013-11-19T17:56:29+02:00 2013-11-19T17:56:29+02:00 /viewtopic.php?t=5796&p=58326#p58326 <![CDATA[Re: The New Campaing "Find your way"]]> Statistics: Posted by brandonpotter0 — 19 Nov 2013, 17:56


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2013-11-19T11:42:56+02:00 2013-11-19T11:42:56+02:00 /viewtopic.php?t=5796&p=58318#p58318 <![CDATA[Re: The New Campaing "Find your way"]]>
I made a possible scenery for this campaing:

I think it is nessesary to see all 3 factions in CO-OP. So usually there will be 3 players whose faction depends of their spot and 1 who can choose faction(usually no seraphim or nomads)(i'll call him random)

Mission 1: After Earth was destroyed, Capella became the capital of UEF and after arch was destroyed and rift was closed, united HQ was moved on this planet. There are 4 commanders on a planet: Jericho(cybran player), Aiko(UEF player), Celene(Aeon player) and Amalia/young Rogers(future evil colonel from SC2)/Gauge(evil cybran from SC2) - extra player, who can choose his faction. Players will have their own tasks: Cybran - to capture some units for scientists, aeon - destroy some units ,UEF - defend and evacuate civilians.

Mission 2: Random was assigned by HQ to defend doctor Sweeney and his assistant Thompson(from vanila) while they are exploring some samples of nomad technologies; UEF was assigned by general Hall to guard civilians(meets Graham again); Aeon was assigned by Rhyza(Mathea) to capture aeon traitor - Ariel(she didn't die in UEF vanila so she should be alive in that universe), but if her commander is killed by others, aeon player looses; Cybran player was assigned to kill seraphim commander who made a trap for Dostya by dr. Brackman. And they all come together on ... Griffin IV(mission 1 in FA).

Mission 4(claustrophobia): A part of QAI code got in nomads' quantum gates and mutated in the virus. HQ doesn't know that and sends 4 commanders to deal with that base. After appearing on a planet they get infected and suddenly operation area begins to decreace towards quantum gates. Commanders have to make their way through nomads' defences, but when they are on a half way situation gets worse - Hex5 gets on planet to meet his master(appears that QAI replacet his ACU before you blew it). So you have to get to gates, make defences, kill Hex5 once and for all and take out all data from nomads' base.

Mission 5(phantom+murderparty): there are innos: Celene, Rogers, Talia, Gauge and Phantoms(ramdom persones). Enemies to each other are: Talia and Rogers, Rogers and Celene, Celene and Gauge, Gauge and Talia. Players may kill each other to get an eco bonus and bases of killed or they can ally and kill phantoms without blood. And in the middle there are quantum gates, which you can capture to get a paladin eco boost.

Mission 6(i call such games "race"): After arch was destroyed and princess closed a rift, there weren't safe place on the Earth. Everybody wanted this planet, so numbers of battles were only increacing. Aeon player begins on Rhyza's spot, UEF - on basic spot, Cybran - on Fletcher's spot. Random plays for Seraphim this time and he appeares on Vedetta's spot. It appeares what Seraphims made a base on island and they are trying to use connected to destroyed arch quantum gates to escape from this damn galaxy. They are secondary objective, but proxy base on main land(with power) blocks your way, so you must destroy it. Seraphim player wins if he will(and others won't lose) charge gates and the speed of charging depends of energy overfloat, however if he is so slow and other players complete other objectives before he does that, he will lose(but if he wins, other 3 players lose). After destroying seraphim proxy base we will see, that Fletcher is still alive (saved and healed by cybran/seraphim/nomad/aeon technologies) and he rebuilt a Black Sun so it can blow every planet that is connacted with quantum net(crazy man) and he's already charging it! You must kill him and destroy Black Sun. But that is not your only problem - from mission 4 or 5 we know that nomads have a bomb which can use an energy of closed quantum rift to destroy x% of galaxy, so they could easily take others 100-x%. You have to kill nomads, find and capture the bomb.

