Forged Alliance Forever Forged Alliance Forever Forums 2012-01-04T08:53:16+02:00 /feed.php?f=2&t=503 2012-01-04T08:53:16+02:00 2012-01-04T08:53:16+02:00 /viewtopic.php?t=503&p=4667#p4667 <![CDATA[Re: No Mercy Rule]]>
This is the last warning for the one concerned before a temporary ban on the forums.

Statistics: Posted by Ze_PilOt — 04 Jan 2012, 08:53


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2012-01-04T08:08:43+02:00 2012-01-04T08:08:43+02:00 /viewtopic.php?t=503&p=4664#p4664 <![CDATA[Re: No Mercy Rule]]>

People who cry about mercies could have their own (tiny) mod with a hyper mega nerf of mercies , making it super extra expensive and there you go. Those who wants game without mercies could download that micro mod. I believe it takes only one .lua file with only 1 or 2 modifications.

Statistics: Posted by -_V_- — 04 Jan 2012, 08:08


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2012-01-04T05:17:35+02:00 2012-01-04T05:17:35+02:00 /viewtopic.php?t=503&p=4663#p4663 <![CDATA[Re: No Mercy Rule]]>
-_V_- wrote:
A manager that would allow/disable each single like in TA would be awsome.


You are aware that there are nearly 400 units, right? The UI for such a function would be ridiculously large and coding it would be an enormous pain in the ass.

Statistics: Posted by FunkOff — 04 Jan 2012, 05:17


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2012-01-04T03:59:10+02:00 2012-01-04T03:59:10+02:00 /viewtopic.php?t=503&p=4662#p4662 <![CDATA[Re: No Mercy Rule]]> .


A manager that would allow/disable each single like in TA would be awsome. This way Maverick could even turn off the jester.

Statistics: Posted by -_V_- — 04 Jan 2012, 03:59


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2012-01-04T02:12:05+02:00 2012-01-04T02:12:05+02:00 /viewtopic.php?t=503&p=4659#p4659 <![CDATA[Re: No Mercy Rule]]>
Ze_PilOt wrote:
You are acting like it's so obvious that mercies are broken.
But I don't see a SINGLE forum thread on gpg forums about it.

Im not suprised by that, as funk already wrote, it was hidden under stronger imba's like t3 air. Why playing russian roulette with your enemy and building mercies, when you can easily just tech to t3 and can go the save, t3 bomber, way. Furthermore t2 gunships got a huge buff, which makes t2 air generally more viable to use (if mercy snipe fails -> goto gunships spam, but I already wrote that in the other thread).
All these things passivly buffed the mercy.

It is not enough that the concept of the mercy is already beyond stupid and add's nothing to the game:
- Target of the game: kill the enemy acu
- Only purpose of the mercy: to kill the enemy acu
Yes, some write you can use it again other stuff like mexes and experimentals, but a quick look at the stats shows you that there is always an unit, which does the job better (pro tip: Its mostly the t2 gunship).

But you also force your enemy into a gambling, since its definitely not sure his aa will defend him from the mercies, although it should without micro. And no, you dont deserve to auto-lose if you lose your air or you just concentrate on something else like... what was it again...? Ah yeah LAND.


Ze_PilOt wrote:
I'm pretty sure that if I start saying that Pillars are OP, and start making "No Pillars game", you will see some people following me blindly with weird arguments. Like the mercy thread I've closed.

Of course, there is no doubt ubergeek would do that, just to move balancing discussion into absurdity once more.


V, thats not the picture I used. :P
BTW: Your 3610 experience with mercies comes from where again...?

Statistics: Posted by Karottenrambo — 04 Jan 2012, 02:12


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2012-01-04T01:20:08+02:00 2012-01-04T01:20:08+02:00 /viewtopic.php?t=503&p=4656#p4656 <![CDATA[Re: No Mercy Rule]]> as it comes in a full unit manager control as in you're able to disable each single unit depending on ur tastes.

otherwise the pic already used by karotte should apply ->

Image

Statistics: Posted by -_V_- — 04 Jan 2012, 01:20


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2012-01-03T23:52:18+02:00 2012-01-03T23:52:18+02:00 /viewtopic.php?t=503&p=4651#p4651 <![CDATA[Re: No Mercy Rule]]>
Ze_PilOt wrote:
You are acting like it's so obvious that mercies are broken.
But I don't see a SINGLE forum thread on gpg forums about it.


This is because the mercy imbalance is hidden under other imbalances in 3599.

In 1v1, Seraphim ACU regen and Mongoose/Hoppy spam is stronger than mercies, are abused, and make the mercy imbalance by comparison. The same applies to team games in that the T3 Air overpoweredness completely overshadows the mercy imbalance. It's hard to make mercies seem viable when it's extremely cheap to tech to T3 air and spam ASFs. Everybody in 3599 spams ASFs quickly enough such that the entirety of T2 air, mercies included, never really sees use.

