Forged Alliance Forever Forged Alliance Forever Forums 2013-08-10T05:10:16+02:00 /feed.php?f=2&t=4679 2013-08-10T05:10:16+02:00 2013-08-10T05:10:16+02:00 /viewtopic.php?t=4679&p=50501#p50501 <![CDATA[Re: The Current state of Aeon]]> Statistics: Posted by sonil — 10 Aug 2013, 05:10


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2013-08-09T19:48:34+02:00 2013-08-09T19:48:34+02:00 /viewtopic.php?t=4679&p=50486#p50486 <![CDATA[Re: The Current state of Aeon]]> but it can be done.

Statistics: Posted by Hawkei — 09 Aug 2013, 19:48


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2013-08-09T17:41:00+02:00 2013-08-09T17:41:00+02:00 /viewtopic.php?t=4679&p=50481#p50481 <![CDATA[Re: The Current state of Aeon]]> Statistics: Posted by Mycen — 09 Aug 2013, 17:41


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2013-08-08T21:25:36+02:00 2013-08-08T21:25:36+02:00 /viewtopic.php?t=4679&p=50431#p50431 <![CDATA[Re: The Current state of Aeon]]> Statistics: Posted by Gorton — 08 Aug 2013, 21:25


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2013-08-08T19:13:24+02:00 2013-08-08T19:13:24+02:00 /viewtopic.php?t=4679&p=50426#p50426 <![CDATA[Re: The Current state of Aeon]]>
Retnut wrote:
Gorton wrote:^While I kind of agree, we can't balance a faction based on one map.

Let alone one fourth of one map. :lol:

But yes, I think it makes sense to wait until the win/loss statistics are more statistically significant. Aeon, which was an underpowered race according to the balance team, recently got a buff and so we should expect to see more people using them in competitive play. Additionally, we can expect that it will take some time to come up with counters to what we are now seeing as effective Aeon play. The fact that no one is particularly good at countering T1 Aeon play at present does not preclude the possibility of this changing in the future. Meta takes some time to develop.


This is very true. Can we try to remember this for most every balance discussion?

Statistics: Posted by sasin — 08 Aug 2013, 19:13


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2013-08-08T13:20:11+02:00 2013-08-08T13:20:11+02:00 /viewtopic.php?t=4679&p=50398#p50398 <![CDATA[Re: The Current state of Aeon]]>

I have noticed that given the lack of Aeon, people have forgotten their basic counters and strategies
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excactly.
for example raiding with strikers is very effectice.
yo have to dodge more than half the strikers shots and he will dodge some himsels

Statistics: Posted by Golol — 08 Aug 2013, 13:20


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2013-08-08T05:32:10+02:00 2013-08-08T05:32:10+02:00 /viewtopic.php?t=4679&p=50377#p50377 <![CDATA[Re: The Current state of Aeon]]>
No only do you need to wait for the statistics to become meaningful, but, you also need to wait for the meta-game to come full circle. The other factions have taken a hit. So the next thing we expect to see is the development of counter strategies. Till this process is complete, the true balance will not be known.

Statistics: Posted by Hawkei — 08 Aug 2013, 05:32


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2013-08-08T02:40:47+02:00 2013-08-08T02:40:47+02:00 /viewtopic.php?t=4679&p=50373#p50373 <![CDATA[Re: The Current state of Aeon]]>
Gorton wrote:
^While I kind of agree, we can't balance a faction based on one map.

Let alone one fourth of one map. :lol:

But yes, I think it makes sense to wait until the win/loss statistics are more statistically significant. Aeon, which was an underpowered race according to the balance team, recently got a buff and so we should expect to see more people using them in competitive play. Additionally, we can expect that it will take some time to come up with counters to what we are now seeing as effective Aeon play. The fact that no one is particularly good at countering T1 Aeon play at present does not preclude the possibility of this changing in the future. Meta takes some time to develop.

Statistics: Posted by Retnut — 08 Aug 2013, 02:40


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2013-08-07T21:24:32+02:00 2013-08-07T21:24:32+02:00 /viewtopic.php?t=4679&p=50366#p50366 <![CDATA[Re: The Current state of Aeon]]> but a few changes that make the aurora more controllable dont have such an effect.
if this enables aeon to steamroll setons mid then you would have always felt a significant advantage for aeon in mid, what i didnd

Statistics: Posted by Golol — 07 Aug 2013, 21:24


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2013-08-07T21:21:11+02:00 2013-08-07T21:21:11+02:00 /viewtopic.php?t=4679&p=50365#p50365 <![CDATA[Re: The Current state of Aeon]]> Statistics: Posted by Gorton — 07 Aug 2013, 21:21


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2013-08-07T21:07:54+02:00 2013-08-07T21:07:54+02:00 /viewtopic.php?t=4679&p=50364#p50364 <![CDATA[Re: The Current state of Aeon]]>
Ze_PilOt wrote:
I'm not sure but I believe you have teammates.

^^ What are those?
:lol:

Statistics: Posted by RoundTabler — 07 Aug 2013, 21:07


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2013-08-07T19:52:31+02:00 2013-08-07T19:52:31+02:00 /viewtopic.php?t=4679&p=50359#p50359 <![CDATA[Re: The Current state of Aeon]]> Statistics: Posted by Ze_PilOt — 07 Aug 2013, 19:52


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2013-08-07T19:22:12+02:00 2013-08-07T19:22:12+02:00 /viewtopic.php?t=4679&p=50357#p50357 <![CDATA[Re: The Current state of Aeon]]> Statistics: Posted by Gorton — 07 Aug 2013, 19:22


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2013-08-07T19:11:14+02:00 2013-08-07T19:11:14+02:00 /viewtopic.php?t=4679&p=50355#p50355 <![CDATA[Re: The Current state of Aeon]]>
Ze_PilOt wrote:
Auroras are countered by about anything but T1 tanks.


Yes and thats why they are op atm on setons mid. In good players hands you can just roll over your oponent, and im yet to see a build where you beat aeon early rush without falling apart in eco. And as it is said you cant fight back with comm, so damage gets pilled on in undogable way really quickly.

Statistics: Posted by Marko Box — 07 Aug 2013, 19:11


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2013-08-07T13:26:00+02:00 2013-08-07T13:26:00+02:00 /viewtopic.php?t=4679&p=50324#p50324 <![CDATA[Re: The Current state of Aeon]]> Statistics: Posted by Ze_PilOt — 07 Aug 2013, 13:26


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