Forged Alliance Forever Forged Alliance Forever Forums 2013-10-01T20:20:19+02:00 /feed.php?f=2&t=5212 2013-10-01T20:20:19+02:00 2013-10-01T20:20:19+02:00 /viewtopic.php?t=5212&p=54932#p54932 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> It's up to people to not make you trust the board :)

Statistics: Posted by Ze_PilOt — 01 Oct 2013, 20:20


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2013-10-01T20:04:22+02:00 2013-10-01T20:04:22+02:00 /viewtopic.php?t=5212&p=54931#p54931 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> The coop is working fine, the leaderboard is active BUT you log every won mission. If I try for example the first mission 5 times, I will take 5 lines in the Leaderboard.
Overkill?

Statistics: Posted by Kekouse — 01 Oct 2013, 20:04


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2013-09-30T13:19:19+02:00 2013-09-30T13:19:19+02:00 /viewtopic.php?t=5212&p=54795#p54795 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> Statistics: Posted by Ze_PilOt — 30 Sep 2013, 13:19


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2013-09-30T13:45:31+02:00 2013-09-30T13:18:08+02:00 /viewtopic.php?t=5212&p=54794#p54794 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]>
For the record we played mission 1-2-4-6 of FA. It went ok. Mission 1 was a little bit tricky (air air air and air) but it's doable. I've not tested mission 3 and 5 so far.
Yesterday we launched some vanilla missions and damn...I forgot how Supcom's solo was "special". Like oldschools RTS you are limited to Tech 1 or Tech 2 at the beginning. And playing with only T2 Radar on big maps, it's kinda weird.

But so far everything works.
Want simple missions? Go Vanilla.
Compstomping madness? Go FA with 4 players.

Statistics: Posted by Kekouse — 30 Sep 2013, 13:18


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2013-09-30T12:56:48+02:00 2013-09-30T12:56:48+02:00 /viewtopic.php?t=5212&p=54793#p54793 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> Statistics: Posted by McGeifer — 30 Sep 2013, 12:56


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2013-09-27T23:16:02+02:00 2013-09-27T23:16:02+02:00 /viewtopic.php?t=5212&p=54638#p54638 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> Statistics: Posted by Ze_PilOt — 27 Sep 2013, 23:16


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2013-09-27T21:04:40+02:00 2013-09-27T21:04:40+02:00 /viewtopic.php?t=5212&p=54630#p54630 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]>
I hope it's the right place here can't find a better place :) Is it normal that i can't choose another faction then Cybrian in a coop game?

Statistics: Posted by McGeifer — 27 Sep 2013, 21:04


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2013-09-25T18:30:08+02:00 2013-09-25T18:30:08+02:00 /viewtopic.php?t=5212&p=54494#p54494 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]>
Speedrun leaderboard coming soon.

Statistics: Posted by Ze_PilOt — 25 Sep 2013, 18:30


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2013-09-25T11:27:59+02:00 2013-09-25T11:27:59+02:00 /viewtopic.php?t=5212&p=54465#p54465 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> the new coop campaign thing is sooo easy to use and nice, and of course all this "mod and map vault" stuff, the automatch and especially GW is so amazing as well. I really love it :) go ahead guys! *thumbsup*

regards

Statistics: Posted by discoverer2k4 — 25 Sep 2013, 11:27


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2013-09-25T09:27:14+02:00 2013-09-25T09:27:14+02:00 /viewtopic.php?t=5212&p=54451#p54451 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> Statistics: Posted by Myxir — 25 Sep 2013, 09:27


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2013-09-25T09:13:40+02:00 2013-09-25T09:13:40+02:00 /viewtopic.php?t=5212&p=54449#p54449 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]>

(the desync was harmless, all previous replays are watchable).

Statistics: Posted by Ze_PilOt — 25 Sep 2013, 09:13


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2013-09-25T06:29:16+02:00 2013-09-25T06:29:16+02:00 /viewtopic.php?t=5212&p=54440#p54440 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> Statistics: Posted by stalewee — 25 Sep 2013, 06:29


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2013-09-25T03:42:28+02:00 2013-09-25T03:42:28+02:00 /viewtopic.php?t=5212&p=54437#p54437 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]>
FunkOff wrote:
I feel like the missions start out challenging, then turn to cake in about 10-15 min.

Well, part of this is kinda natural considering the way you can built up forces between each expansion.

But most of this is because the nature of the economy. For the beginning, instead of the normal 6-8 Mass Extractors, you're probably dealing with 1-2 per player in a full house. This means that your economy is complete shit, even with it being shared. Sure, if everyone stops playing and allows one player to build up you're fine, but otherwise? Mass is a huge bottleneck, especially on the second and forth maps(the first has fewer extractors, but they start at t3, and you have a few t3 fabs to help, though it can still be a bit rough). On those maps, you're facing constant, heavy pressure from the AI, enough to make multiple early mass extractors essentially off limits.

Even latter on this isn't always improved, due to some overall sparse available ME on the maps.

Statistics: Posted by Tavar — 25 Sep 2013, 03:42


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2013-09-25T00:12:33+02:00 2013-09-25T00:12:33+02:00 /viewtopic.php?t=5212&p=54436#p54436 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> Statistics: Posted by FunkOff — 25 Sep 2013, 00:12


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2013-09-25T00:03:01+02:00 2013-09-25T00:03:01+02:00 /viewtopic.php?t=5212&p=54433#p54433 <![CDATA[Re: Campaign conversions need to be at hard difficulty]]> Statistics: Posted by ColonelSheppard — 25 Sep 2013, 00:03


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