Statistics: Posted by Marko Box — 27 Sep 2013, 12:57
WaitSeconds(1) -- to prevent units triggering death explosions
local killacu = self:GetListOfUnits(categories.ALLUNITS - categories.WALL, false)
if killacu and table.getn(killacu) > 0 then
for index,unit in killacu do
unit:Kill()
end
end
Statistics: Posted by Crotalus — 27 Sep 2013, 04:37
Statistics: Posted by Crotalus — 27 Sep 2013, 02:13