Forged Alliance Forever Forged Alliance Forever Forums 2013-07-06T09:49:34+02:00 /feed.php?f=2&t=4396 2013-07-06T09:49:34+02:00 2013-07-06T09:49:34+02:00 /viewtopic.php?t=4396&p=47743#p47743 <![CDATA[Re: Commander wreckage]]> Statistics: Posted by Ato0theJ — 06 Jul 2013, 09:49


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2013-07-06T09:32:31+02:00 2013-07-06T09:32:31+02:00 /viewtopic.php?t=4396&p=47740#p47740 <![CDATA[Re: Commander wreckage]]>
Kurbain wrote:
Maybe players could have a certain amount of mass added directly to their mass storage if they destroy an ACU?

play murderparty then

Statistics: Posted by ColonelSheppard — 06 Jul 2013, 09:32


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2013-07-06T05:21:59+02:00 2013-07-06T05:21:59+02:00 /viewtopic.php?t=4396&p=47730#p47730 <![CDATA[Re: Commander wreckage]]>
Cerberus13 wrote:
I believe the reward for killing a ACU should be... well... you just killed an ACU. 'Nuff said.

Honestly just this

Statistics: Posted by Aulex — 06 Jul 2013, 05:21


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2013-07-05T22:51:37+02:00 2013-07-05T22:51:37+02:00 /viewtopic.php?t=4396&p=47699#p47699 <![CDATA[Re: Commander wreckage]]>
Kurbain wrote:
Maybe players could have a certain amount of mass added directly to their mass storage if they destroy an ACU?


Huh. Kind of like a "Spoils of War" type thing? Interesting idea, though from a gameplay standpoint I don't see where it's necessary.

Statistics: Posted by Astrofoo — 05 Jul 2013, 22:51


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2013-07-05T22:10:45+02:00 2013-07-05T22:10:45+02:00 /viewtopic.php?t=4396&p=47695#p47695 <![CDATA[Re: Commander wreckage]]> Statistics: Posted by Kurbain — 05 Jul 2013, 22:10


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2013-07-05T13:52:42+02:00 2013-07-05T13:52:42+02:00 /viewtopic.php?t=4396&p=47649#p47649 <![CDATA[Re: Commander wreckage]]> Statistics: Posted by Tex — 05 Jul 2013, 13:52


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2013-07-05T12:45:05+02:00 2013-07-05T12:45:05+02:00 /viewtopic.php?t=4396&p=47638#p47638 <![CDATA[Re: Commander wreckage]]>
And even if you get it and lets say, its the ammount of a Brick, it wont help you out that much, IMO. If you played aggressive, you probably dont only lag Mass, but also Build Power (Engies) and Energy (especially T2 Pgens).

ZLO_RD wrote:
... also ACU nuke is silly 2500 damage, and somehow it can't even kill t1 mass extractor (saw that kind of bug in many games...)


I bet you saw this in every game when an ACU blows up next to enemy buildings.
The Deathnuke DMG vs Buildings is reduced down to 500 (or something like that). Actually, its pretty redundant to no-share Option and sould prevent Suicide-Runs into enemy base in Team games.

Statistics: Posted by Koecher — 05 Jul 2013, 12:45


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2013-07-04T20:54:26+02:00 2013-07-04T20:54:26+02:00 /viewtopic.php?t=4396&p=47603#p47603 <![CDATA[Re: Commander wreckage]]> he played isis and gap of rohan, setons, canis and one time wonder and says he played a game on an open map where somebody won with 25 collosus

my only advise for everyone that thinks people turtle too much: dont play turtle maps, play open maps or big maps for example:
Opener Palms
Polar Range
2v2 on Sera Glaciers, Roanoke or Emeral Crater

a commander wreckage wouldnt change a thing 'xcept that it gives teams that lost a player through a snipe a bigger eco boost and that agressive pushs into enemy territory would become even more risky

Statistics: Posted by ColonelSheppard — 04 Jul 2013, 20:54


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2013-07-04T20:02:31+02:00 2013-07-04T20:02:31+02:00 /viewtopic.php?t=4396&p=47595#p47595 <![CDATA[Re: Commander wreckage]]>
FireMessiah wrote:
ZLO_RD wrote:we saw acu wrecks in capmpaing before, so "nukes should not leave wrecks" arguments are not very strong, also ACU nuke is silly 2500 damage, and somehow it can't even kill t1 mass extractor (saw that kind of bug in many games...)

answered your own question, it was a BUG, hardly defining reality there.

I once saw the face of Jesus on a piece of toast, that means its entirely accurate and possible hes out there, right?

Its a matter of simple physics and sorry I think something that is "believeable" is important.

10.000 degree? Since the ACU is the very origin of the blast it will be hit with a flash of about 100.000.000 degrees :D
Totally unbelievable that anything that can be destroyed by ordinary tank shells, rockets or even nukes that don't tear it apart from the inside can survive this in its original shape.

Then again the whole explosion as it is now is ridiculously unbelievable. That it doesn't destroy T1 mexes, t1 pgens or any structure asides from radar and inactive shields is intended as far as I am aware of.

