Forged Alliance Forever Forged Alliance Forever Forums 2013-11-01T07:14:52+02:00 /feed.php?f=2&t=5656 2013-11-01T07:14:52+02:00 2013-11-01T07:14:52+02:00 /viewtopic.php?t=5656&p=56926#p56926 <![CDATA[Re: Nice range :)]]>
Zock wrote:
This bug is fairly irrelevant, but if someone can fix the reclaim range bug with atackmove, that would be nice.

(Even when you'd have to argue with people who see it as feature :) )

Nooooo, that would mean there would be no alternative for manual tree reclaim in late-tree-reclaim-game and that would be horrible. I would have to spend 99% of the game time on clicking on trees since patrol and normal attack move cant keep up at all with the efficiency.

Is that what you want, tree wars? NOOOO!!!

Statistics: Posted by SC-Account — 01 Nov 2013, 07:14


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2013-10-31T23:43:35+02:00 2013-10-31T23:43:35+02:00 /viewtopic.php?t=5656&p=56903#p56903 <![CDATA[Re: Nice range :)]]> Statistics: Posted by BRNKoINSANITY — 31 Oct 2013, 23:43


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2013-10-31T18:36:49+02:00 2013-10-31T18:36:49+02:00 /viewtopic.php?t=5656&p=56877#p56877 <![CDATA[Re: Nice range :)]]>
I believe that in the case of the bug, it's the same behavior except that it doesn't stop and move away until he is done assisting.

Statistics: Posted by Ze_PilOt — 31 Oct 2013, 18:36


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2013-10-31T17:10:55+02:00 2013-10-31T17:10:55+02:00 /viewtopic.php?t=5656&p=56872#p56872 <![CDATA[Re: Nice range :)]]>
(Even when you'd have to argue with people who see it as feature :) )

Statistics: Posted by Zock — 31 Oct 2013, 17:10


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2013-10-31T17:02:13+02:00 2013-10-31T17:02:13+02:00 /viewtopic.php?t=5656&p=56871#p56871 <![CDATA[Re: Nice range :)]]> to assist one of the engies and sent him on a far patrol i orders all the engies to assist the factory, i then built more stuff from the factory, the commander always returned to the engi it was assisting before it started assisting..

Statistics: Posted by Domino — 31 Oct 2013, 17:02


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2013-10-31T11:21:45+02:00 2013-10-31T11:21:45+02:00 /viewtopic.php?t=5656&p=56861#p56861 <![CDATA[Re: Nice range :)]]>
ShadowKnight wrote:
As to the first, that's the tricky part: No bloody clue :D

Attack-Move command from a Factory, then build Engies. They will reach the waypoint and start reclaiming with insane ranges.


The reclaim range bug, even if related to the screenshot, is not the same issue at all.

In that case, it's a builder building something while moving, but doesn't stop when going out of range.

As it's an engine bug, to solve that, you will have to check all builders each tick and check the range compared to what they build, that will become insanely slow very fast.

Statistics: Posted by Ze_PilOt — 31 Oct 2013, 11:21


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2013-10-31T11:20:25+02:00 2013-10-31T11:20:25+02:00 /viewtopic.php?t=5656&p=56860#p56860 <![CDATA[Re: Nice range :)]]> Statistics: Posted by Nombringer — 31 Oct 2013, 11:20


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2013-10-31T11:15:45+02:00 2013-10-31T11:15:45+02:00 /viewtopic.php?t=5656&p=56856#p56856 <![CDATA[Re: Nice range :)]]> Statistics: Posted by ColonelSheppard — 31 Oct 2013, 11:15


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2013-10-31T11:09:47+02:00 2013-10-31T11:09:47+02:00 /viewtopic.php?t=5656&p=56855#p56855 <![CDATA[Re: Nice range :)]]>

Attack-Move command from a Factory, then build Engies. They will reach the waypoint and start reclaiming with insane ranges.

Statistics: Posted by IceDreamer — 31 Oct 2013, 11:09


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2013-10-31T09:48:56+02:00 2013-10-31T09:48:56+02:00 /viewtopic.php?t=5656&p=56852#p56852 <![CDATA[Re: Nice range :)]]>

I don't even know how to reproduce it to begin with.

Statistics: Posted by Ze_PilOt — 31 Oct 2013, 09:48


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2013-10-31T09:47:55+02:00 2013-10-31T09:47:55+02:00 /viewtopic.php?t=5656&p=56851#p56851 <![CDATA[Re: Nice range :)]]>
BUGS should be fixed in ANY AND ALL cases where doing so will not break game functionality. Engies are perfectly capable of autoreclaim from patrol or attack move without this happening.

Statistics: Posted by IceDreamer — 31 Oct 2013, 09:47


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2013-10-31T09:35:05+02:00 2013-10-31T09:35:05+02:00 /viewtopic.php?t=5656&p=56850#p56850 <![CDATA[Re: Nice range :)]]>
It's not like it's happening often or give any advantage.

Statistics: Posted by Ze_PilOt — 31 Oct 2013, 09:35


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2013-10-31T01:33:02+02:00 2013-10-31T01:33:02+02:00 /viewtopic.php?t=5656&p=56835#p56835 <![CDATA[Re: Nice range :)]]>

This needs fixing...

Statistics: Posted by IceDreamer — 31 Oct 2013, 01:33


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2013-10-30T17:57:54+02:00 2013-10-30T17:57:54+02:00 /viewtopic.php?t=5656&p=56816#p56816 <![CDATA[Re: Nice range :)]]> Statistics: Posted by tdrqwako — 30 Oct 2013, 17:57


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2013-10-30T17:14:16+02:00 2013-10-30T17:14:16+02:00 /viewtopic.php?t=5656&p=56815#p56815 <![CDATA[Nice range :)]]>

Statistics: Posted by -_V_- — 30 Oct 2013, 17:14


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