Ze_PilOt wrote:BlackFish wrote:You can always make a match making system that also does team games.
Trueskill is the only system capable of rating team games. That's what it's doing currently. I don't understand what you mean.
Statistics: Posted by Antoninus — 31 Jan 2012, 00:03
BlackFish wrote:You can always make a match making system that also does team games.
Statistics: Posted by BlackFish — 30 Jan 2012, 23:51
Statistics: Posted by Ze_PilOt — 30 Jan 2012, 16:27
Statistics: Posted by Ze_PilOt — 30 Jan 2012, 16:26
Statistics: Posted by Lu_Xun_17 — 30 Jan 2012, 15:15
Statistics: Posted by Raging_Squirrel — 29 Jan 2012, 21:14
Statistics: Posted by Styx — 29 Jan 2012, 20:24
Statistics: Posted by Ze_PilOt — 29 Jan 2012, 18:22
Ze_PilOt wrote:You can know the "bet" trueskill is making before the game starts. It's called "game quality", it's a percentage of a balance game.
100% mean that every team have equal chances or winning.
No game should be played with a game quality under 70%, for balance sake.
Most of the FAF games are rated below 50%
Statistics: Posted by FunkOff — 29 Jan 2012, 18:08
BUT it's true that FFA shouldn't count for the same as any other game mode due to the randomness factor.
But when does it become really random ? 1v1v1 are fairly balanced for exemple...
Also, if you doesn't lock the teams, the game shouldn't take it like a FFA..
Statistics: Posted by FunkOff — 29 Jan 2012, 18:08
Statistics: Posted by Styx — 29 Jan 2012, 15:18
Statistics: Posted by Ze_PilOt — 29 Jan 2012, 12:13