IdleState1 = State {
OnStartBuild = function(self, unitBuilding, order)
--self:SetBusy(true)
TMobileFactoryUnit.OnStartBuild(self, unitBuilding, order)
self.UnitBeingBuilt = unitBuilding
self.PrepareToBuildManipulator:SetRate(self.PrepareToBuildAnimRate)
ChangeState(self, self.BuildingState)
end,
Main = function(self)
self.PrepareToBuildManipulator:SetRate(-self.PrepareToBuildAnimRate)
self:DetachAll(self.BuildAttachBone)
--self:SetBusy(false)
end,
},
Statistics: Posted by Domino — 17 Nov 2013, 13:41
Statistics: Posted by Wakke — 17 Nov 2013, 13:19
Statistics: Posted by Domino — 17 Nov 2013, 13:08
Statistics: Posted by IceDreamer — 16 Nov 2013, 16:37
Statistics: Posted by Wakke — 16 Nov 2013, 01:32
Statistics: Posted by ZLO_RD — 16 Nov 2013, 00:25
Statistics: Posted by Wakke — 15 Nov 2013, 21:18
Statistics: Posted by Wakke — 15 Nov 2013, 20:58