Forged Alliance Forever Forged Alliance Forever Forums 2013-09-23T07:10:21+02:00 /feed.php?f=2&t=5193 2013-09-23T07:10:21+02:00 2013-09-23T07:10:21+02:00 /viewtopic.php?t=5193&p=54346#p54346 <![CDATA[Re: Overcharge]]>
roseneath wrote:
Alright really a dumb question but...

whenever i overcharge units, generally while im running away from them. The acu stops moving. its really so annoying.

Am i the only person doing it wrong or is it a known problem?


Yes this is a dumb question. You need to que commands like this:

Move (rightclick) > Overcharge ( O, shift + leftclick) > Move (shift + rightclick) > Overcharge (O, shift + leftclick) > Move (shift + rightclick)... etc.

The result is that the ACU will stop to fire the overcharge, then immediately continue moving. If you manually issue the move command there will be a lag delay.


You can actually que several overcharges by making the walking segments long enough to allow the OC cannon to recharge. Generaly, you will be recieving artillery fire. So, you will be issuing 'zig-zag' move commands anyway. These can be 'pre-microed'. I find it most annoying having to babysit an ACU when it's taking fire.

Statistics: Posted by Hawkei — 23 Sep 2013, 07:10


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2013-09-20T17:15:07+02:00 2013-09-20T17:15:07+02:00 /viewtopic.php?t=5193&p=54200#p54200 <![CDATA[Re: Overcharge]]>
Marko Box wrote:
OC should be allowed to ignore mobile shields when you are targeting experimentals(they are larger then shield coverage anyways). It would open up some interesting tactics imo :P


What do you mean? If the experimental's hitboxes are outside of the shield they will be ignored. So why would a change like this be necessary? Not all of the experimentals are so much larger than mobile shields that they would never be at least partially protected, so making them unable to take advantage of shields seems nonsensical.

Statistics: Posted by Mycen — 20 Sep 2013, 17:15


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2013-09-19T19:18:13+02:00 2013-09-19T19:18:13+02:00 /viewtopic.php?t=5193&p=54150#p54150 <![CDATA[Re: Overcharge]]>

Statistics: Posted by Marko Box — 19 Sep 2013, 19:18


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2013-09-18T08:23:11+02:00 2013-09-18T08:23:11+02:00 /viewtopic.php?t=5193&p=54061#p54061 <![CDATA[Re: Overcharge]]>
As bigger angle as more time you need
I have not tested it that hard to know math there
Here is my vid
http://m.youtube.com/watch?v=_B_CQdCr9z ... ogle&gl=RU

Statistics: Posted by ZLO_RD — 18 Sep 2013, 08:23


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2013-09-18T03:58:05+02:00 2013-09-18T03:58:05+02:00 /viewtopic.php?t=5193&p=54050#p54050 <![CDATA[Re: Overcharge]]> Statistics: Posted by Lionhardt — 18 Sep 2013, 03:58


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2013-09-18T03:31:58+02:00 2013-09-18T03:31:58+02:00 /viewtopic.php?t=5193&p=54047#p54047 <![CDATA[Re: Overcharge]]> Statistics: Posted by The Mak — 18 Sep 2013, 03:31


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2013-09-18T03:03:58+02:00 2013-09-18T03:03:58+02:00 /viewtopic.php?t=5193&p=54041#p54041 <![CDATA[Overcharge]]>
whenever i overcharge units, generally while im running away from them. The acu stops moving. its really so annoying.

Am i the only person doing it wrong or is it a known problem?

Statistics: Posted by roseneath — 18 Sep 2013, 03:03


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