Forged Alliance Forever Forged Alliance Forever Forums 2013-10-30T02:23:21+02:00 /feed.php?f=2&t=5607 2013-10-30T02:23:21+02:00 2013-10-30T02:23:21+02:00 /viewtopic.php?t=5607&p=56790#p56790 <![CDATA[Re: The New Ladder System ???]]> Statistics: Posted by Swkoll — 30 Oct 2013, 02:23


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2013-10-29T20:59:22+02:00 2013-10-29T20:59:22+02:00 /viewtopic.php?t=5607&p=56780#p56780 <![CDATA[Re: The New Ladder System ???]]>
I don't know if it's possible, but if there is some way to link the ladder rating (when it's meaningful = "white") with a league the player would start in (at the bottom, with zero score), it would spread players accross the tiers and reward the veteran ladder players.

I thought about something like this:
ladder rating under 1100 : scout league
ladder rating between 1100 and 1400 : t1 league
ladder rating between 1400 and 1700 : t2 league
ladder rating between 1700 and 2000 : t3 league
ladder rating over 2000 : t4 league

2) Additionnally, the points required seem to be too high even for long term ladder, so maybe the required amounts to progress to the next division inside the rank should be cut in half or so (5/7/10/15/25 instead of 10/15/20/25/50).

Statistics: Posted by pip — 29 Oct 2013, 20:59


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2013-10-29T20:07:22+02:00 2013-10-29T20:07:22+02:00 /viewtopic.php?t=5607&p=56777#p56777 <![CDATA[Re: The New Ladder System ???]]>
As for the complaints regarding: Ladder rewards people for spamming games; this is a tad hypocritical since players like Zock achieved their high rating at a time when FAF was far less populated; or players like Chosen who simply deleted their account and started over. The ladder/rankings have been gamed since the beginning - and it's a bit rich to complain to the ladder isn't rewarding you the way you want it to.

Incentivising number of games played is by far the most rational decision for ladder design. We want people to play more games - it means the ladder is more active more of the time - which means people will be able to get a game easier, which means they will play more. If your prerogative is having a number beside your name to make you feel good, then you probably aren't playing the game for the right reasons.

And personally, I think there's been far too much ego at the higher end of the FAF rating spectrum - especially considering how little "pros" have been performing.

Statistics: Posted by Anaryl — 29 Oct 2013, 20:07


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2013-10-25T04:05:01+02:00 2013-10-25T04:05:01+02:00 /viewtopic.php?t=5607&p=56521#p56521 <![CDATA[Re: The New Ladder System ???]]>
Zock wrote:
Mr-Smith wrote:ya the amount of games is way to high.
im playing 1-2 ladder games per week so there is no way for me to reach higher leagues.


This is a big problem. Players who don't spam games every day get not encouraged to play more, they get unmotivated because they know they can't archive anything.

And this applies to the majority of players.


Its solveable by putting people into leauges/divisions by ranking at start, like before. This will have the little negative side effects of people getting into a division by "luck", and not beeing able to drop out though, at least if you keep the current no-drop rule.

I don't know if the rule is really good though. Yes it makes people not stop play when they have their "goal" League, but thats maybe also preventable by a point decay.

The problem mentioned above is much bigger imo.


But regardless, the new system is a lot better then the old, with this flaws, or without. The numbers might need finetuning anyway.


I agree with Zock, the last system didn't allow for growth; which this one does very well, but unfortunately, nearly everyone grows very slowly. A system like the previous one where starting ranks are assigned. But no one would start as t4. Everyone would start 1 league behind what their last one was. People will be encouraged to play so that they can get back to and beyondwhat they were before, but not feel like they have to start all over again.

TLDR:
Keep the current system to determine rank, but kick start people byusing ladder rating from last season.

Statistics: Posted by Ato0theJ — 25 Oct 2013, 04:05


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2013-10-25T01:18:18+02:00 2013-10-25T01:18:18+02:00 /viewtopic.php?t=5607&p=56514#p56514 <![CDATA[Re: The New Ladder System ???]]> Statistics: Posted by Swkoll — 25 Oct 2013, 01:18


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2013-10-25T01:10:43+02:00 2013-10-25T01:10:43+02:00 /viewtopic.php?t=5607&p=56513#p56513 <![CDATA[Re: The New Ladder System ???]]> Points are reset after you graduate. So 350 points to become a T4.

You gain 0.5 points for beating a player of inferior league 1 point for same league / 1.5 point for higher league.
You lose 0.5 points for losing to a equal league player.
You lose 1 point for losing to an inferior league player.

Correct me if Im wrong, but its my impression that...

Lets say Zock is playing. Zock is epic, he is fueled by pizza. lets say He has an amazing 75% win ratio. So, he wins three games and gets +3 and loses one game and gets -0.5 Zock averages 2.5 points per 4 games. At this rate, assuming even leagues matches constantly, Zock needs to play 560 ladder games to become a T4 again. That's with a huge 75% win rate.

People with a 50% win ratio, play 2 games get 1 point for win and -0.5 per loss, or average 0.5 points for every two games played. With a 50% win rate, you need 1400 games to become a T4. That's a huge amount. In the two years that FAF has been running, I doubt more then 5 people have that many ladder games. Look at players global game counts. That includes both ladder games, and ranked custom games.