IMO the best way to fix this would be a smaller explosion caused by the detonation of an ACU (more SACU like). I am against a wreckage, though. Would rather like to see a reduction of the blast range and maybe a damage increase (same damage against all unit types).

BTW: Paragons also leave wreckages.. and they produce a full scale, full damage nuclear explosion when they blow up..

Statistics: Posted by SC-Account — 04 Jul 2013, 20:02


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2013-07-04T19:05:20+02:00 2013-07-04T19:05:20+02:00 /viewtopic.php?t=4396&p=47587#p47587 <![CDATA[Re: Commander wreckage]]>
Plasma_Wolf wrote:
In an FFA, you get to reclaim the entire enemy base after you've blown up the enemy commander


This.

I mean seriously, is getting the entire enemy base and remainder of their army not enough resources already? Players need even more resources as a reward? Sounds completely pointless to me.

Also, one of the great things about using SCUs is that they don't donate mass to the enemy when they're destroyed. Why would we change this?


CopyyyCattt wrote:
Before someone comments on "it's a nuclear explosion how can he have a wreckage" plz dont, realism has nothing to do with this, it is a matter of gameplay and how it would change if the commander did have a wreckage.


Arguments like this are almost always a sign that a person is trying to cover for an obviously bad idea. Yes, it doesn't have to be realistic, but it has to feel realistic. Or did you like SupCom 2's look and feel?

Statistics: Posted by Mycen — 04 Jul 2013, 19:05


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2013-07-04T13:34:58+02:00 2013-07-04T13:34:58+02:00 /viewtopic.php?t=4396&p=47564#p47564 <![CDATA[Re: Commander wreckage]]>
Not trying to judge any of those here, but its ridiculous how many suggestions he came up with recently, saw him often talking about TA vs supcom stuff in FAF and now these 2 threads. Meh... trying too hard IMO.

Statistics: Posted by Mad`Mozart — 04 Jul 2013, 13:34


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2013-07-04T12:47:42+02:00 2013-07-04T12:47:42+02:00 /viewtopic.php?t=4396&p=47560#p47560 <![CDATA[Re: Commander wreckage]]>
ZLO_RD wrote:
we saw acu wrecks in capmpaing before


Which I found absolutely ridiculous.

Anyway,if you let it have wreckage, the only way to keep it balanced is by letting the reward of killing the ACU be equal to the risk of the sacrifice of your units. However, if the reward increases, the risk of failing to reclaim also goes up, as well as the consequences of failing to do so.

I think that the line between "I don't want to lose my units in an ACU blast" ans "I don't want to kill that ACU because what if my enemy steals it next" is very thin, if it even exists

Statistics: Posted by Plasma_Wolf — 04 Jul 2013, 12:47


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2013-07-04T11:13:04+02:00 2013-07-04T11:13:04+02:00 /viewtopic.php?t=4396&p=47554#p47554 <![CDATA[Re: Commander wreckage]]>
FireMessiah wrote:
ZLO_RD wrote:we saw acu wrecks in capmpaing before, so "nukes should not leave wrecks" arguments are not very strong, also ACU nuke is silly 2500 damage, and somehow it can't even kill t1 mass extractor (saw that kind of bug in many games...)

answered your own question, it was a BUG, hardly defining reality there.

I once saw the face of Jesus on a piece of toast, that means its entirely accurate and possible hes out there, right?

Its a matter of simple physics and sorry I think something that is "believeable" is important.


The bug was that even mexes are not getting destroed by acu explosion, Commander wreck existed in campaing just to create another alternative goals...

i think acu wreck can be 500-1000 mass...

Statistics: Posted by ZLO_RD — 04 Jul 2013, 11:13


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2013-07-04T10:21:55+02:00 2013-07-04T10:21:55+02:00 /viewtopic.php?t=4396&p=47549#p47549 <![CDATA[Re: Commander wreckage]]>
ZLO_RD wrote:
we saw acu wrecks in capmpaing before, so "nukes should not leave wrecks" arguments are not very strong, also ACU nuke is silly 2500 damage, and somehow it can't even kill t1 mass extractor (saw that kind of bug in many games...)

answered your own question, it was a BUG, hardly defining reality there.

I once saw the face of Jesus on a piece of toast, that means its entirely accurate and possible hes out there, right?

Its a matter of simple physics and sorry I think something that is "believeable" is important.

Statistics: Posted by FireMessiah — 04 Jul 2013, 10:21


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2013-07-04T10:12:42+02:00 2013-07-04T10:12:42+02:00 /viewtopic.php?t=4396&p=47548#p47548 <![CDATA[Re: Commander wreckage]]>
we saw acu wrecks in capmpaing before, so "nukes should not leave wrecks" arguments are not very strong, also ACU nuke is silly 2500 damage, and somehow it can't even kill t1 mass extractor (saw that kind of bug in many games...)

Statistics: Posted by ZLO_RD — 04 Jul 2013, 10:12


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