Forged Alliance Forever Forged Alliance Forever Forums 2013-07-31T23:59:27+02:00 /feed.php?f=2&t=4417 2013-07-31T23:59:27+02:00 2013-07-31T23:59:27+02:00 /viewtopic.php?t=4417&p=49938#p49938 <![CDATA[Re: ACU Death nuke]]> Statistics: Posted by Voodoo — 31 Jul 2013, 23:59


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2013-07-31T23:54:31+02:00 2013-07-31T23:54:31+02:00 /viewtopic.php?t=4417&p=49936#p49936 <![CDATA[Re: ACU Death nuke]]>
Yes oh great hypnotoad, I am afraid, and you will destroy me.

Statistics: Posted by BRNKoINSANITY — 31 Jul 2013, 23:54


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2013-07-31T12:52:38+02:00 2013-07-31T12:52:38+02:00 /viewtopic.php?t=4417&p=49909#p49909 <![CDATA[Re: ACU Death nuke]]>
Voodoo wrote:
Maybe they had fear when they saw me ^^


We all do dude...

Statistics: Posted by Gyle — 31 Jul 2013, 12:52


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2013-07-31T10:07:34+02:00 2013-07-31T10:07:34+02:00 /viewtopic.php?t=4417&p=49891#p49891 <![CDATA[Re: ACU Death nuke]]> Statistics: Posted by Voodoo — 31 Jul 2013, 10:07


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2013-07-30T20:58:11+02:00 2013-07-30T20:58:11+02:00 /viewtopic.php?t=4417&p=49818#p49818 <![CDATA[Re: ACU Death nuke]]>
Voodoo wrote:
I saw it one time in 10.000 games ...


I'm guessing it was different at the apex of the game but for us joes I saw it in more games than not.

Statistics: Posted by Gyle — 30 Jul 2013, 20:58


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2013-07-30T07:09:21+02:00 2013-07-30T07:09:21+02:00 /viewtopic.php?t=4417&p=49701#p49701 <![CDATA[Re: ACU Death nuke]]>
Firewall wrote:
The problem with Combombing in 3599 was that not only was it an effective strategy, it was so darn effective that it became manditory within the metagame. Whenever anyone launched a 2v2 game, the question always was, "which one of us should do it?" So effective was combombing, That the team that DIDN'T do it was at a disadvantage.

These changes were implemented because players were sick of playing the "Human Mercy" every second game.


I saw it one time in 10.000 games ...

Statistics: Posted by Voodoo — 30 Jul 2013, 07:09


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2013-07-30T07:06:44+02:00 2013-07-30T07:06:44+02:00 /viewtopic.php?t=4417&p=49700#p49700 <![CDATA[Re: ACU Death nuke]]>
These changes were implemented because players were sick of playing the "Human Mercy" every second game.

Statistics: Posted by Hawkei — 30 Jul 2013, 07:06


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2013-07-27T18:56:07+02:00 2013-07-27T18:56:07+02:00 /viewtopic.php?t=4417&p=49387#p49387 <![CDATA[Re: ACU Death nuke]]>
Gyle wrote:
Back in the old GPG days it was the ultimate troll weapon. You would see it time and again where one guy would get upset about trash talk or he had been crippled economically or had simply got to be somewhere else and the game had gone on too long. He, sometimes with his team mate assistance, would just go and combomb the opponents base for the lulz. its retarded to give every player a free nuke that they haven't earned. It promotes shitty game play and even shittier sportsmanship.


In the past, any time I tried to use my ACU aggressively but failed and died, my opponents would accuse me of combombing. Now that the ACU death explosion does very little, they still say it, but in amusement instead of anger. I think it's stupid that such an epic-looking explosion does so little, but it's better than everyone being angry all the time about a unit that everyone has.

Statistics: Posted by Mycen — 27 Jul 2013, 18:56


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2013-07-27T16:34:35+02:00 2013-07-27T16:34:35+02:00 /viewtopic.php?t=4417&p=49366#p49366 <![CDATA[Re: ACU Death nuke]]>
Kamicase wrote:
The ACU Nuke has intentionally been rendered ineffective against buildings to avoid players sacrificing their commanders on crazy suicide runs where they would run into their enemies base and detonate.


