Forged Alliance Forever Forged Alliance Forever Forums 2013-11-11T15:21:41+02:00 /feed.php?f=2&t=5722 2013-11-11T15:21:41+02:00 2013-11-11T15:21:41+02:00 /viewtopic.php?t=5722&p=57843#p57843 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]> Statistics: Posted by Ze_PilOt — 11 Nov 2013, 15:21


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2013-11-11T14:52:23+02:00 2013-11-11T14:52:23+02:00 /viewtopic.php?t=5722&p=57840#p57840 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]> Statistics: Posted by Myxir — 11 Nov 2013, 14:52


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2013-11-11T14:28:15+02:00 2013-11-11T14:28:15+02:00 /viewtopic.php?t=5722&p=57837#p57837 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>
make the matchmaker best of 3!

1.) Both players choose their favorite map from a predefined map pool.
2.) The player with the lower rating is the host (so the map he has chosen will be played first)
3.) After the first match, the player who has lost, can decide if he wants to play the second match on his map (for example a new player with 500 rating was matched against a player with 1700 rating - the noob can decide to save time..) - FAF sends a notification popup after the game "play match 2. YES / NO?". The winner will earn 2 points if the players decides to give up.
4.) If its a draw after 2 games, the third map will be chosen randomly by a map pool (like before). Both players can now decide if they want to play the third map or if they want a draw.
5.) For a win on your map you get 1 point in the ladder. For a win on the opponents map you get 2 and for the win after the third match you get 3 points.

Statistics: Posted by discoverer2k4 — 11 Nov 2013, 14:28


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2013-11-11T10:13:52+02:00 2013-11-11T10:13:52+02:00 /viewtopic.php?t=5722&p=57825#p57825 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>
- 5 wins bonus = 1
- 10 wins bonus = 3
- 15 wins bonus = 6
- 20 wins bonus = 10
- 30 wins bonus = 10
- 40 wins bonus = 10
- 50 wins bonus = 10
...

Statistics: Posted by RoLa — 11 Nov 2013, 10:13


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2013-11-11T04:37:28+02:00 2013-11-11T04:37:28+02:00 /viewtopic.php?t=5722&p=57812#p57812 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]> That idea and the criticism made me rethink my idea and come up with another:

Some things I miss/dislike:
- The map pool is to dynamic, it will be hard to learn the maps if the map pool differs so much from player to player
- I would like to see a base pool with automatic map rotation.
- reduced map pool for starters (Should be optional)

Map pool:
Say we have a total map pool of 50+ maps that are qualified to be used for ranked.
We could first have a base set of which a couple of maps could be rotated following a predetermined timetable to stir things up a bit, let us call it "x"
Each player has the option to select a number of maps that are added to the map pool, let us call it "y1" for player 1 and "y2" for player 2.
By default y1 and y2 are 0, the maximum is open for debate.
(for example, take x=20 and y1=y2=10)

So for two players that are matched we would have the following:
map pool = x + y1/2 + y2/2
Which would give a total map pool size of 30 maps
The reason only 5 maps from y1 and y2 are used is because they may contain the same maps.
These common maps will be added first.

Map rotation:
The base part would be filled with the most popular maps with enough size and playstyle variation.
New maps for the rotation would be selected from the player selected maps y1, y2.
To be rotated maps can be voted for on the forum.
The rotation needs to meet certain criteria, Firewall has mentioned some in his post.

Matchmaking:
- If the game starts, y1 and y2 have to be checked.
- If for instance y1=0, map from x should have larger chance to be chosen then a map from y2. (and vice versa for y2=0)
This to give players a bit of protection.
- If y1 and y2 are both nonzero, use all maps and give them equal chance.
1/3 of the chosen maps will be non base, 2/3 will be base.

Conclusion:
- no 3 map pool drama.
- Player maps bring diversity.
- Has a rotating base that gives some stability (a chance for players to learn the maps).
- New players will start with y1 = 0 by default and thus with a smaller map pool.

Statistics: Posted by prototype — 11 Nov 2013, 04:37


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2013-11-11T03:27:46+02:00 2013-11-11T03:27:46+02:00 /viewtopic.php?t=5722&p=57802#p57802 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>
Ze_PilOt wrote:
And you've replaced the drama of the map pool with the drama of 3 map pools.


This made me laugh :)

Statistics: Posted by prototype — 11 Nov 2013, 03:27


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2013-11-10T20:45:44+02:00 2013-11-10T20:45:44+02:00 /viewtopic.php?t=5722&p=57779#p57779 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>
Ze_PilOt wrote:
...it will be back in his new form tomorrow. But it would have been impossible to do the changes without putting it offline during the refactoring.

Good to know. Thanks for your efforts.

Statistics: Posted by Hawkei — 10 Nov 2013, 20:45


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2013-11-10T20:35:36+02:00 2013-11-10T20:35:36+02:00 /viewtopic.php?t=5722&p=57777#p57777 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>
Firewall wrote:
I don't think it was necessary to remove the ladder feature. Games on this account for 50% of my time here. Without it, I won't be coming back for a while. I would have prefered the ladder be maintained in current form rather then removed.


I was thinking that anyone could survive 2 days without it so I could test stuff quietly.

Because, yes, it will be back in his new form tomorrow. But it would have been impossible to do the changes without putting it offline during the refactoring.


