Statistics: Posted by ColonelSheppard — 06 Jul 2013, 09:32
Statistics: Posted by Aulex — 06 Jul 2013, 05:21
Statistics: Posted by Astrofoo — 05 Jul 2013, 22:51
ZLO_RD wrote:
... also ACU nuke is silly 2500 damage, and somehow it can't even kill t1 mass extractor (saw that kind of bug in many games...)
Statistics: Posted by Koecher — 05 Jul 2013, 12:45
Statistics: Posted by ColonelSheppard — 04 Jul 2013, 20:54
ZLO_RD wrote:we saw acu wrecks in capmpaing before, so "nukes should not leave wrecks" arguments are not very strong, also ACU nuke is silly 2500 damage, and somehow it can't even kill t1 mass extractor (saw that kind of bug in many games...)
Statistics: Posted by SC-Account — 04 Jul 2013, 20:02
CopyyyCattt wrote:
Before someone comments on "it's a nuclear explosion how can he have a wreckage" plz dont, realism has nothing to do with this, it is a matter of gameplay and how it would change if the commander did have a wreckage.
Statistics: Posted by Mycen — 04 Jul 2013, 19:05
Statistics: Posted by Mad`Mozart — 04 Jul 2013, 13:34
Statistics: Posted by Plasma_Wolf — 04 Jul 2013, 12:47
ZLO_RD wrote:we saw acu wrecks in capmpaing before, so "nukes should not leave wrecks" arguments are not very strong, also ACU nuke is silly 2500 damage, and somehow it can't even kill t1 mass extractor (saw that kind of bug in many games...)
Statistics: Posted by ZLO_RD — 04 Jul 2013, 11:13
Statistics: Posted by FireMessiah — 04 Jul 2013, 10:21
Statistics: Posted by ZLO_RD — 04 Jul 2013, 10:12