Forged Alliance Forever Forged Alliance Forever Forums 2013-08-13T16:35:59+02:00 /feed.php?f=2&t=4724 2013-08-13T16:35:59+02:00 2013-08-13T16:35:59+02:00 /viewtopic.php?t=4724&p=50680#p50680 <![CDATA[Re: Graphical enhancement]]>
Krapougnak wrote:
Since FAF seems to be concentrating on the graphics department I think I should mention that these 2 mods have been recently updated by their respective authors :

Supreme BattleFeel:
http://www.moddb.com/mods/supreme-battlefeel

Firey Explosion Mod:
http://www.moddb.com/mods/firey-explosion-mod/downloads

I also add this one Realistic Nukes pretty cool and much overlooked:
http://www.moddb.com/mods/realistic-nukes-mod



Thats not new we on steam use it long time from rampage team

Statistics: Posted by LittleInferno — 13 Aug 2013, 16:35


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2013-08-13T16:19:24+02:00 2013-08-13T16:19:24+02:00 /viewtopic.php?t=4724&p=50677#p50677 <![CDATA[Re: Graphical enhancement]]>
EDIT: IDK if I'm correct, since I haven't tested this mod, but its probably a Sim mod, which means it affects the SIM and everyone has to have it. Most graphic effect mods are.

Statistics: Posted by RoundTabler — 13 Aug 2013, 16:19


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2013-08-13T16:11:11+02:00 2013-08-13T16:11:11+02:00 /viewtopic.php?t=4724&p=50676#p50676 <![CDATA[Re: Graphical enhancement]]>
I placed the new textures.scd file in the gamedata folder. Then i started a game and saw no differences.


there's another folder called mods which contains things which should go under mods folder but how do i enable it if i'm supposed to use it on FAF and not opening game normally ?! uhm...

Statistics: Posted by Bliss — 13 Aug 2013, 16:11


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2013-08-13T12:46:11+02:00 2013-08-13T12:46:11+02:00 /viewtopic.php?t=4724&p=50670#p50670 <![CDATA[Re: Graphical enhancement]]> Statistics: Posted by Bliss — 13 Aug 2013, 12:46


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2013-08-13T12:24:07+02:00 2013-08-13T12:24:07+02:00 /viewtopic.php?t=4724&p=50668#p50668 <![CDATA[Re: Graphical enhancement]]>

Statistics: Posted by RK4000 — 13 Aug 2013, 12:24


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2013-08-13T12:02:33+02:00 2013-08-13T12:02:33+02:00 /viewtopic.php?t=4724&p=50666#p50666 <![CDATA[Re: Graphical enhancement]]>
Ze_PilOt wrote:
It's mostly already implemented in FAF. Only the over-the-top parts were left out.


The effects are still over-the-top.

Statistics: Posted by da_monstr — 13 Aug 2013, 12:02


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2013-08-13T11:18:31+02:00 2013-08-13T11:18:31+02:00 /viewtopic.php?t=4724&p=50665#p50665 <![CDATA[Re: Graphical enhancement]]> Statistics: Posted by Ze_PilOt — 13 Aug 2013, 11:18


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2013-08-13T11:03:43+02:00 2013-08-13T11:03:43+02:00 /viewtopic.php?t=4724&p=50664#p50664 <![CDATA[Re: Graphical enhancement]]> Statistics: Posted by Bliss — 13 Aug 2013, 11:03


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2013-08-13T08:37:09+02:00 2013-08-13T08:37:09+02:00 /viewtopic.php?t=4724&p=50662#p50662 <![CDATA[Graphical enhancement]]>
Supreme BattleFeel:
http://www.moddb.com/mods/supreme-battlefeel

Firey Explosion Mod:
http://www.moddb.com/mods/firey-explosion-mod/downloads

I also add this one Realistic Nukes pretty cool and much overlooked:
http://www.moddb.com/mods/realistic-nukes-mod

Statistics: Posted by Krapougnak — 13 Aug 2013, 08:37


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