Forged Alliance ForeverForged Alliance Forever Forums2013-10-18T18:54:56+02:00/feed.php?f=2&t=55612013-10-18T18:54:56+02:002013-10-18T18:54:56+02:00/viewtopic.php?t=5561&p=56159#p56159Statistics: Posted by Blodir — 18 Oct 2013, 18:54
]]>2013-10-18T18:20:18+02:002013-10-18T18:20:18+02:00/viewtopic.php?t=5561&p=56157#p56157Statistics: Posted by nine2 — 18 Oct 2013, 18:20
]]>2013-10-18T17:27:55+02:002013-10-18T17:27:55+02:00/viewtopic.php?t=5561&p=56144#p56144 I can't be the only person who is totally wired whilst playing a 1v1
FunkOff wrote: how far along is that mission maker
You can follow Domino's progress here. He says it's starting to come together. He posts demo videos pretty frequently and is doing some really cool stuff.
]]>2013-10-17T22:11:56+02:002013-10-17T22:11:56+02:00/viewtopic.php?t=5561&p=56090#p56090Statistics: Posted by Ato0theJ — 17 Oct 2013, 22:11
]]>2013-10-17T21:36:29+02:002013-10-17T21:36:29+02:00/viewtopic.php?t=5561&p=56085#p56085Statistics: Posted by FunkOff — 17 Oct 2013, 21:36
]]>2013-10-17T20:35:19+02:002013-10-17T20:35:19+02:00/viewtopic.php?t=5561&p=56074#p56074Statistics: Posted by Ze_PilOt — 17 Oct 2013, 20:35
]]>2013-10-17T14:46:10+02:002013-10-17T14:46:10+02:00/viewtopic.php?t=5561&p=56061#p56061How about a 1v1 minigame challenge mode? I'm thinking a series of 20x 30 seconds tiny challenges.
Player 1 gets 10 tanks and acu - Player 2 gets just acu - survive for 30 seconds! Player 1 gets 6 bricks - Players 2 gets just monkey - kill the monkey in 30 seconds! Both players get a single t1 bomber and have to kill 10 engies in 30 seconds! etc
It would basically be a series of micro exercises. The idea is it would be fun and less serious, but it would put players in throw away situations where micro is what its all about. You could get a medium score for passing the level and a bonus if you do it really fast ... or bonus's if you do something really cool (dont know if this is possible) but micro your way out of certain death. Bonuses woudl come in the form of extra random units like ... mercies
The actual tasks would be randomized ... what task is next would be random, and the exact amount of units you get would be random, but would get harder and harder as you increase level. I'm dying to see zock kill a monkey with an aurora on level 100.
Besides being a bit of fun ... it helps you train on a particular skill without having to focus on everything else at the same time.
(Maybe we dont need level editor for this .. perhaps map script or a mod - I have no idea)