Statistics: Posted by galacticfear — 25 Jul 2013, 12:22
Statistics: Posted by Hawkei — 24 Jul 2013, 09:08
TBH, I am perfectly fine with those units going to the highest scored player. Because, that means they have the highest chance of not sitting idle.
Statistics: Posted by Retnut — 23 Jul 2013, 18:29
Firewall wrote:Retnut wrote:b) Shared units with the player with the lowest score instead of the highest? This would, on average, make the shared base less effective against the team who got the Comm kill and also make it very difficult for one person to pick up 3x/4x eco by collecting several bases in large games as the 2x eco would likely bring the lowest player up in the rankings pretty quickly, putting someone else first in line for when the next teammate pops. This obviously wouldn't do anything in 2v2, but it might be an interesting compromise for big games.
b) This would most likely lead to friction within the team. Because the lower skilled player is more likely to allow the units to stand idle. Generaly, when I am the recipient of a full share, I will get the units working straight away. Or hand over the units to the player best suited to control them. If you want another player to be the recipient of your units. It is always possible to give your units before you go pop. That way they go to a player of your choice.
Statistics: Posted by Hawkei — 23 Jul 2013, 09:41
Retnut wrote:b) Shared units with the player with the lowest score instead of the highest? This would, on average, make the shared base less effective against the team who got the Comm kill and also make it very difficult for one person to pick up 3x/4x eco by collecting several bases in large games as the 2x eco would likely bring the lowest player up in the rankings pretty quickly, putting someone else first in line for when the next teammate pops. This obviously wouldn't do anything in 2v2, but it might be an interesting compromise for big games.
Statistics: Posted by RoLa — 23 Jul 2013, 08:04
Statistics: Posted by Hawkei — 23 Jul 2013, 03:43
Statistics: Posted by Retnut — 22 Jul 2013, 21:36
Statistics: Posted by Anaryl — 18 Jul 2013, 20:30
Statistics: Posted by Hawkei — 18 Jul 2013, 16:32
Statistics: Posted by Circuit — 17 Jul 2013, 17:22
Statistics: Posted by prodromos — 17 Jul 2013, 15:36
Statistics: Posted by Gyle — 17 Jul 2013, 10:17