I used some old characters because we have their message animations, presonalities and existance in SC universe. So that makes at least some work a bit easier. I hope i made good enought scenery so people would enjoy a "role play".

Statistics: Posted by Apofenas — 19 Nov 2013, 11:42


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2013-11-17T12:59:35+02:00 2013-11-17T12:59:35+02:00 /viewtopic.php?t=5796&p=58220#p58220 <![CDATA[Re: The New Campaing "Find your way"]]>
thePyro_13 wrote:
Sounds good, I love me some RTS campaign.

Also sounds like a good way to make nomads feel like an official addition to faf. Would make faf feel like the second expansion pack to supcom.

EDIT: You want a good finale mission? Rather than have the nomads reuse one of the campaign buildings from the other campaigns, have them build a campaign only experimental, something really OP, REALLY huge, that takes a fair bit of planning to take down.

It can wander around the map defending the nomad base(rather than rushing at the player and ruining them).


maybe an experimental with 10kk life, with high damage and range, but slow speed, that get closer to ur base lol, u have to kill before it arrives lol

LittleInferno wrote:
I will.

I love the campaing too,actually one off the best on rts world.

Im play a lot the faf campaings its really good,play with moore players,and friends.


:)

Statistics: Posted by L_i_v_e — 17 Nov 2013, 12:59


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2013-11-17T12:41:03+02:00 2013-11-17T12:41:03+02:00 /viewtopic.php?t=5796&p=58215#p58215 <![CDATA[Re: The New Campaing "Find your way"]]>
Also sounds like a good way to make nomads feel like an official addition to faf. Would make faf feel like the second expansion pack to supcom.

EDIT: You want a good finale mission? Rather than have the nomads reuse one of the campaign buildings from the other campaigns, have them build a campaign only experimental, something really OP, REALLY huge, that takes a fair bit of planning to take down.

It can wander around the map defending the nomad base(rather than rushing at the player and ruining them).

Statistics: Posted by thePyro_13 — 17 Nov 2013, 12:41


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2013-11-17T12:40:18+02:00 2013-11-17T12:40:18+02:00 /viewtopic.php?t=5796&p=58214#p58214 <![CDATA[Re: The New Campaing "Find your way"]]>
I love the campaing too,actually one off the best on rts world.

Im play a lot the faf campaings its really good,play with moore players,and friends.

Statistics: Posted by LittleInferno — 17 Nov 2013, 12:40


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2013-11-17T11:51:08+02:00 2013-11-17T11:51:08+02:00 /viewtopic.php?t=5796&p=58212#p58212 <![CDATA[Re: The New Campaing "Find your way"]]>
Gerfand wrote:
One Rules
-if you are going to make it, Make it Awesome.


will try :)

FiReStOrM wrote:
I used to be a massive fan of the C&C universe, and one of my absolute most fav games of all time is RA2:YR. There was one aspect of Yuri's Revenge that I absolutely LOVED and that ws the community made missions! Typical style missions as well as mod map type missions (wich had new units etc etc) and there was LOADS of them!

So having said all that, I would really love some cool user made missions on FA :)


any link too see wha u are talking about? XD only C&C i used to play was red alert 3, pretty cool

Apofenas wrote:
About 4 (claustrophobia). For some reason(may be some issues in quantum net or something like that) ur operation area decreases and all units outside die. Same happens with enemy. You have to survive until HQ will find a way to stop that.

About 5 (FFA madness: phantom+murder party). There are traitors on a planet, who get an eco boost from nomads through quantum gates(phantoms). There are loyal commanders(Innos), who have quantum gates as well. HQ orders you to get on planet, find and kill traitors. There are neutral gates as well, which you can capture and get small eco bonus(became a paladin), but this will cause an agression from other players. To find out, who is who, you need to scan everyones gates with SCU's omni. But everything is complicated. Some people from different factions want a revenge, so they have their own(random) allies and enemies, but when somebody dies everything changes(again randomly).


i like the idea of the campaign based on mods :) good idea Apofenas :)

Statistics: Posted by L_i_v_e — 17 Nov 2013, 11:51


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