pip wrote:There would be no limit to the number of players in a division in my system but a more limited number of divisions (25), and each name would not be random but determined and based on the strength of the units so that players can intuitively compare their strength and feel their progression.
Statistics: Posted by Zock — 11 Oct 2013, 16:43
Statistics: Posted by ColonelSheppard — 06 Oct 2013, 14:58
Statistics: Posted by Ze_PilOt — 06 Oct 2013, 13:26
Statistics: Posted by pip — 06 Oct 2013, 13:24
Statistics: Posted by Zock — 02 Oct 2013, 14:04
Zock wrote:
I find pips idea is a good start. Not sure if its perfect, but it sounds definitly better then what we have. But all leagues should have the same number of ranks, about 3-5.
But the question is, do you lose points? Not losing points might prevent furstration, but it defeats the purpose of a ladder pretty much to me.
Statistics: Posted by pip — 02 Oct 2013, 11:24
Statistics: Posted by Voodoo — 02 Oct 2013, 08:18
Statistics: Posted by FireMessiah — 02 Oct 2013, 08:09
prodromos wrote: I would suggest something like playing at least 3-5 times per week if you don't want to lose this number of points.
Statistics: Posted by prodromos — 02 Oct 2013, 00:06
Statistics: Posted by ColonelSheppard — 01 Oct 2013, 23:02
prodromos wrote:1. What points are those, ladder or rating points?
prodromos wrote:
2. How many times you must play per week, in order to not lose points
Statistics: Posted by prodromos — 01 Oct 2013, 21:40
Statistics: Posted by Zock — 01 Oct 2013, 21:30
prodromos wrote:
2. How many times you must play per week, in order to not lose points
Statistics: Posted by ColonelSheppard — 01 Oct 2013, 17:46
Statistics: Posted by prodromos — 01 Oct 2013, 17:17