Firewall wrote:
With Attack Subs and Missile Subs. In so doing, one's fleet became invunerable to shore artillery and surface gunfire. Assuming you also had Air Superiority, the only real threat to the submarine force was the destroyer. Which could be dealt with by putting about 4 missile subs into the mix.
Granted, it is not a cost effective way of picking off Destroyers. But it does increase the tactical flexibility of the formation as a whole. In allowing submarine groups to deal with Destroyers. Allowing the attack subs to close range and decimate the now helpless battlegroup. It was also a good way of picking off pursuing destroyers before they can get into depthcharge range. It is not the actual cost/DPS which is the biggest concern, but rather, the value which it adds to the submarine force as a whole.
With the missile sub, the submarine force had the ability to sneak within the radius of shore artillery and without detection by radar. Which when combined with diversionary tactics, and ASF top-cover, can work wonders... But of course, with T2 artillery being more costly in FA, this utility was reduced.
ShadowKnight wrote:
While it might not be appropriate in many ways, Mycen, I'd really like to see Firewall's semi-tracking cruise missiles put onto the StratSubs, for one reason above all others - It would make them feel that bit more special. They would be the only unit in the game with tracking cruise missiles. ... StratSubs need to hit moving targets and should be capable of doing so, I think. As for TMD? Meh, give the missiles 6 HP each, just to be that bit more special
Plasma_Wolf wrote:
Whatever the plan with the Strategic Sub is, there are two things to consider:
1. You don't want the sub to become a counterpart of the Torrent Missile Ship, then the Torrent would be useless and its uniqueness in the Aeon arsenal will be ruined.
Plasma_Wolf wrote:
2. The design of the Strategic missiles should keep an advantage and a disadvantage compared to the SML. The current advantages are that you can (almost) simultaniously launch three missiles from one sub and that you can evacuate the weapon should you come under attack, the current disadvantages are that assisting will give away that you've got a sub (not that assisting strategic weapons is a good idea, but still) and that you can't use adjecency.
Anaryl wrote:
Ive got sone substantial reworks for the SMS lined up for submission for this balance patch. If you guys see cool mods or have ideas I'd be keen to hear them, but perhaps after I finish this one.
Statistics: Posted by Mycen — 27 Sep 2013, 17:27
Statistics: Posted by Plasma_Wolf — 27 Sep 2013, 17:12
Mycen wrote:
Although, as I mentioned above, this would likely not address the strat sub tac missile problem at all, it would be an interesting 'fix' were it applied to ALL tactical missiles.
Statistics: Posted by Hawkei — 27 Sep 2013, 06:46
Statistics: Posted by IceDreamer — 25 Sep 2013, 15:39
Firewall wrote:
Slight tracking could be achieved by:
1. Allowing the missile aim to lead the target;
2. Using a tracking missile with very slow turn rates.
The aim would be to allow general targeting of moving objects, but prevent missile correction on the terminal approach. So micro is still effective.
Statistics: Posted by Mycen — 25 Sep 2013, 13:52
Statistics: Posted by RoundTabler — 24 Sep 2013, 14:52
Firewall wrote:
What if we make the missiles homing, but only able to be fired when surfaced?
Firewall wrote:
Furthermore, if intel coverage is lost then the missile looses its tracking capability?
Firewall wrote:
At the same time the submarine would need to expose itself to radar and surface fire to use this weapon. Which means sending units to intercept it would force it to submerge. Now THAT would be an interesting game dynamic.
Statistics: Posted by Mycen — 24 Sep 2013, 13:42
Statistics: Posted by Hawkei — 24 Sep 2013, 07:21
Statistics: Posted by Mycen — 24 Sep 2013, 06:48
Statistics: Posted by Hawkei — 23 Sep 2013, 20:29
Statistics: Posted by Mr-Smith — 23 Sep 2013, 15:48