But combombing used to be an effective tactic

Statistics: Posted by Von_Ribbentrop — 27 Jul 2013, 16:34


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2013-07-27T15:23:30+02:00 2013-07-27T15:23:30+02:00 /viewtopic.php?t=4417&p=49362#p49362 <![CDATA[Re: ACU Death nuke]]>
prodromos wrote:
"Combomming was ruining the game. Its much better this way." Huh? :?
"The ACU Nuke has intentionally been rendered ineffective against buildings to avoid players sacrificing their commanders on crazy suicide runs where they would run into their enemies base and detonate." And this is somehow bad?!?!?
" Its pretty lame ass when some troll gets his whole base destroyed and the only thing left he can do is get himself into peeps bases to cripple them. Personally very glad it was nerfed." Its pretty lame ass when you think this way because: a) you forget the realities of war and that a suicide run is a method used b) "when his whole base destroyed" meaning he lost and has little meaning if you lose part of your base, except if you don't play assassination in which case you probably stacked a ton of shameful eco very vulnerable anyway, or you have the vanity of the flawless victory.3)Its pretty lame indeed when you have won the game and don't kill the commander but make fun of him, in which case you deserve a little sting in the ass. 4)Share until death pretty much nullifies any argument of the very touchy touchy guys, even if I am strongly of the opinion that combombing(or any other flashy term you like) should be viable either way.


Back in the old GPG days it was the ultimate troll weapon. You would see it time and again where one guy would get upset about trash talk or he had been crippled economically or had simply got to be somewhere else and the game had gone on too long. He, sometimes with his team mate assistance, would just go and combomb the opponents base for the lulz. its retarded to give every player a free nuke that they haven't earned. It promotes shitty game play and even shittier sportsmanship.

Statistics: Posted by Gyle — 27 Jul 2013, 15:23


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2013-07-27T09:09:59+02:00 2013-07-27T09:09:59+02:00 /viewtopic.php?t=4417&p=49318#p49318 <![CDATA[Re: ACU Death nuke]]>
"The ACU Nuke has intentionally been rendered ineffective against buildings to avoid players sacrificing their commanders on crazy suicide runs where they would run into their enemies base and detonate." And this is somehow bad?!?!?
" Its pretty lame ass when some troll gets his whole base destroyed and the only thing left he can do is get himself into peeps bases to cripple them. Personally very glad it was nerfed." Its pretty lame ass when you think this way because: a) you forget the realities of war and that a suicide run is a method used b) "when his whole base destroyed" meaning he lost and has little meaning if you lose part of your base, except if you don't play assassination in which case you probably stacked a ton of shameful eco very vulnerable anyway, or you have the vanity of the flawless victory.3)Its pretty lame indeed when you have won the game and don't kill the commander but make fun of him, in which case you deserve a little sting in the ass. 4)Share until death pretty much nullifies any argument of the very touchy touchy guys, even if I am strongly of the opinion that combombing(or any other flashy term you like) should be viable either way.

Statistics: Posted by prodromos — 27 Jul 2013, 09:09


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2013-07-11T18:37:51+02:00 2013-07-11T18:37:51+02:00 /viewtopic.php?t=4417&p=48204#p48204 <![CDATA[Re: ACU Death nuke]]>
Ze_PilOt wrote:
That was more a problem when "Share Until Death" wasn't in the game.

Maybe we can rethink the death nuke in the future.


Its pretty lame ass when some troll gets his whole base destroyed and the only thing left he can do is get himself into peeps bases to cripple them. Personally very glad it was nerfed.

Statistics: Posted by Gyle — 11 Jul 2013, 18:37


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2013-07-11T13:57:12+02:00 2013-07-11T13:57:12+02:00 /viewtopic.php?t=4417&p=48187#p48187 <![CDATA[Re: ACU Death nuke]]>

Statistics: Posted by ZLO_RD — 11 Jul 2013, 13:57


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2013-07-11T13:51:51+02:00 2013-07-11T13:51:51+02:00 /viewtopic.php?t=4417&p=48186#p48186 <![CDATA[Re: ACU Death nuke]]>
Maybe we can rethink the death nuke in the future.

Statistics: Posted by Ze_PilOt — 11 Jul 2013, 13:51


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2013-07-11T13:45:27+02:00 2013-07-11T13:45:27+02:00 /viewtopic.php?t=4417&p=48185#p48185 <![CDATA[Re: ACU Death nuke]]> Statistics: Posted by ZLO_RD — 11 Jul 2013, 13:45


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