Forged Alliance Forever Forged Alliance Forever Forums 2013-10-14T11:42:35+02:00 /feed.php?f=2&t=5448 2013-10-14T11:42:35+02:00 2013-10-14T11:42:35+02:00 /viewtopic.php?t=5448&p=55865#p55865 <![CDATA[Re: Replay desync]]>
He also said that it was just a command that causes it and that he could probably fix it if someone can tell him what that command is. I'd do it but I have no idea what is involved...

Statistics: Posted by whootle — 14 Oct 2013, 11:42


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2013-10-09T21:15:07+02:00 2013-10-09T21:15:07+02:00 /viewtopic.php?t=5448&p=55509#p55509 <![CDATA[Re: Replay desync]]> Statistics: Posted by Kof — 09 Oct 2013, 21:15


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2013-10-07T19:27:52+02:00 2013-10-07T19:27:52+02:00 /viewtopic.php?t=5448&p=55354#p55354 <![CDATA[Re: Replay desync]]>
It can happen if a player loses connection or exits via any method other than the score button.

It will affect all local copies of the game and the server copy.

If you continue to watch the game after the desync occurs, what you're watching may not reflect reality at all (which I was amazed at TBH).

Statistics: Posted by Kof — 07 Oct 2013, 19:27


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2013-10-04T14:11:09+02:00 2013-10-04T14:11:09+02:00 /viewtopic.php?t=5448&p=55131#p55131 <![CDATA[Replay desync]]>
Referring to Replay 1308722 (a 5+ hour game by the way!)

Some are interested in watching it but the one in the online vault seems to suffer from desyncs after about 35 mins game time. I've checked the one in the online vault and my local one and they both have this problem.

I've heard the cause of this is when one or more of the player(s) leave the game using Alt-F4. Are there any other known causes?

Is there a chance one of the other players' local ones would not suffer this problem, or will they all necessarily have the desync errors? Thanks.

Statistics: Posted by whootle — 04 Oct 2013, 14:11


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