Forged Alliance Forever Forged Alliance Forever Forums 2013-09-12T08:18:55+02:00 /feed.php?f=2&t=5137 2013-09-12T08:18:55+02:00 2013-09-12T08:18:55+02:00 /viewtopic.php?t=5137&p=53704#p53704 <![CDATA[Re: Reclaim Boost Myth confirmed]]>
RoundTabler wrote:
Ze_PilOt wrote:http://www.faforever.com/forums/viewtopic.php?f=57&t=4388&start=10#p48968


Sorry Zep, but which post did you want me to read? There was another thread I thought where they said it didn't work. Can't find it now though.:roll:


This thread stipulate that as nobody tested it when it was the time to test, you can't really complain now.

Statistics: Posted by Ze_PilOt — 12 Sep 2013, 08:18


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2013-09-12T07:12:21+02:00 2013-09-12T07:12:21+02:00 /viewtopic.php?t=5137&p=53702#p53702 <![CDATA[Re: Reclaim Boost Myth confirmed]]> http://www.youtube.com/watch?v=jD5grmlY ... uw&index=8

Statistics: Posted by ZLO_RD — 12 Sep 2013, 07:12


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2013-09-12T01:05:26+02:00 2013-09-12T01:05:26+02:00 /viewtopic.php?t=5137&p=53698#p53698 <![CDATA[Re: Reclaim Boost Myth confirmed]]>
Before the 'reclaim bug fix':
- split tree groups gave significantly more mass reclaim than untouched trees. slower reclaim, but more mass
- the best strategy was to split the trees with land scouts before reclaiming them with engineer hordes
- this gave you heaps of mass for upgrading mexes quickly from around 5 minutes onward
- tree splitters had a huge advantage over non-splitters, so you had to split if you wanted to compete

After the 'reclaim bug fix':
- split tree groups give only slightly more mass than untouched trees (10% according to OP, but it was intended to be 0% extra)
- this extra mass is not enough to compensate for the slower reclaim speed
- it's much better to quickly reclaim untouched trees as early as possible so you get heaps of power at the start (first 4 minutes or so)
- a small number of engineers reclaiming untouched trees can power your first mex upgrades very early

I suspect that the top Seton's players have now become adept at reclaiming trees with early engineers without walking over them.

I think the trees are fine at the moment.

Statistics: Posted by stalewee — 12 Sep 2013, 01:05


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2013-09-12T00:22:16+02:00 2013-09-12T00:22:16+02:00 /viewtopic.php?t=5137&p=53697#p53697 <![CDATA[Re: Reclaim Boost Myth confirmed]]>
Ze_PilOt wrote:
http://www.faforever.com/forums/viewtopic.php?f=57&t=4388&start=10#p48968


Sorry Zep, but which post did you want me to read? There was another thread I thought where they said it didn't work. Can't find it now though.:roll:

Statistics: Posted by RoundTabler — 12 Sep 2013, 00:22


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2013-09-11T23:52:02+02:00 2013-09-11T23:52:02+02:00 /viewtopic.php?t=5137&p=53693#p53693 <![CDATA[Re: Reclaim Boost Myth confirmed]]>
Now I give the attack order to a spot just next to the trees so that he doesn't walk over them. He collects them in big chunks, giving faster power, and lets me tech up a mex much earlier.

So on Seton's at least, it's generally better now to reclaim untouched trees.

Statistics: Posted by stalewee — 11 Sep 2013, 23:52


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2013-09-11T19:42:35+02:00 2013-09-11T19:42:35+02:00 /viewtopic.php?t=5137&p=53673#p53673 <![CDATA[Re: Reclaim Boost Myth confirmed]]>
Lionhardt wrote:
I have tested it and attached the documenting replays... Breaking down the groups does give you a boost. Why do you say it's not like that if I say it is like that after thoroughly testing it and even giving you the replays.


Read what I wrote:

"the most effective way"... yeah you get more total mass / energy with single trees but it's not as effective if you include time, you want as much mass as possible early on.

And as I also said, single trees gave even more mass/energy before it was fixed. Geez...

Statistics: Posted by Crotalus — 11 Sep 2013, 19:42


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2013-09-11T18:54:16+02:00 2013-09-11T18:54:16+02:00 /viewtopic.php?t=5137&p=53671#p53671 <![CDATA[Re: Reclaim Boost Myth confirmed]]>
RoundTabler wrote:
The reclaim bug fix has been confirmed not to work (I think). :)



viewtopic.php?f=57&t=4388&start=10#p48968

Statistics: Posted by Ze_PilOt — 11 Sep 2013, 18:54


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2013-09-11T18:39:05+02:00 2013-09-11T18:39:05+02:00 /viewtopic.php?t=5137&p=53669#p53669 <![CDATA[Re: Reclaim Boost Myth confirmed]]>

Statistics: Posted by RoundTabler — 11 Sep 2013, 18:39


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2013-09-11T18:15:37+02:00 2013-09-11T18:15:37+02:00 /viewtopic.php?t=5137&p=53665#p53665 <![CDATA[Re: Reclaim Boost Myth confirmed]]>
Crotalus wrote:
Already been up to discussion and if I remember correctly the reclaim values of single trees were reduced, so right now the most effective way is to reclaim whole patches of trees without splitting them.

Watch the replay you schnitzel!

Statistics: Posted by Eiserner_Sieg — 11 Sep 2013, 18:15


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2013-09-11T18:06:20+02:00 2013-09-11T18:06:20+02:00 /viewtopic.php?t=5137&p=53664#p53664 <![CDATA[Re: Reclaim Boost Myth confirmed]]> Statistics: Posted by Lionhardt — 11 Sep 2013, 18:06


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2013-09-11T17:52:29+02:00 2013-09-11T17:52:29+02:00 /viewtopic.php?t=5137&p=53663#p53663 <![CDATA[Re: Reclaim Boost Myth confirmed]]> Statistics: Posted by Crotalus — 11 Sep 2013, 17:52


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2013-09-11T16:08:02+02:00 2013-09-11T16:08:02+02:00 /viewtopic.php?t=5137&p=53657#p53657 <![CDATA[Reclaim Boost Myth confirmed]]> much longer.

In the attachments there are two replays that document my experiment plus the map I used for it.

Tree model used: pine06_groupa_prop.bp

I have not tested if different props behave differently.

I did a control run to test if you get the same amount of reclaim every time. You do get the exact same amount.

If this has been discussed already I'm sorry...

Statistics: Posted by Lionhardt — 11 Sep 2013, 16:08


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