The only issue I have had is the frequency with which they are changed and the lack of warning when doing so
I believe that rotations should be made at clearly defined intervals and the map list be published prior to the rotation being introduced.


Most of the people complains it was not changed enough (every 3 months, the interval is clear, it's called "season" for a reason), and it's always said in the "what's new" section and in the facebook page.

Also, the wiki is always updated with the map list, as well as the leaderboard pages (map stats page).

So I don't really get your critics.

Either way, there is no defined map pool anymore (you define it yourself, and it's under constant vote), so it's no longer a concern.

Statistics: Posted by Ze_PilOt — 10 Nov 2013, 20:35


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2013-11-10T20:27:50+02:00 2013-11-10T20:27:50+02:00 /viewtopic.php?t=5722&p=57774#p57774 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>
FireMessiah wrote:
the best way to fix the ladder is for everyone to shut the hell up about the ladder,
it was fine, it was working, and hundreds of people played it everyday.

do we really need to change every single aspect of FA?
be grateful for what we have, the best RTS in history, that gets far more support and improvements more regular than most, is still going strong, if basically free, and will continue for years!
the handful of people who caused this shutdown, should be ashamed of themselves.

I am just one of the many hundreds of players, who are eagerly awaiting the return of the ladder... in whatever format.


^ This.

I don't think it was necessary to remove the ladder feature. Games on this account for 50% of my time here. Without it, I won't be coming back for a while. I would have prefered the ladder be maintained in current form rather then removed.

***


However, seeing as everyone is determined to re-hash the ladder. I will make my thoughts known.

I have no particular issues with any of the maps which have appeared in the ladder. The only issue I have had is the frequency with which they are changed and the lack of warning when doing so. I believe that rotations should be made at clearly defined intervals and the map list be published prior to the rotation being introduced.

A also think that, regardless of the selection criteria, those maps selected need to be pre-approved by Mods or the FAF team. The criteria being team balance, factional balance, visual quality and gameplay appeal. Custom Map authors should be responsible for getting their maps approved before they can even be considered.

Aside from this, I think that voting and veto should be kept to a bare minimum. Ranked ladder is not about enjoyment. It is about competition. Thus the map selection should not be based on what people like. It should not be biased toward the selection of a few players. Who would simply choose maps upon which they (or their faction) can easily win. Competitions ought to take place within clear boundaries. The concept of popular vote is contrary to this. If players have any say in map selection, they WILL use this for personal advantage. As it has now become an aspect of the meta-game.

The map pool should be selected to represent the full spectrum of map diversity and gameplay styles. Including diversity in land/naval, big/small, high/low mass, open/bottlenecked.

The active map pool should be limited to a small number. Say 24 maps or less. With no more than 6 of those being changed each season. New maps can only be selected from the list of pre-approved maps. Maps which were voted in during the previous season cannot be voted out. Maps which were voted out during the previous season cannot be voted in. Maps can only be like for like replacement (that is size, type, etc.). ZeP (or his nominated representative) should have the final say on map selections. He may put this out to a public vote if he wishes. But I would be happier if it were made entierly random.

The new map rotation should be made public and avaliable in the vault before the next season begins. So that players will have time to familiarise.

Statistics: Posted by Hawkei — 10 Nov 2013, 20:27


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2013-11-10T17:23:22+02:00 2013-11-10T17:23:22+02:00 /viewtopic.php?t=5722&p=57765#p57765 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>
ShadowKnight wrote:
PilOt, it's a good plan, but I have one request. The voting in my thread is not comprehensive, and it's not complete, but it CLEARLY shows a preference toward 20-25 maps being the preferred number. Would it be too hard to change your system from 15 maps to 20, which would, I think, reduce whining even more :)

15 is the minimum amount of maps in common of both players. You get to choose from an amount of maps (which you suggest to be 20-25) and players can select maps they like from that group. However your vote topic didn't mention this system I believe, if you ask me the amount of maps to choose from should be atleast 50.

Statistics: Posted by lextoc — 10 Nov 2013, 17:23


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2013-11-10T16:59:37+02:00 2013-11-10T16:59:37+02:00 /viewtopic.php?t=5722&p=57762#p57762 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>

Statistics: Posted by IceDreamer — 10 Nov 2013, 16:59


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2013-11-10T16:38:13+02:00 2013-11-10T16:38:13+02:00 /viewtopic.php?t=5722&p=57759#p57759 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]> Statistics: Posted by Szakalot — 10 Nov 2013, 16:38


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2013-11-10T16:23:31+02:00 2013-11-10T16:23:31+02:00 /viewtopic.php?t=5722&p=57758#p57758 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>
Ze_PilOt wrote:
Err, it's decided by server, not you :).

Each choice has 33,33% chances of happening.


Still good lol

Statistics: Posted by lextoc — 10 Nov 2013, 16:23


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2013-11-10T16:19:47+02:00 2013-11-10T16:19:47+02:00 /viewtopic.php?t=5722&p=57757#p57757 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]> .

Each choice has 33,33% chances of happening.

Statistics: Posted by Ze_PilOt — 10 Nov 2013, 16:19


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2013-11-10T16:16:42+02:00 2013-11-10T16:16:42+02:00 /viewtopic.php?t=5722&p=57756#p57756 <![CDATA[Re: The 1v1 Ladder and Matchmaker - Restart Thread]]>

Statistics: Posted by lextoc — 10 Nov 2013, 16:16


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