Forged Alliance Forever Forged Alliance Forever Forums 2013-08-25T17:59:25+02:00 /feed.php?f=2&t=4777 2013-08-25T17:59:25+02:00 2013-08-25T17:59:25+02:00 /viewtopic.php?t=4777&p=51717#p51717 <![CDATA[Re: current building explosions]]> Statistics: Posted by Ze_PilOt — 25 Aug 2013, 17:59


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2013-08-25T16:54:38+02:00 2013-08-25T16:54:38+02:00 /viewtopic.php?t=4777&p=51702#p51702 <![CDATA[Re: current building explosions]]> Statistics: Posted by ingenic — 25 Aug 2013, 16:54


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2013-08-25T16:52:36+02:00 2013-08-25T16:52:36+02:00 /viewtopic.php?t=4777&p=51700#p51700 <![CDATA[Re: current building explosions]]> agree,the explosions effect looks very 2d graphic but now I'm kinda used to it

Statistics: Posted by ingenic — 25 Aug 2013, 16:52


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2013-08-24T14:17:00+02:00 2013-08-24T14:17:00+02:00 /viewtopic.php?t=4777&p=51613#p51613 <![CDATA[Re: current building explosions]]> but do you really like the ones on buildings?
i feel like they look 2005
and the rest of supcom looks 2010

Statistics: Posted by Golol — 24 Aug 2013, 14:17


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2013-08-24T14:01:08+02:00 2013-08-24T14:01:08+02:00 /viewtopic.php?t=4777&p=51612#p51612 <![CDATA[Re: current building explosions]]> Statistics: Posted by RK4000 — 24 Aug 2013, 14:01


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2013-08-24T13:30:48+02:00 2013-08-24T13:30:48+02:00 /viewtopic.php?t=4777&p=51608#p51608 <![CDATA[Re: current building explosions]]> Statistics: Posted by Krapougnak — 24 Aug 2013, 13:30


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2013-08-20T22:26:40+02:00 2013-08-20T22:26:40+02:00 /viewtopic.php?t=4777&p=51232#p51232 <![CDATA[Re: current building explosions]]>
Also viewtopic.php?f=2&t=297

Still up to date.

Statistics: Posted by Ze_PilOt — 20 Aug 2013, 22:26


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2013-08-20T22:12:01+02:00 2013-08-20T22:12:01+02:00 /viewtopic.php?t=4777&p=51216#p51216 <![CDATA[Re: current building explosions]]> Statistics: Posted by VoiceofReason — 20 Aug 2013, 22:12


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2013-08-20T22:08:24+02:00 2013-08-20T22:08:24+02:00 /viewtopic.php?t=4777&p=51215#p51215 <![CDATA[Re: current building explosions]]>
(hint : if you want something, do it, don't ask).

And yes, the textures are UI-side.

Also, were in test for like 5 months in the beta 3626 forum. It's too late to whine now.

But you can work on it and propose it for the next patch in some months.

Statistics: Posted by Ze_PilOt — 20 Aug 2013, 22:08


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2013-08-20T22:03:57+02:00 2013-08-20T22:03:57+02:00 /viewtopic.php?t=4777&p=51212#p51212 <![CDATA[Re: current building explosions]]> zeps particles were always there and he scaled them up.
the explosions are some kind of mod that was implemented.
I think for this stuff there should simply be a vote in the client
maybe even a vote page should be added to the client.
that way i think a survey would reach a SIGNIFICANTLY higher amount of votes because its not just a new article.
and if there are often several votes at the same time faf can be improved a lot...
Do you want these effects?
[few screenshots]
[ ]Yes
[ ]No
Quick and easy.

Statistics: Posted by Golol — 20 Aug 2013, 22:03


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2013-08-20T22:01:36+02:00 2013-08-20T22:01:36+02:00 /viewtopic.php?t=4777&p=51211#p51211 <![CDATA[Re: current building explosions]]>
Zep, as you answered my question in the other thread about the particle effects, you said the effects were sim side and therefore there could not be an option to not render them client side. Did that include the textures or only the particles?

Statistics: Posted by Lionhardt — 20 Aug 2013, 22:01


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2013-08-20T07:36:45+02:00 2013-08-20T07:36:45+02:00 /viewtopic.php?t=4777&p=51108#p51108 <![CDATA[Re: current building explosions]]>
It will be there at least until next patch. If you don't like it, you can always try to make it better until then.

Statistics: Posted by Ze_PilOt — 20 Aug 2013, 07:36


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2013-08-20T07:27:26+02:00 2013-08-20T07:27:26+02:00 /viewtopic.php?t=4777&p=51106#p51106 <![CDATA[current building explosions]]> i dont really like them. in my opinion there are several fiery explosions on the building that look very 2D and dont fit to the graphic standard of the rest of supcom.
what do you think?

Statistics: Posted by Golol — 20 Aug 2013, 07:27


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