Forged Alliance Forever Forged Alliance Forever Forums 2013-06-10T13:55:15+02:00 /feed.php?f=2&t=4254 2013-06-10T13:55:15+02:00 2013-06-10T13:55:15+02:00 /viewtopic.php?t=4254&p=45777#p45777 <![CDATA[Re: Bomber "multidrop"?]]> Statistics: Posted by uberge3k — 10 Jun 2013, 13:55


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2013-06-10T08:22:40+02:00 2013-06-10T08:22:40+02:00 /viewtopic.php?t=4254&p=45738#p45738 <![CDATA[Re: Bomber "multidrop"?]]>
Anaryl wrote:
No it's a bug. Zep has already patched it once, statedit was a bug. Apart from that, it's an obvious manipulation of the the bomber's mechanics. If you think bombers were ever intended to be used this way, I'd strongly advise driving to your nearest hospital and getting your head checked.


IMHO when I saw this behavior of bombers for the first time, I thought that it was a bug. I suppose that multiple-bombing isn´t directly intended by developers, but if you look closely to bombers (and air) as a whole, than you can say "hey, why are landing straight down and not landing as most of real planes does today?" so there you can justify that behavior by saying that they have thrusters that allow them to stay in the air, so why not drop few bombs more :) To be honest i never use that with normal bombers, because I like them to circle around target, but a T4 bomber looks more like spaceship to me, and I like when it stands still in the air (but micro as hell, still learning that). Although its macro game, micro is important part of it as well and makes the game more juicy to me (what would be aeon without micro or air dogfights without micro and stacking (you simply lose those if you don´t micro :D )). Also if you have enough skill you can try shoot down air by artillery (I hardly think that developers want that).

Statistics: Posted by Arcani — 10 Jun 2013, 08:22


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2013-06-10T06:42:02+02:00 2013-06-10T06:42:02+02:00 /viewtopic.php?t=4254&p=45727#p45727 <![CDATA[Re: Bomber "multidrop"?]]>
AU_Manta-Aoid wrote:
It's a skill to be learned in the game, as a manipulation of game dynamics and unit behaviour. For example, making a Tempest fire straight up to kill a low-HP CZAR, or building a Land Factory that appears to be *well* outside your build range.



No it's a bug. Zep has already patched it once, statedit was a bug. Apart from that, it's an obvious manipulation of the the bomber's mechanics. If you think bombers were ever intended to be used this way, I'd strongly advise driving to your nearest hospital and getting your head checked.

Statistics: Posted by Anaryl — 10 Jun 2013, 06:42


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2013-06-09T13:06:40+02:00 2013-06-09T13:06:40+02:00 /viewtopic.php?t=4254&p=45616#p45616 <![CDATA[Re: Bomber "multidrop"?]]> This is not starcraft. I want to play a game where my strategy, not my ability to click makes a difference.

Statistics: Posted by Gorton — 09 Jun 2013, 13:06


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2013-06-09T12:58:47+02:00 2013-06-09T12:58:47+02:00 /viewtopic.php?t=4254&p=45614#p45614 <![CDATA[Re: Bomber "multidrop"?]]> Statistics: Posted by snuffles — 09 Jun 2013, 12:58


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2013-06-09T09:01:22+02:00 2013-06-09T09:01:22+02:00 /viewtopic.php?t=4254&p=45601#p45601 <![CDATA[Re: Bomber "multidrop"?]]> Statistics: Posted by ZLO_RD — 09 Jun 2013, 09:01


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2013-06-09T00:14:14+02:00 2013-06-09T00:14:14+02:00 /viewtopic.php?t=4254&p=45588#p45588 <![CDATA[Re: Bomber "multidrop"?]]> http://www.youtube.com/watch?v=XxfSG7oFyFg

Statistics: Posted by BRNKoINSANITY — 09 Jun 2013, 00:14


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2013-06-09T00:08:59+02:00 2013-06-09T00:08:59+02:00 /viewtopic.php?t=4254&p=45587#p45587 <![CDATA[Re: Bomber "multidrop"?]]> Statistics: Posted by AyNaku — 09 Jun 2013, 00:08


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2013-06-08T21:39:03+02:00 2013-06-08T21:39:03+02:00 /viewtopic.php?t=4254&p=45581#p45581 <![CDATA[Re: Bomber "multidrop"?]]> Statistics: Posted by BRNKoINSANITY — 08 Jun 2013, 21:39


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2013-06-08T19:56:39+02:00 2013-06-08T19:56:39+02:00 /viewtopic.php?t=4254&p=45561#p45561 <![CDATA[Re: Bomber "multidrop"?]]>
3:02
3:06
3:09 (maybe 3:10)

Statistics: Posted by AyNaku — 08 Jun 2013, 19:56


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2013-06-08T19:21:52+02:00 2013-06-08T19:21:52+02:00 /viewtopic.php?t=4254&p=45555#p45555 <![CDATA[Re: Bomber "multidrop"?]]> Statistics: Posted by BRNKoINSANITY — 08 Jun 2013, 19:21


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2013-06-08T19:07:24+02:00 2013-06-08T19:07:24+02:00 /viewtopic.php?t=4254&p=45553#p45553 <![CDATA[Re: Bomber "multidrop"?]]> Statistics: Posted by Swkoll — 08 Jun 2013, 19:07


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2013-06-08T17:43:47+02:00 2013-06-08T17:43:47+02:00 /viewtopic.php?t=4254&p=45548#p45548 <![CDATA[Bomber "multidrop"?]]>
In that replay, at minute three, the Seraphim player micros his bomber to a stop (or nearly so), and drops off THREE *separate* loads of bombs over about a six-second period, all in a single pass, completely destroying a row of four Pgens that were at full health before the pass. How is this possible? I know it takes three bombs to kill a Pgen, but usually that means three passes with the bomber. And I also know that it's possible to get fairly quick-succession bomb drops against separate targets that are fairly close...but this is the first time I've seen successive single-pass bomb drops against the SAME target.

As an aside: both of these players have a different name within the replay than the name that showed up in the FAF replay vault list (i.e., the Seraphim player with the fancy bomb drop micro is Lu_Xun_17 in the FAF list). How/why is this happening?

Statistics: Posted by AyNaku — 08 Jun 2013, 17:43


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