Forged Alliance Forever Forged Alliance Forever Forums 2013-08-31T08:49:04+02:00 /feed.php?f=2&t=4951 2013-08-31T08:49:04+02:00 2013-08-31T08:49:04+02:00 /viewtopic.php?t=4951&p=52382#p52382 <![CDATA[Re: How about a September Cleanse in the Mapvault]]> Statistics: Posted by Krapougnak — 31 Aug 2013, 08:49


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2013-08-31T02:11:27+02:00 2013-08-31T02:11:27+02:00 /viewtopic.php?t=4951&p=52356#p52356 <![CDATA[Re: How about a September Cleanse in the Mapvault]]>
A thing I noticed though, is that people tend to hate a map when they lose a game on it.

Statistics: Posted by H-master — 31 Aug 2013, 02:11


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2013-08-30T08:05:31+02:00 2013-08-30T08:05:31+02:00 /viewtopic.php?t=4951&p=52250#p52250 <![CDATA[Re: How about a September Cleanse in the Mapvault]]> Statistics: Posted by Ze_PilOt — 30 Aug 2013, 08:05


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2013-08-29T23:55:26+02:00 2013-08-29T23:55:26+02:00 /viewtopic.php?t=4951&p=52218#p52218 <![CDATA[Re: How about a September Cleanse in the Mapvault]]> Statistics: Posted by ColonelSheppard — 29 Aug 2013, 23:55


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2013-08-29T22:29:11+02:00 2013-08-29T22:29:11+02:00 /viewtopic.php?t=4951&p=52209#p52209 <![CDATA[Re: How about a September Cleanse in the Mapvault]]>
Would be easier to add a rating filter.

Statistics: Posted by Ze_PilOt — 29 Aug 2013, 22:29


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2013-08-29T22:17:33+02:00 2013-08-29T22:17:33+02:00 /viewtopic.php?t=4951&p=52208#p52208 <![CDATA[Re: How about a September Cleanse in the Mapvault]]> Statistics: Posted by Lionhardt — 29 Aug 2013, 22:17


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2013-08-29T21:37:24+02:00 2013-08-29T21:37:24+02:00 /viewtopic.php?t=4951&p=52202#p52202 <![CDATA[Re: How about a September Cleanse in the Mapvault]]> Rate them.
Comment them.

I'm no judge for the quality of any map.

Statistics: Posted by Ze_PilOt — 29 Aug 2013, 21:37


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2013-08-29T21:05:13+02:00 2013-08-29T21:05:13+02:00 /viewtopic.php?t=4951&p=52196#p52196 <![CDATA[Re: How about a September Cleanse in the Mapvault]]> Statistics: Posted by ColonelSheppard — 29 Aug 2013, 21:05


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2013-08-29T21:03:53+02:00 2013-08-29T21:03:53+02:00 /viewtopic.php?t=4951&p=52195#p52195 <![CDATA[Re: How about a September Cleanse in the Mapvault]]> Good job.
Good :)

Statistics: Posted by silver_eye — 29 Aug 2013, 21:03


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2013-08-29T20:51:16+02:00 2013-08-29T20:51:16+02:00 /viewtopic.php?t=4951&p=52193#p52193 <![CDATA[How about a September Cleanse in the Mapvault]]> I started, just because i was looking around in the mapvault again and became ragy about what i see/find there
I started alphabetical on page one (up to 4) and use these categories:

- broken
- old version
- extremely poorly desinged
- utterly crap/borderline broken

BROKEN
Code:
++CrAzY++
+-+CrAzY+-+
100_Acre_Wood_Final
1v4 Mountain defence!!!!
2 way
2 harbours
3TurtleIsland
666 (v2)
A Good Place to Die


OLD VERSION
Code:
'450MYA Old World
'450MYA Lost World
1035 Seton's Clutch v1.0 3v3
1035 Seton's Clutch v1.1 3v3 (v1)
-RF- Flat Grass
1035 Drake's Ravine v1.0 3v3
10x10 Desert Pass v1
1v1 Hot Box
1vs1 killers (v1)
1vs1 killers (v2)
1vs1 killers (v3)
1vs1 killers (v4)
2v4 DARK CAGE MAP
2vs2 my game
3v3 Hotbox
3lake greenV2
3v3 Hot Box
3v3 RX30
3v3 fun (v1)
3v3 fun (v2)
3v3 fun (v3)
3way
3way v2
4v4 Battle Box v2
4v4 Deathvalley
4v4 Passage
4v4 Passage NT
3 lake
4v4 Phu Quoc 3
4v4 Phu Quoc 4
4v4 Phu Quoc II
4v4 Team Tournament Map One
4v4 Team Tournament Map One with Ai
5v5 Passage
5vs5 Tabula Rasa
6 - Badlands (v1)
6 - Badlands (v2)
6 - Badlands2 (v1)
6 - BadlandsFA
6-Incelands_v1
6-Incelands_v2
6-Incelands_v3
6-Incelands_v4
6Castles
6FortCastles V1
6FortCastles V2
6v2
6v6 Team Tournament Map Two (v1)
6_Badlands
7impstar (v1)
8 - Badlands
8 - Badlandsv1
8 - Badlands_v2
8 - Badlands_v3
8 Castles v3
8 Player Fields of Isisv1
Acu Lab 1


EXREMELY POORLY DESINGED
Code:
1035 Seton's Clutch v1.1 3v3 (v2)
1v1 BIGFMAP
1ver H SHape
1ver H SHAPE 20x20
2v4 DARK CAGE MAP final
2v4 CAGE MAP
2v4_NAVAL_CAGE_MAP
3 on 2
3v3 V3
3guys1
3v3 Carnagefest
3v3_Ballin
3x3 Fastkill
4 Way Forts
4 Winters
4playa battle map
4t No 4 leaf clover
4v1 CAGE MAP v.2
4v4 Team Tournament Map Two
4v4 Wub
4v4funwar
4v4on5km
5 play FFA v2
6 points
6v2 version2 with markers
8-Goodlands
8-Goodlands v2 20x15
AAAAAHHH
acqua sperimentale puledro3


utterly crap
Code:
-U-WARS
000t2
2v6aixv3
4v4 ACU Wars
4v4 supret mini duel
7 Player FunFFA V2
A plain island


All the same map basicly, just different textures
Code:
20nr2x_hero_alienplanet
20nr2x_hero_athighlevelz
20nr2x_hero_at_mountainzz
20nr2x_hero_at-seazz
20nr2x_hero_headsup
20nr2x_hero_islands (v1)
20nr2x_hero_islands (v2)
20nr2x_hero_nuke_test_site
20nr2x_hero_sience_faciility


Special Notes about Maps
Code:
3V3 Sand Box - there is an v2 but it doesnt have an icon
8 Player Fields of Isisv2 - having extremely poor texture and despite that and exact copy of Isis 4v4


Now before you cry "your opinion, your opinion" now please have a look at the maps. I would suggest that there is a list for the notexture/noterrain/utterly crap -maps and people can call out maps they actually play and say the want to keep it or something like that, but honestly, none of the maps i put in extremely poorly desinged i have ever seen hosted, neither in GPGnet or FAF.

Is there any chance that maps from a list can be deleted or hidden in the vault?

Statistics: Posted by ColonelSheppard — 29 Aug 2013, 20:51


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