I understand that this is a long term plan, but asking people to play between 560 to 1400 ladder games to become T4 status is insane. I "only" have 674 games played in two years, where about half are ladder matches. To me that's an insanely high number of games played. I would need to play for about 4 to 5 years to get a t4 icon. People like zock with a higher win rate, and who play more games would still need 1-2 years to get to T4 status.

This only gets 'worse' when people in the higher leagues (I.E. Old t4 players) lose more for losses in lower leagues, and gain less for their wins. Not everyone will be able to keep up that many games played.

With these kind of values for league progression, I would predict in a year no one will have a T4 icon. Maybe 3-4 people in two years time.

I would like to voice my opinion and say I think a skill based system is more enjoyable then a system that just rewards grinding hours and hours away.

Statistics: Posted by Tex — 25 Oct 2013, 01:10


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2013-10-23T10:44:49+02:00 2013-10-23T10:44:49+02:00 /viewtopic.php?t=5607&p=56409#p56409 <![CDATA[Re: The New Ladder System ???]]> Statistics: Posted by Lu_Xun_17 — 23 Oct 2013, 10:44


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2013-10-23T10:09:45+02:00 2013-10-23T10:09:45+02:00 /viewtopic.php?t=5607&p=56408#p56408 <![CDATA[Re: The New Ladder System ???]]> Statistics: Posted by pip — 23 Oct 2013, 10:09


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2013-10-23T09:58:17+02:00 2013-10-23T09:58:17+02:00 /viewtopic.php?t=5607&p=56407#p56407 <![CDATA[Re: The New Ladder System ???]]> Statistics: Posted by Bliss — 23 Oct 2013, 09:58


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2013-10-23T08:17:00+02:00 2013-10-23T08:17:00+02:00 /viewtopic.php?t=5607&p=56406#p56406 <![CDATA[Re: The New Ladder System ???]]> Statistics: Posted by Lu_Xun_17 — 23 Oct 2013, 08:17


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2013-10-23T06:06:55+02:00 2013-10-23T06:06:55+02:00 /viewtopic.php?t=5607&p=56402#p56402 <![CDATA[Re: The New Ladder System ???]]> Statistics: Posted by Phthyngoeiac — 23 Oct 2013, 06:06


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2013-10-23T03:47:15+02:00 2013-10-23T03:47:15+02:00 /viewtopic.php?t=5607&p=56399#p56399 <![CDATA[Re: The New Ladder System ???]]>
I think we should work on improving the reward system :
The idea is to get a specific icon in chat for each division :
It would give more "little achievements" and would make the chat more beautiful!
we could get something like that for exemple :

Scout league :
t1 scout logo
Image
t1 radar logo
Image
t1 sonar ..
Image
t1 air scout
Image
t1 selen
Image


T1 league
t1 bot (logo)
Image
t1 bomber
Image
t1 tank
Image
t1 transport
Image
t1 frigate
Image

T2 league
t2 T2 aa
Image
t2 submarine
Image
t2 MML
Image
t2 bot
Image
t2 mercy
Image


T3 league
t3 strat bomber
Image
t3 arty
Image
t3 aircraft
Image
t3 heavy tank
Image
t3 battleship
Image


T4 league
t4 logo
Image
commander logo
Image
old gpgnet 2500 rating gold star icon
didn't find it
old gpgnet top10 gold crone icon
Image (only found the silver one for now)

no more idea for the last one, maybe a i'm special avatar for reaching the higher division of the higher league.


This way, each player could have both short term and long term goal, and could proudly show in chat his new division. I think for any level of player it's an important source of motivation.

Statistics: Posted by Lu_Xun_17 — 23 Oct 2013, 03:47


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2013-10-22T19:53:38+02:00 2013-10-22T19:53:38+02:00 /viewtopic.php?t=5607&p=56374#p56374 <![CDATA[Re: The New Ladder System ???]]> Statistics: Posted by pip — 22 Oct 2013, 19:53


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2013-10-22T19:22:35+02:00 2013-10-22T19:22:35+02:00 /viewtopic.php?t=5607&p=56372#p56372 <![CDATA[Re: The New Ladder System ???]]>
The ultimate test of the system will be in a few months if we see more ladder being played or not! I think points gathering can be a big incentive for players to play, especially if it is displayed in a prominent position "You need 3 more points to rank up to Mech Marine" with a progress bar.

Statistics: Posted by Cantor — 22 Oct 2013, 19:22


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2013-10-22T18:57:35+02:00 2013-10-22T18:57:35+02:00 /viewtopic.php?t=5607&p=56369#p56369 <![CDATA[Re: The New Ladder System ???]]>
Mr-Smith wrote:
ya the amount of games is way to high.
im playing 1-2 ladder games per week so there is no way for me to reach higher leagues.


This is a big problem. Players who don't spam games every day get not encouraged to play more, they get unmotivated because they know they can't archive anything.

And this applies to the majority of players.


Its solveable by putting people into leauges/divisions by ranking at start, like before. This will have the little negative side effects of people getting into a division by "luck", and not beeing able to drop out though, at least if you keep the current no-drop rule.

I don't know if the rule is really good though. Yes it makes people not stop play when they have their "goal" League, but thats maybe also preventable by a point decay.

The problem mentioned above is much bigger imo.


But regardless, the new system is a lot better then the old, with this flaws, or without. The numbers might need finetuning anyway.

Statistics: Posted by Zock — 22 Oct 2013, 18:57


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