Forged Alliance Forever Forged Alliance Forever Forums 2011-12-26T18:24:04+02:00 /feed.php?f=2&t=459 2011-12-26T18:01:48+02:00 2011-12-26T18:01:48+02:00 /viewtopic.php?t=459&p=4295#p4295 <![CDATA[Re: Post Process Injector for FAF]]>
ren_BloomBlurKernalScale 1.6 from 1.5
(I think that's how it's spelt, it'll display for you as you're typing)
ren_ShadowSize to 4096 from 1024
(1024 is what FA considers High Fidelity).

To compare: 4096 1024

If anyone knows a way to have these settings set permanently instead of having to open the console every time that'd be great.

@Zock: I attempted a texture mod a while back, but realized I was running into glitches that would create a weird checkerboard effect on the terrain when zoomed out. Im going to revisit this sometime in January, espicially now that my new graphics card can handle it.

One more thing, the Post Process Injecter updated to 2.1 with a tool that you can adjust stuff with sliders. I'm going to tweak away and see If I can get any good results. If you want AA, it supports FXAA in the sliders now.

Statistics: Posted by BlackFish — 26 Dec 2011, 18:01


]]>
2011-12-25T17:39:07+02:00 2011-12-25T17:39:07+02:00 /viewtopic.php?t=459&p=4281#p4281 <![CDATA[Re: Post Process Injector for FAF]]>
ToejamS wrote:
Yeah, shame on Blackfish for trying to improve the quality of the game. Im gonna give it a go.

Im gonna have a go at this. I hope my 5.0 ghz 2600k can keep up tho, after all, its only air cooled.



Will work great, on my pc config: I52500k @4.6ghz (air cooled too) + HD6850 it works fine. :)

I'm making a few tests, to tweak the injector to the best. Later ill post some new screens.

The only thing that is a shame, is that the injector does not work with the MSAA of the game, so you will need to turn it off. :cry:

Statistics: Posted by Lord Rato — 25 Dec 2011, 17:39


]]>
2011-12-25T14:52:07+02:00 2011-12-25T14:52:07+02:00 /viewtopic.php?t=459&p=4278#p4278 <![CDATA[Re: Post Process Injector for FAF]]>
Im gonna have a go at this. I hope my 5.0 ghz 2600k can keep up tho, after all, its only air cooled.

Statistics: Posted by ToejamS — 25 Dec 2011, 14:52


]]>
2011-12-24T06:31:42+02:00 2011-12-24T06:31:42+02:00 /viewtopic.php?t=459&p=4261#p4261 <![CDATA[Re: Post Process Injector for FAF]]>

It is quite sad to see that even 2600k cannot run all games 100% smoothly

Statistics: Posted by -_V_- — 24 Dec 2011, 06:31


]]>
2011-12-23T23:25:18+02:00 2011-12-23T23:25:18+02:00 /viewtopic.php?t=459&p=4256#p4256 <![CDATA[Re: Post Process Injector for FAF]]>
I'm working to improve the config, the overal seems better than the vanilla, but some maps look weird. :D

Statistics: Posted by Lord Rato — 23 Dec 2011, 23:25


]]>
2011-12-23T18:07:10+02:00 2011-12-23T18:07:10+02:00 /viewtopic.php?t=459&p=4252#p4252 <![CDATA[Re: Post Process Injector for FAF]]> Statistics: Posted by Kryo — 23 Dec 2011, 18:07


]]>
2011-12-23T13:51:18+02:00 2011-12-23T13:51:18+02:00 /viewtopic.php?t=459&p=4249#p4249 <![CDATA[Re: Post Process Injector for FAF]]>

Statistics: Posted by Lord Rato — 23 Dec 2011, 13:51


]]>
2011-12-23T09:41:21+02:00 2011-12-23T09:41:21+02:00 /viewtopic.php?t=459&p=4240#p4240 <![CDATA[Re: Post Process Injector for FAF]]>
-_V_- wrote:
I fail to understand the purpose of making the display more noisy, grainy

Especially if it taxes your comp a bit more...

Seems like a waste to me.

Statistics: Posted by Brandon007 — 23 Dec 2011, 09:41


]]>
2011-12-23T08:01:41+02:00 2011-12-23T08:01:41+02:00 /viewtopic.php?t=459&p=4239#p4239 <![CDATA[Re: Post Process Injector for FAF]]> Statistics: Posted by -_V_- — 23 Dec 2011, 08:01


]]>
2011-12-23T01:46:05+02:00 2011-12-23T01:46:05+02:00 /viewtopic.php?t=459&p=4237#p4237 <![CDATA[Re: Post Process Injector for FAF]]>

Statistics: Posted by Lord Rato — 23 Dec 2011, 01:46


]]>
2011-12-23T01:24:19+02:00 2011-12-23T01:24:19+02:00 /viewtopic.php?t=459&p=4236#p4236 <![CDATA[Re: Post Process Injector for FAF]]>


Some screens of the game, with de FXAA with a feel tweaks. Any feedback will be great. :)


Attention: To see the completely diference, see the image on its real size. ;)

Image
Image

And this is another configuration.

Image
Image

Statistics: Posted by Lord Rato — 23 Dec 2011, 01:24


]]>
2011-12-22T21:36:17+02:00 2011-12-22T21:36:17+02:00 /viewtopic.php?t=459&p=4234#p4234 <![CDATA[Re: Post Process Injector for FAF]]>

i want pictures!

whats about HD textures? :D

Statistics: Posted by Zock — 22 Dec 2011, 21:36


]]>
2011-12-26T18:24:04+02:00 2011-12-18T17:56:26+02:00 /viewtopic.php?t=459&p=4148#p4148 <![CDATA[Post Process Injector for FAF (Updated it 2.1)]]>
(Copy the files to binFAF and load up FA or watch a replay to see the difference).

t'll actually kill some framerate so watchout (you can switch the effect on and off in game by pressing pause).

http://www.skyrimnexus.com/downloads/file.php?id=131

I'd post screenshots but taking a screenshot hides the effect magically.

The Post Process Injector got updated to 2.1, and now includes a FXAA tool that can help you tweak all the settings the injector provides.

Statistics: Posted by BlackFish — 18 Dec 2011, 17:56


]]>