Further, as the main page clearly states, FAF is "community-driven". If the community wants this feature, we should give it to them.

Statistics: Posted by FunkOff — 03 Jan 2012, 23:52


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2012-01-03T23:34:14+02:00 2012-01-03T23:34:14+02:00 /viewtopic.php?t=503&p=4650#p4650 <![CDATA[Re: No Mercy Rule]]>
I would like a no mercy rule in unit manager.

I also agree that a few (who are very active in this forum) are very loud about not changing mercies, while a majority of players (who dont post here) are for changing mercies. In games where mercies are used I read more ranting and swearing than a teammate who says "well played", "good tactic", "youre a good player" or any other compliment.

The loser team is mostly ranting, and the winner team is quiet, because they won, but not really proud.

Of course here in the forums it will always seem that a majority is "pro mercy", because 90% of the players dont even check the forums once a month. An option wouldnt kill anyone.

Players already started to host "no mercy" games like in good old times after the DLC units were released in... 2008?

Statistics: Posted by Kryo — 03 Jan 2012, 23:34


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2012-01-03T19:54:59+02:00 2012-01-03T19:54:59+02:00 /viewtopic.php?t=503&p=4649#p4649 <![CDATA[Re: No Mercy Rule]]> Statistics: Posted by Jim_Hatama — 03 Jan 2012, 19:54


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2012-01-03T18:51:28+02:00 2012-01-03T18:51:28+02:00 /viewtopic.php?t=503&p=4648#p4648 <![CDATA[Re: No Mercy Rule]]>
Raging_Squirrel wrote:
Can we apply that rule to the FAF chat?
They're talking about them weeks, and do it the whole day endlessly. Like forum isn't enough...

So tired of this shit :(


Yes. The balance forum is there to avoid that in the chat.

Statistics: Posted by Ze_PilOt — 03 Jan 2012, 18:51


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2012-01-03T18:41:31+02:00 2012-01-03T18:41:31+02:00 /viewtopic.php?t=503&p=4647#p4647 <![CDATA[Re: No Mercy Rule]]> Statistics: Posted by uberge3k — 03 Jan 2012, 18:41


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2012-01-03T18:36:53+02:00 2012-01-03T18:36:53+02:00 /viewtopic.php?t=503&p=4646#p4646 <![CDATA[Re: No Mercy Rule]]> They're talking about them weeks, and do it the whole day endlessly. Like forum isn't enough...

So tired of this shit :(

Statistics: Posted by Raging_Squirrel — 03 Jan 2012, 18:36


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2012-01-03T17:26:03+02:00 2012-01-03T17:26:03+02:00 /viewtopic.php?t=503&p=4645#p4645 <![CDATA[Re: No Mercy Rule]]> They have more hp AND dps than blaze, but cost less!

;)

On Topic:
Range nerv gives AA more time to turn after being distracted. Gives the player (distance range nerv)/(mercy speed) time to micro his/her AA.

Statistics: Posted by lebensnebel — 03 Jan 2012, 17:26


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2012-01-03T15:43:52+02:00 2012-01-03T15:43:52+02:00 /viewtopic.php?t=503&p=4644#p4644 <![CDATA[Re: No Mercy Rule]]>
And nobody is preventing a mercy rebalance. Read the balance forum rules again.

You are acting like it's so obvious that mercies are broken.
But I don't see a SINGLE forum thread on gpg forums about it.

I'm willing to test a detonation range reduction in next patch, even if I'm pretty sure it won't change anything (a distracted flak will stay distracted).

The only balance that can solve things is to make the energy beam not leading (like tml).
But in that case, a range reduction is a up, not a nerf, so it need testing to get the correct range.

BUT

I won't do a balance change just because some guys are saying that something is like this or that.

I'm pretty sure that if I start saying that Pillars are OP, and start making "No Pillars game", you will see some people following me blindly with weird arguments. Like the mercy thread I've closed.

Statistics: Posted by Ze_PilOt — 03 Jan 2012, 15:43


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2012-01-03T15:37:40+02:00 2012-01-03T15:37:40+02:00 /viewtopic.php?t=503&p=4643#p4643 <![CDATA[No Mercy Rule]]> - many players are noobs
- many players are annoyed of their imbaness
- many players can't micro their aa as good as ubergeek
- they are ugly
- something else

I saw already some games with "No mercy" in the title yesterday (yes, they meant the unit).

No, the "No air" restriction will not do it, because it (suprisingly )removes every air unit from the game.

Statistics: Posted by Karottenrambo — 03 Jan 2012, 15:37


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